Wednesday, May 29, 2013

Orcs! (with a 'C')

"Hi, you might know me from other posts in this blog!"
Following up from the last post, civil-wars-of-empire, I have chosen Orcs. I sorta hinted at that with the last pic in that post. I love Orks and Orcs, and I have been itching to get back to my Orks, I have kind of figured out how to paint them fairly quickly (when I apply myself that is). Plus, it's the only army that I have a rule book for and my current budget is too tight to justify dropping $50 (each-I am a completist) for the others! I figured that as I do up my fantasy Orcs it would also encourage me to finish up a few of the 40k Orks that have been in painting station limbo for way too long. Also, painting these things will be a refreshing break from many years working with Space Wolf Gray and Shadow Gray paint...

Dabbling in the Army Builder and rummaging through my mini-closet, I pulled out two complete boxes of Orc Boyz, a box of Gobos (sans 5 gobos that I turned into gretchen), an Orc Chariot (already assembled and base-coated, the arrer boyz and twin-choppa orcs from the 6th ed starter set, 4 giants (original Maurader giant, Giants of Albion set and the current plastic giant), 6 bases of painted Snottlings (originally painted late in the 40K 2nd edition era as Shokk Attack Gun ammo! A now redundant role) and 6 trolls. Not a bad start and some interesting options. Being that this is intended to be a temporary respite from 40K, I have no intention of expanding this army much (see previous comment regarding a tight budget). Although I may be forced to address the lack of artillery, but we'll play a few games and see how they fair as is.


And this is only 4 units!

So as sort of an intro to this new project, I wanted to showcase a few of the painted models. This 1st Orc Boy pictured at the top of the post is one of the twin-choppa orcs from the 6th edition Warhammer Fantasy starter set that warfrog gave to me when he decided that WFB just wasn't his bag. For the longest time these models (including the Empire ones) saw life and action as D&D minis for my 3.5 campaign. They died in droves over there so I'm sure they can replicate those results again for me in WHFB.

"Wot? No 'igh-lights on me teef?!"
This guy was painted up a few years ago when I discovered that I was running low on my precious original Bilious Green paint, I came up with a mix to extend the life of it ( I discussed this in more detail in one of my waaagh-plane posts ). This model is the standard that all of my basic Orcs (and Orks) will aspire too. I have other examples that are arguably better, but this guy just works. A particular feature of this model, and something of an experiment, is his rusted choppa. Looking at weather gardening tools, industrial machinery, farm equipment, etc, it occurred to me that these real-life tools are just as effective and useful despite their apparent age and yet everyone paints orcs as if their crude and beaten weapons just rolled off the forge! Including GW's painters! So in this boy's hands you can see the two extremes of what I was going for. For something a bit in the middle of these two examples, check out the Sword of Rust on the Boss model in my orky-love post. The other day, I added a few silver scratches on the rusty blade to indicate that this old weapon has seen some recent use.

I can not introduce this next guy without mentioning my dear friend Redbird. I introduced her to D&D (everyone's gate-way to a wider world of gaming and geekery in general, yes?) and the 1st game we played was done using the old Heroquest board as the dungeon. I had the leader and ruler of this dungeon be an Orc priest by the name of Zodbog Badgrub who captured Redbird's character and was plotting devious things to do with her when she made her escape. Zodbog would be a reoccurring nemesis for years to come. Well, Zodbog was this model:


Zodbog Badgrub. Hunting red birds since '01!

Granted, he was unpainted at the time, or primed black. I forget. Over the next....gosh, 12 years I would dabble on him, until employing the same techniques used on the orc boy above. Just the other day I added the final details to his staff and sword and glued him altogether. Despite the years of use and paint dabbling, in actual man hours of work I don't think I spent more than 5 hours on this mini, I just never focused on finishing him until the other day when I realized I needed to use this model for the 1st time in the role that it was created for!


...still, I wonder if I ought to put something else on the base? A snottling or a skull or something? See, I just don't know when to quit!

He wears that sword like it's a punishment! LOL
 So, these models are the bench mark that the rest of the horde will be reaching for! The next few posts will track the progress of this army, stay tuned!

