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Tuesday, December 08, 2020

Runtherdz (Part 1)

 

No, he's not a force ghost...

Every gathering of grots need someone to boss 'em around, and my Bad Moon Grots definitely need someone to boss them around. I went searching for an appropriate candidate on eBay and found a deal that included both of the miniatures below* 

A disarmed Gorkamorka Slaver.

Plastic Runtherd from current grots set.

You might notice that the Slaver is missing his right arm and the Runtherd is missing his grabbing stick/ grot prod attachment. 

Bitz to fix 'em! 

There is a bitz seller that had exactly what I needed to make these guys work. A Runtherd arm with both attachments! After I acquired both I got to plotting exactly what to do with them. Clearly the old Slaver will  need to have that paint stripped off (is that...enamel? *shudder*), but the other guy is pretty much good to go. 

Upon arrival. 

I cleaned up the plastic guy, but I have no idea how his original owner applied the grit/texture (sure I could speculate,) to his base so I used a resin base extender to expand his base out to 32mm. I decided to give this guy the grot prod. He will be painted in Bad Moon colors to match those grots that I have been picking and poking at over the past few months. 

Primed and ready for paint!

As for the other guy, he too will probably end up in Bad Moon colors as well, which means I will probably need to paint even more grots, but trust me, I have plenty of them! But, as previously stated, that paint has got to go! Another candidate for the chemical jar is this old Head Honcho miniature (also Gorkamorka era) that came with all those metal grots. It maybe quite a while before that happens though, so for now I will be working on the plastic guy first. 

Heading for the stripping vat! 

*These pics are taken directly from the eBay auction page.


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