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Sunday, April 16, 2017

Kill Team 4-Way


Death Watch Ambush the Eldar.

 Greetings.
On April 1st of this year I managed to get another Saturday night free to go play at the local Hobbytown USA where The Bob, Screech and I began organizing a Kill Team game. A new guy, Daniel, appeared and, although he originally wanted to just watch a game being played, we convinced him to join in and play. Bob let him use his Death Watch Kill Team, while Bob played Craftworld Eldar, Screech fielded Imperial Guard and I played my Dark Eldar Kabalites . The goal was to have many people within 2" of the big space marine statue in the center of the board.

Once again my camera was down until the end of Turn 2 and with this much action going on this will mostly be a highlights style of report:

Hunter of walkers
The Most Epic First Blood Award (and that I have ever seen in a Kill Team game) must go to Bob's warwalker. He fired a Bright lance into one of Screech's IG Sentinels and it exploded quite brilliantly and with a huge explosion radius. With this one shot half of Screech's force had been incinerated.

Purge'n xenos

After an ineffective 1st turn for my Dark Eldar, the Death Watch shot back. Apparently a reaping volley at the two marines in the above pic got their attention and they killed the Splinter Cannon carrying Kabalite for her attempted murder.


The desolation of Screech.
Screech tried to recover, and he did so by sniping my Leader out of the game! Turn 2 started with Bob's Warwalker blowing away the other IG Sentinel. With a few more models removed by Bob's Eldar, the IG were the first team to be Broken!

"I thought we were fast?"
My Turn was an exercise in frustration as my rolls for moving through Rougb Terrain were hilariously bad. Followed by my really low Run rolls (even with the Fleet rerolls).

By end of Turn 2 the Death Watch had encountered the Eldar for the first time as the Kill Teams all began to converge upon the Imperial statue.

The fight for the prize begins.
With all the shooting back and forth between these Kill Teams it was the Death Watch that had the best Turn 3 as they managed to put the Ceaftworlders into Broken status.

"Break'n the xenos, break'n the xenos!"
By the end of Turn 3 the IG were down to just 2 guys:  The Sergeant and a Trooper. The Sgt was hiding in the ruins nearest to the statue. My Dark Eldar were about to reach it when,  from the ruins, a single frag grenade appeared and landed at their feet and killed them! The Dark Eldar vowed to torture this Monkeigh fool!

 When Turn 4 arrived it would be the Eldar showing the Death Watch what True Ultimate Power really is (cue sweet guitar solo) when they slew the Death Watch Leader! This was paricularly important as he had the best chances of bringing down that accursed War Walker with his grenades.

The War Walker collecting more tears...


With all their efforts to move closer to the objective, my Dark Eldar would forget to shoot at that IG Sgt. This act would come back to haunt them...

The Dark Kin. 
Meanwhile the fight between the Death Watch and the Craftworld Eldar was getting more and more bloody...

A duel to the death.

Ultimately the Eldar would prevail and dive into the cover of the blown out Rhino and craters. On my turn I had the Blaster carrying Warrior shoit at the War Walker. Ir was a glorious shot and it woild have penetrated it's armor if not the powerfield absorbing ans disipating it's energy.

The Dark Eldar blaster geta the War Walker's attention.

That annoying IG Sgt (that I had -somehow- forgotten about) jumps out of cover and charges one of the Kabalite Warriors and defeats her in close combat! His other lonely guardsman snipped and killed the Eldar leader.

"Touche!"
Final Turn, and it's all about that statue. The IG Sgt attempted to kill more Dark Eldar only to be killed for his efforts. The Blaster Warrior struck the war walker only to again have his penetrating hit nullified by it's power field.


The Dark Eldar and Death Watch attempts to rid the battlefield of the War Walker were all in vain, as it stomped ever closer to the middle to support the survivors of the Eldar Kill Team.


Screech's lone guardsman took a shot at the only target he could see, a Death Watch marine, but he failed to make the kill. He crept back into the shadows, alone with his sinful treachery....

The IG sole survivor, takes a treacherous shot at the Death Watch!

At the end of Turn 6 the game ended abruptly.

Here's how everything tallied out:

The Craftworld Eldar earned 4 VPs by achieving the First Blood, Slay Leader (Death Watch ), Breaking the Imperial Guard and the Death Watch Kill Teams and 1 point for having one model on the objective statue by the end if the game.

The Imperial Guard, in spite of their fiery first turn casualties, wracked up 3 VPs. 1 point for Breaking the Dark Eldar and 2 more points for kill the Dark Eldar and Craftworld Eldar Leaders.

The Death Watch only earned 1 VP for breaking the Craftworld Eldar. For his first game Daniel did surprisingly good and came with a head full of knowledge from reading and studying these rules. Heck, there was a few tines when he was correcting OUR mistakes! So well done, and we hope to play again with him soon!

And the Dark Eldar tallyed up 3 VPs. All 3 where acquired by having 3 models on the objective.

So the Craftworld Eldar rule the day! But regardless of the outcome all of us had a blast and it was a very fun game!


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