-Neverness

Sunday, May 19, 2013

Civil Wars of the Empire


In recent times some of us are feeling a bit of 40k fatigue and have been toeing the waters of Warhammer Fantasy Battle. I too am eye-balling and flirting with getting an army functional for some Fantasy play as I am suffering from a bit of Space Wolf Gray burn out. So after my plans for the evening were dashed, I wandered over to Hobbytown to catch Da Masta Cheef and theBob play a game of Empire vs. Empire. I intended to only stay for a brief while, but I was hooked! I couldn't break away from seeing these two surprisingly well balanced armies duke it out on the plain of death! Anyway, I think one of those chaps is going to discuss it on their blog this week and I assisted Da Masta Cheef with some photos, so keep checking those links!
 
 
 
I was keenly impressed with seeing these two Empire armies just tear into each other. And it got me thinking of years gone by when my Empire army was being mustered! I contributed to Crisis in Marienburg, an online campaign that warhammer-empire hosted way back in 2008 (gosh, it doesn't seem that long ago!) and from there I invented the background elements for my army. In particular General Franz Grausocken * of Reikland (green-socks that reek...get it? -ha!) my Pegasus riding ass-kicker (in the name of Sigmar of course)! And a few other characters. I had a complete blast writing updates for my character during stages of the campaign but I did not get in many games at all. Check that link to see some of the short stories I wrote.
 
Still, it was an AWESOME campaign, so much so that I was going to attempt to write an adaption for it for WHFRP 2ndEd but didn't get far with it due to work-overload, personal issues and the biggest one, the announcement of WHFRP 3rd edition which my gaming group and I, having just spent a small fortune tracking down the 2nd edition books, just opted not to try. Anyway, the point being is that this was an awesome campaign set during a particular period of turmoil in the Empire when various factions all fought for the crown, and Marienburg decided to make things VERY difficult for those living upstream of the Reik. It fits in very well with established background material and the material written by the campaign staff (and us players) really made it come to life. So with three Empire players (at least) in our local group, it got me thinking about trying to create a small campaign, perhaps using Mordheim rules for a few smaller scenarios as well, that I could bundle together for us or other smaller groups to play that might have a similar feel to it? I don't know for sure, nor do I know how keen my local players would be on it, but still, it got me thinking about Warhammer Fantasy again regardless.   
 
The Crisis in Marienburg campaign map.



Presented here in this blog post is General Grausocken on his Pegasus. I might show him off more from different angles and better lighting so you can see some more detail on him. It took me a while to paint this model. The horse bits were easy, as was the rider, it was that blasted throne! That thing was insanely detailed! Not that it was hard to paint, but deciding what color to paint it was a bit of a trial. This was a model that I bought used off of ebay and one of it's legs had been badly "converted" by the previous owner so I had to re-sculpt part of it. In a way I don't consider it done yet because I at the time was having a frustrating time getting the banner to come out right, and then 40K pulled me back in. However, I am working on a standard bearer for my Space Wolves and when I do sit down to draw and paint that banner I will probably tackle this one too.
 

 So at this point I have 4 possible armies I could muster:
  1. Empire. Of which Grausocken might be the only completely painted guy (sans banner).
  2. High Elves. I regard this as my primary Fantasy army actually, I just love the model range.
  3. Daemons. She Who Milks could bring some sour-love to those Stirlanders...
  4. Orcs. I have managed to accumulate quite a lot of WHFB orcs over the years... 
Grausocken vs. Oddgob!

 I will be announcing on here soon which of my WHFB armies I indeed to make functional.

Meanwhile, here is a bit of 'in character-ish' discussion from the Crisis In Marienburg campaign:

"My big question here is, why are we letting the Marienburgers (here by referred to as the defeated) define the terms of their surrender?  Clearly we need to be talking to the Middenlanders who have done more internal damage to the city than us, and to whom we have already signed an agreement to divide the city via the river.

The defeated should never have a hand in deciding their fate. In fact, I think the Marienburg Alliance should be permanently dissolved, and we allow the League to step in to govern the merchant districts and all aspects of commerce and trade. The defeated need to be ousted from power-permanently. We have conquered them; and for the consequences of their actions and betrayals that kicked off this campaign in the first place, they need to accept the new paradigm.

I reject any treaty that allows the people who sponsored the starvation of our Empire, who would seek to ally with orcs to kill our sons and brothers, a seat of power of any kind."

-General Grausocken 

*Update: it seems that the original website is gone again. I will try to revamp this post with the info if I can ever find it. 

Wednesday, May 08, 2013

Relic fight!

