A vicious encounter. |
The ruins of the bloody vale. |
The Obsidian Rose Kill Team. |
Vivjhian, the Sybarite and Kill Team leader, rolled A Cunning Ruse as her Leader Trait. This allows a random amount of her Team to Outflank. An extremely handy trait to have considering the mission we chose was Alone In The Dark which is a scenario that allows additional models to be randomly bestowed with Outflank. It's also a coincidence that 'dark' is in the title considering our armies...
Dark Eldar Specialists and KT Leader. |
Next I chose my Specialists: the 2nd Sybarite was given Killer Instinct which allows her to wound on a 2+. The blaster model was given Fearless, and the Splinter Cannon lass was given Reaping Volley which allows her to spread her shots out to different targets.
Dark Angels assembled. |
Kabalite-warriors take the high ground in their deployment zone. |
The Dark Angel had a far smaller force, but what they lacked in numbers they made up in superior equipment and Toughness. He placed one lone model on the far right flank and 2 of the Ravenwing on the left flank.
Dark Angels prepare to advance... |
TURN ONE
I went first, moving up a few select models toward the objective. My guy on my far right flank advanced close enough to get within range of the lone Dark Angel tactical marine and fired a shot but the needle deflected harmlessly from the powered ceramite.
Dark Angels go, and the Ravenwing move up to engage the ruins on my left flank. in spite of the cover of darkness, the shots hit home and blasted the exposed warrior appart. First Blood goes to the Unforgiven.
First Blood. |
TURN TWO
All of my Reserves came in on Turn Two. The Blaster and Splinter Cannon both came in on my right flank. I moved the Splinter Cannon towards the tall building and had him claim the objective there. The blaster atomized the Dark Angel that was over there. On the left flank I had the two Sybarites move into the woods behind the Ravenwing so to better take advantage of the cover saves they would offer me. I lined them up for the kill only to discover that I was wrong about the range of the Blast Pistol:
"6"?! They made a Lance weapon that only shoots 6"?!"
Bob: "Yup."
"They can throw grenades farther than that!"
"Yup!" stated Bob, with a hint of glee.
...so that was a waste. All my other shots were futile.
Also, in the middle of the field, the objective that I was holding was revealed to be a bomb! Which exploded at the end of the turn and killed the warrior that was holding it.
Bummer!
Thank the Exodites for this bountiful area cover! |
Stand off in the woods. |
Slay the Leader and Chasing Promotion VPs earned. |
I moved the Splinter Cannon lass away from her objective up two levels of the ruin she was in to try to take advantage of her weapon's range.
This turn saw the death of the Ravenwing bikers, who were sniped off by splinter rifle shots, and the beginning of DAs being forced to take LD tests each turn. My Sybarite with the blast pistol charged the DA Team Leader and her Killer Instinct overcame his defenses, slaying him.
A faceful of vengeance. |
Paddy-cake with splinters and bolts. |
Death by Hammer of Wrath! |
We now found ourselves at the bottom of TURN 5, with the only Dark Angel alive still in reserves. Technically that would be a loss, however we decided to roll to see if the game ended and allow the lone Dark Angel a chance to show up.
The woods have been pacified. |
Plasma Gunner arrives. |
Lined up for the j Kill shot. |
It wasn't until we tallied the results that we realized how close this game really was. If not for the fact the Dark Eldar tabled the Dark Angels. the Dark Angels would have won 4vps (First Blood, Slay the Leader, Chasing Promotion and Break the Enemy) to 3vps (Slay the Leader, Break the Enemy and Line Breaker) on just secondary objectives alone. The Dark Eldar never managed to retake any of the main objectives by the end of the game.
All-in-all, it was a fun game. Very different. The Dark Eldar are very much the glass hammer they are renowned to be and it takes maximizing cover, as well as any opportunities, to make them work. This was a fun trial run with them. This scenario benefited them greatly as did their Power Through Pain rules. if not for the Feel No Pain ability that they get as the game progresses this game would have been woefully different.
Thanks again Bob, I am sure those cunning Dark Angels are plotting their revenge...
Looked a load of fun! Great looking table too.
ReplyDeleteIt was totally fun. Bob is a worthy and fair opponent. The tables were painted and constructed by the Hobbytown staff. We are all grateful for how well this scenery turned out.
ReplyDelete