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Warboss Ror-Ruk, taken by Da Masta Cheef. |
Finally, after far too many cancellations, the nefarious Masta Cheef and I had our Ork vs. Ork battle that we haven't had in far too long. We both took a copious amount of photos and he already did a
blog entry about this as well (in fact he took that great photo above of my warlord in the trukk). We have had a lot of Ork vs Ork games over the years but this one was very different as I would be fielding a list using the current 7th ed Codex and he would be using the 4th ed Codex.In order to make this encounter work, we both agreed to leave the weirdboyz at home.
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Ror-ruk's Ravagers assembled to waaagh. Note the corp. Sponsorship. |
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Da Eleet Grot Mountin Duvishun |
Cheef won the roll-off to see who places first. I gulped audibly when I saw how many vehicles he had compared to my one trukk!
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Da Eleet Grot Mountin Duvishun take the field and the fort |
I pack my troops into the terrain as well as I could, with biggest mob in the middle and pointing straight at the ork fort. The lootas I placed up high in the ruins so as to maximize their potential and cover. The artilery were placed in the back on a ridge.
Turn one and the sneaky git steals the initiative! He surges forward, blasting as he goes. All of my dice rolling were shockingly bad, seriously, I rolled no die higher than a '3' costing quite a few of my boys their lives or a wound.
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My picture of Cheef taking a picture of his army sallying forth from the fort |
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End of Cheef's 1st turn.
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The end of my first turn changed the picture rather dramatically. Having switched out dice, suddenly my old crappy GW dice wanted to roll hot. I managed to cripple most of Cheef's vehicles and the Shokk Attack Gun dramatically annihilated the Grot Spee. Cheef was really upset over this, he totally hates it when this dies, but hey, after it put a wound on my Big Mek it had to go!
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End of my Neverness Turn One |
On turn 2, my Trukk carrying my Warlord and my unpainted Burna Boys was immobilized with it's weapon destroyed. So it sat there smoking for the rest of the game with one hull point left,
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Eleet Grots bring the fight!!! |
Charging Burna Boyz is never a good idea however...
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(I ignored the grots) |
Never-the-less, a fight was still to happen and Ror-Ruk found himself in a challenge with this scary looking character. Ror-Ruk snipped his appendages off with 'is powerklaw, however the burna boys themselves were all cut down by grots and goons.
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Challenge! |
That melee carried over into my my turn 2, Ror Ruk found himself in another challenge this time with Schultz!
Cheef thought he was kunning by sending his wartraks around the flank to assassinate my Big Mek, but a well placed Shokk Attack template but an explosive end to that insurrection.
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(Add wartrack bits to this crater). |
Eventually my Shoota Boyz (who really were shooting the hell out this place) rush in and assist their Warboss.
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They bring the ruckus. |
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...and, with victory on their side, turn their attention to another fight. |
That "other fight" was an 11 ork squad of mine that attacked a Big Mek on a warbike, and they had been locked in combat for a few turns. However before my boyz could get there they were jumped by Cheef's
Tankbustas, who were riding around on the top of his Battlewaggon, Da Matilda, for the whole game. It was stuck on some ruins, tearing up my Lootas, while my Shokk Attack Gun and artillery failed to do a thing to it.
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The Tankbustas get stuck in, and die. |
At the start of the next turn my idiots fighting the Mek on the Bike, fail combat and break away, somehow not getting run down, while the warbike backs up, and sets up for another charge!
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"Right, lets do dis again, all good and propa!" |
The game ended at this point, and the following pic is the last one I took, of my Warboss taking selfies outside of his new claimed fort.
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"Try to get me good side, the one wid da scarrs!" |
It was a fun game, and a good victory for Ror-Ruk's Reavers.
But more importantly, it was a better insight into this current Ork Codex than my previous go with them. The changes that were made to army from the previous codex seems so stupid!
- I can't believe how the Burnas were nerfed. They still work great as flamers and for Overwatch, but losing the power weapon option felt like a totally unnecessary change.
- The Artillery pieces look better on paper, but they are very fickle and complicated unit to master in game. My artillery were virtually useless for the whole game.
- Morale. Why this system? It is just goofy! However, I didn't feel like this was a game changer to me, and despite the additional losses, it did keep me in the fight as opposed to making me my unit run and get run down. But I do like the old 3rd-4th edition rules better.
I did however like that the Shokk Attack Gun has the potential to produce a Vortex, but it will be a cold day in hell before I ever roll double-6s on that chart! (And I agree with Cheef, I really should paint this model finally, he really earned it this game!).
So, new Codex won vs. the old one. However, our armies were composed quite differently from each other, the diversity of which has been one of my favorite things about ork armies in general. But that diversity makes the outcome of a match like this difficult to blame or credit a Codex or edition on.