War!!!
A weekend or so back, we gathered at the local Hobbytown USA for some gaming and somehow we decided to have a two vs. two game. I haven't done one of these in some time so I was keen to give it a try. It would be a fight to retrieve and capture The Relic. Who knows what that would be from a background perspective considering the Grey Knights (RT Voril) and Imperial Guard (Screech) would be sent to prevent the Space Wolves (your very own Neverness) and Lions of Harlech (Kushial's space marine chapter) from taking possession of it! We ended up using a metal nuclear symbol as The Relic. So whatever it is, it must be a bit of  radioactive STC or something else rare and warpy.
The Space Wolves and Lions of Harlech prep for battle. This is a combined 3k in points.

The Grey Knights, right after their Psychic Friends Hot line call-center shift ended... "Time for real work boys..."
The Imperial Guard, unwrapping their flyer spam to add to the Grey Knight cheese! ;)
The battle field. Note the dilapidated bastion at the edge of the shelled city.
Space Wolves and Lions deploy. Note my Lone Wolf way over by himself in the Lion's side of the table.
Close up and field view of Space Wolf deployment. The RT era Land Speeder hamming for the camera


Turn one- The Wolves and Lions Drop Pod into the Grey Knight's DZ and start messing things up. The Lions deploy a dreadnought and it takes out a basilisk (First Blood!). Sven and his four Wolf Guard quickly discover that they showed up a bit under equipped to charge the GK terminators, so they focus on the chimera but fail to destroy it.


Drop pod assault! Turn 1: Lion and Wolf pods line-break the GK & IG deployment zone!
Sven and Wolf Guard attack that Chimera, and fail....heads down, incoming!!!!
Combined wolf and lion attacks bring down the bastion!
Combined fire from the Lions and Wolves weaken the dilapidated bastion which has a unit inside and a command unit in and on it, A final shot from the SW vindicator sends the bastion crumbling down, killing a lot of IG!


Lots of retaliatory shooting from the Grey Knights and Imperial Guard! The wipe out my Fenrisian Wolves (surprise!) and wound my Rune Priest.

Well, that hurt!
The Lions took the Relic near the imperial statue, but they got blasted up pretty bad...


Also, the Grey Knights brought the pain the my Wolf Guard! One single Wolf Guard survived (sounds impressive but there were on four to start with, so...) and Sven, who break, and knowing no fear would advance on the surviving command squad in the crater.


Fight for the crater! Sven and his Wolf Guard attempt to get a Slay the Warlord VP!
...my favorite pic from this game, right before the Dreadknight dove into the fray!


The Dreadnought said as this picture was being shot "Watch me make this Grey Hunter squad disappear..."

Bird's eye view of mid game carnage.
...and he did!

In fairness, those damned purifiers or whatever they are called just would NOT DIE!!! I shot so many things at that unit, and by game's end I think half the squad was left. Anyway, that last GH squad and that unit would be trading bullets for the rest of the game. By this point you can also see that the IG flyers had arrived, one went over to harass my Long Fangs (probably their worst performance in many games I think) and unload a Vet. Squad into the ruins where the Lions where holding onto the relic. On Kushial's flank he as storming the field pretty hard, but he did lose a Landraider (I want to say it was to a basilisk hit?).


Lions and Wolves hunt down the rest of the Grey Knights...

 The Relic is lost....

The last stand of the relic holder...looks like a firing squad doesn't it?
 ...however the Long Fangs and Lions would tear into this unit before they could claim The Relic!


The Lone Wolf finally sees some action in this game!
 My Lone Wolf assaulted and broke an IG unit. The pic above shows the last guy about to flee the table. The Lone Wolf would run clear across the table, kill these guys, and then lose a turn in the woods as I totally forgot he was there! Perhaps he was bloodletting? Or snacking on IG flesh? Or doing what dogs tend to do when they spot an awesome tree. Who knows! But that blunder would prevent him from finding his death in battle...

Die tank, die!!
 The Lions claim the Relic, while my surviving Grey Hunters try running up to assist.



Another squad get The Relic, and is shot to death!

 The purifiers or whatever those guys were shoot the Lions to death, along with a barrage of fire from the two IG flyers. My surviving Long Fangs failed to bring either of those damned things down! But they refused to leave their post either.

Game ends, and no one has The Relic!

End game, no one has the Relic!

GH & IG Deployment zone at game's end.

 Awesome game... oddly enough, I don't recall the VP score. I believe Kushial and I won by a point. I think we killed both Warlords, I had mine still alive (though with a wound), I think Kushial's might have lived, and we both had Line Breaker and my Lone Wolf awarded them a point by not dying. We got first blood as well. Truth be known, it doesn't matter, we all wanted that Relic and we had a lot of fun failing to get it! LOL


 Fun game, we all had a total blast! It was challenging for all of us, but that made it fun for all too.










