"Yeah," |
GW's Judge Dredd RPG |
The world of Judge Dredd is basicly a dying wasteland with vast cities of humanity stacked and sprawled across hundreds of miles dotting the continents. Resources have been plundered and squandered long ago, or destroyed in the post atomic hell-scapes of the earth. Most citizens don't venture far from the blocks that they live and work in. The population so dense and numerous the Judges, the law enforcers of the Mega-Cities, are too few to deal with all of them. They are empowered to act as Judge, Jury and executioners for immediate and on the spot dispensation of justice. They are the law.
Jes Goodwin design sketch of an Adeptus Arbite |
Not too much difference huh? The judges of both worlds see their worlds as a ceaseless cess-pool of crime. They see the Law as an ultimate, unwavering line that is unforgivable to step over. Extreme black and white: no gray. No sympathy or compassion for those that they dispense justice too. After all, you chose to commit that crime perp, now here's your sentence!
Yes, that is a Space Marine. |
Fast forward 25 years later to today, and we find that only the look of the Arbites has (albeit slightly)changed (not so much for Dredd) except now they have cyber-mastiffs and 40k specific gear. As I read through The Book of Judgment for the Dark Heresy game I kept thinking about Judge Dredd and how far, and yet not so much, that GW has evolved the judges of their worlds. And literally today as I was watching this movie, I was thinking: "This is my next Dark Heresy campaign: Judges cleaning up the underhive!"
The top row were released for 40K 2nd ed, the bottom row were released for Confrontation. |
Which, onto the review, is what we got with Dredd 3-D: Judges cleaning up the underhive. In Mega-Citi 1, whole City blocks rise up to the smoggy heavens in vast skyscrapers.This was poorly presented in the mid-'90s Judge Dredd movie but perfectly presented here in Dredd 3-D. Especially the gangs and how they fight for control over the various levels of a given block. Dredd and Anderson find themselves looking into a triple homicide but stick their noses in a bit too far, upsetting a very powerful crime lord, who will stop at nothing to protect her operations. To say too much more might give away too much, but I will say that I left feeling like I just read a classic Judge Dredd story. Dredd is never seen with his helmet off. Which is usually the case in the comics as well. The snear, the attitude, the unwavering persuit to serve justice to those he has targeted -all these things- are perfectly presented here. The awesomeness of the 'Lawgiver', which thankfully is improved here vs. the comics, makes for some great entertainment as well. And it left me wanting to play a game where I could control a judge, and clean out a hive spire of the filth that inhabits it.
Awesome grenade options: another thing GW swiped from Dredd. |
3 comments:
Screech & I were talking about going to see it last night. We didn't realize it was already in theaters!
There’s an awesome-looking style to it that makes the action kick that much more ass, but in terms of action, I felt like they were missing something. Still, it’s a whole lot of fun. Nice review.
Much appreciated Dan O, and I agree about the style. It's definitely a different vibe. I wished we had a few more short scenes of Dredd rounding up Perps in the begining, maybe something that would lead to the chase, or even a little short after the credits. I'm just hoping we get another one, and it follows this formula of awesomeness.
Screech and Cheef, did you see it yet?
Post a Comment