Monday, April 29, 2013

Battlemasters!!!!

The armies muster for battle...
Our Friday night Dark Hersey game was suspended due to low player turn out, so those of us that were left sought out a game that we could play that was quick, easy and fast! Glancing up on the shelf, I noticed Battlemasters, the old MB/GW game, and very soon the night would quickly become entertaining! For a more accurate accounting of what Battlemasters was, check out the wiki entry on it.

Once upon a time Games Workshop actually made an effort to focus on the games aspect of their name as well as the workshop aspect and focused on developing new games all the time, Their stores and mail order even provided a small, yet diverse selection of games for casual board gamers to tip their toe into realms of GW. Over the years this has waned tremendously so, with their main focus being Warhammer Fantasy Battle and Warhammer 40.000 and their tertiary support pretty much devoted too Lord of the Rings support (with a mystery box tossed onto the market every two years). But I digress. It seems some time in the late Ansel period of GW, they had a partnership with MB (Milton Bradly, maker of many games for kids of all ages) to produce and distribute games that were for the most part gateway drugs to the highly addictive plastic (and lead or pewter) crack that is WHRB and WH40K). For many people in the late '80 and early '90s these games were often the introduction to wargaming and the GW cosmologies. These games were Heroquest, Space Crusade and finally the big blow out of Battlemasters. They were decently priced (by board game standards) and easy to find. The ability to get your parents to find a copy of Heroquest at the local Toys R Us as opposed to sending them to a complicated and potentially awkward gaming store was something of a win. Why GW doesn't do something like this now still eludes me....! The above scenario is how by brother ended up with Space Crusade, Heroquest and Battlemasters for either Christmas or a birthday over the course of a few years.

Sally forth! The empire knights storm across the field!

Battlemasters is a massive set! Just huge! To date, GW has yet so make a boxed set with this many figures in it! Scoring one of these sets today would give you an instant Empire army, and a damn fine start on Orcs & Goblins and Chaos.

The game itself is quick to learn, easy to play, yet still reliant upon the player having a sense of strategy and a lucky instinct.

The calvary units clash!
 There were five of us, and we broke up into 2 teams of two while I took it upon myself to GM the game, and act as a rules ref and the card flipper. Let me explain what that means: All actions are determined by a deck of cards that lists which stands can take a turn. A turn is a move and/or and attack. Some cards might allow for additional actions (x2 movement for Gobo Wolfriders for example). It is a shockingly elegant system which eliminates a lot of the time spent on trying to move units in a certain time while also forcing the player to try to leave other models a clear path to get them where you want them to go.

There are two really wonky units: the Great Cannon and the Ogre. Each has a unique system for performing actions. The cannon is used by placing a target circle on the unit you wish to destroy, and you then shuffle additional cannon ball cards and lay them down between the cannon and the target. You flip them over an apply the effects to which ever unit ends up under an explosion or bouncing cannon ball.

BOOM! A unit of wolfriders is blasted to little green and fuzzy bits
The ogre has a really crazy deck of cards of his own, which determines what he does. You get as many cards as he has wounds, which allows him to launch into the field and hopefully pound your foes to death!
 
The Ogre and Knights fight to the death!


 I haven't played this game in about 17 years, and we had a blast! It also helped that I now have a table big enough to play it on, as before we had to play on the floor and some models are damaged from those days. We had the whole game wrapped up in just a few hours, and I am sure now that everyone knows how to play it we will get more games in down the road.

I hope you enjoyed!


Battlemaster!!!




Saturday, April 20, 2013

My solution to my Space Wolf biker dilema...and a rant about Blood Claws


"Let's not shoot them and just charge!"
"Ok!!! ...You know this means you'll strike last with that power fist right?"
"Shhh! I'm preparing to deliver a devastating charge..."


"But all I need to do is squeeze the trigger!"



Back in the early days of Warhammer 40,000 4th edition, when the 3rd edition Codex: Space Wolves was still semi-current, I began to put together a squad of Blood Claw Bikers (now called, cutely enough, 'Swiftclaw Bikers'). Years later, I looked at finishing them up with the 5th edition Codex:Space Marines list, and looking over it I quickly found (and wasn't surprised to find) that the weapon options I had planned out originally were no longer valid. This caused me to scrutinize the rules, and like the regular Blood Claws, I found the points vs. payoff were very much not jiving well with me.

Disarmament treaties really suck


Let me elucidate: The Blood Claws/Swift Claws suffer from a reduced WS & BS with totally supported background to justify this. They also have the Berserk Charge special rule which I feel is quite a good asset and trade off for the stat penalty, and Headstrong which reinforces their commitment to being crazy, forcing them to charge into an assault if within 6" of a foe.

Between this codex and the previous one, the Blood Claws base cost went up a point however the Head Strong special rule was blessed with this additional caveat: if within 6" of an enemy model and not accompanied by a character model, the Blood Claws/Swift Claws are so worked up that they cannot take the time to aim their pistols. "They're too carried away" with frothing, raging and just going berserk-crazy to point the gun -pistol- in their hand in the direction that they are about to charge. Reading it as is, it sorta makes sense. Sorta. But then after they do charge they count this unaimable pistol as an extra Attack in melee which is now used in conjunction with their close combat weapon! This really is weird when you consider orks who have Furious Charge that somehow can wander up to a unit, shoot it twice with a shoota, then charge in -furiously- and even get a point increase to their strength! And they didn't have to 'prepare', 'work it up' or get 'carried away' to achieve this benefit!


And since I'm ranting I have to throw this in: Blood Claws get similar weapon upgrades with their previous Codex entry, however some significant changes have been made. Now, if I take the maximum Squad size of 15, I can get a free Special Weapon in addition to the one I might have already bought! Two melta guns for the price of one! Nice! But that isn't the issue. Actually, looking at it now, two free flamers in 6th edition is sort of appealing...but only as a counter-charge strategy with Overwatch! The template of the gun isn't long enough to use it effectively as it is about 6" long, and, well, the Blood Claw holding it is just too "carried away" to actually use this weapon! Unless someone declares a charge at him! LOL, But despite that weird scenario, it's in the close combat weapon choices that irks me...




Pictured here is the Blood Claw unit built using the 2nd edition Codex. Yes kids, they ALL have power gloves! They weren't quite as awesome back then, but still awesome enough to model up the unit. They are still some of my favorite paint jobs, and I just still don't have the heart to rip those arms off and modernize them for the current rules, so they get reassigned to other units in need of a good power fist model.


With the 3rd edition book Blood Claws used to be able to take up to 3 power fists (12pts each) or power weapons (8pts each) and I used this option often and effectively. After all, this is a unit made for assaulting and close combat and they were good at it! So, I sense the designers of the current book wanted to nerf or punish this unit, and they did so by limiting the unit to one of these choices and upping the cost. The one power fist now costs 24pts! And in the new rules set, they are more difficult to keep alive than in the edition (5th) that this book was written for.

I hope I have made a strong case as to why I simply don't use them any more. Grey Hunters, for the same cost, just make far more sense, have a good stat line, and are simply more tactically versatile. Comparing the Swiftclaws to the Blood Claws they seem to have the same hang-ups really. There are some weapon choices on my models that I will need to change but this isn't that big a deal. But for their cost, I just didn't see how their usefulness would justify the time I was going to spend working on them. If you follow this blog you might have learned that I just am not as quick as I used to be with painting, so to dedicate my time to work on a unit I would either rarely take or never take would be silly, but I really like these models! I want to paint them! And I have wanted to build the Attack Bike since I bought it.



 Then it struck me out of the blue the other day: Wolfguard! I can take all my bikers as a separate Wolf Guard unit! Furthermore, 33pts is the base cost to do this vs. 25pts base cost of a Swiftclaw with reduced BS &WS and I get an extra point of A and LD and without wonky special rules! And the weapon options suddenly get into the realm of solid dairy products: Power Weapons for 10pts, Power Fists for 20pts, Frost Blades for 25pts, etc. and we're talking EACH here! Yeah, they get expensive quick, and I can't take an Attack Bike with this option (waagh), but my goodness! Time to go hunt me some Nob bikers! LOL! I am pretty much sold on this and will probably (re)start work on them this week.



Stay tuned, meanwhile if you have any thoughts or comments I would like to see them!



The original pic I took for the intro, but it was even sillier when I realized he doesn't have a gun....

Wednesday, April 17, 2013

The rise of Waaagh Bink!

When billboards attack!
 The title says it all, but I'm sure it raises lots of questions as well! My old pal, the wild Bink, has quite a huge collection of Orks. Most of them are circa the late '90s and represent a good mix of 2nd and 3rd edition era models. He even has an Armorcast Gargant. None of his stuff painted with exception to few odd models here and there, but at least they were in a mostly playable state. Well he hasn't played in years and with his wife out of town for the weekend I was able to convince him to play at Hobbytown this past Saturday. We spent the afternoon working up lists on armybuilder, gathered up a fraction of his collection, and proceeded on down to HT in Johnson City for his first 6th edition scrap.

The Ultramarines deploy.
I brought the Ultramarines for their 3rd game, but mostly because the list I had didn't have any of the weird cheese that might shock a new player in it. Well, except the Legion of the Damned, but they aren't so much cheese as just weird.


I had 3 Tactical Squads (10 troop each), 4 man Terminator Squad, A Librarian in Terminator armor, Legion of the Damned, Land Raider, and a Whirlwind for 1500pts :

 
He had all of the above! 2 Bigmeks (The army warlord was escorting 2 deff dreds with his kustom force field, while the other took a shokk attack gun and hung out with the big gun battery). A squad of Nob bikers with a painboy, a 30-ork squad of choppa boys, and 30-ork squad of 'Ard boys. And the big guns were all kannons by the way.

Since this was a training game, I wanted us both to have fun. Understand that although he hasn't played in years, Bink is a shrewd tactician, so there was no "going light" taking place, but rather try to show him as many scenarios as I could for his orks to get involved with. Most of what follows will be highlights:

Turn one. The Orks run to and claim the 1st objective!

Both sides advance...
The Landraider and Whirlwind begin to whittledown the Ard Boyz.
The Bink went 1st and he blasted a few marines away with his big gunz and assorted shooting. My 1st turn was lame, with very few causalties claimed.
Ouch!

This was a 10-man squad but after a resounding hit by a Shokk attack gun, etc, this squad was reduced to just three guys!

The Deff Dreds approach!
Around turn 3, The whirlwind scores a direct hit on Big Mek, giving him a wound and blowing up one of the Deff Dreds! I thought it was definately the radest thing I've seen a whirlwind do in quite a while!



And from the mists, the Legion of the Damned appear!
The Legion of the Damned appear and start killing orks. Not many, but some!  Note that his is the very first time I have EVER used these guys in any edition despite the fact that I finished working on the unit way back in 1999!





Eventually my Terminators arrived and to have the shot up squad on the far left, and drive back the slugga bloys, only the Librarian gave himself a wound thanks to a Perils of the Warp result on double 1's. The nob bikers (only one of which did I manage to kill) came careening around the field to finish off the remaining member of tactical squad.



Can you spot the painted Legionnaires amongst all that metal?
The Legion of the damned were jumped on by the 'Ard Boyz who tore the mysterious marines up, but the one marine remained to tie up the orks, and keep them off of that objective!

"Super run away!"

The Terminators and Librarian shoot at the slugga boyz. With concentrated fire and a reduction of their numbers, the slugga boyz made a run for it! Almost off of the board!

Saved by the boys in blue!
Leaping from the Landraider, the tactical squad rushed into the melee with the 'Ard boyz and the last Legionnaire. They win the combat, forcing a route by the orks who are cut down! They consolidate toward the objective...but would it be close enough?

The deff dread takes taunts the survivors on the roof...

The game ended, and, with all his troops choices in route, or dead I thought I might just...oh. I forgot that that BigMek allowed the Deff Dreds to be taken as a troops choice, and he was just within the 3 inches of the objective! The Orks WIN!!!

Orks: Objective: 5pts total: 3pts, 1st blood, and Line Breaker.
Utlramarines: 0pts

We had a blast, with Bink getting a good grasp of the 6th edition rules, I think he's hungry for more! A few more training games he'll be able to take down cheesy crap like Blood Angels! He was damn near surgical with the shokk attakk gun and the kannons! I have never used 'Ard Boyz before, and Bink showed me the error of my ways!


Meanwhile, on the other tables:

Murl and Screech in a fight between chaos and Space Wolves. Both claim that is was close game and very fun! Glad to hear. I forget who who though...

Screech, walls of dice won't save your rhinos!

This looks like a nasty skirmish.....



 Da Masta Cheef, Hiveangel and a new guy.

Hive Angel's Blood Angels (some of whom now have heads, which is a paradigm shift that I am having a hard time adjusting too...) vs, an allied force of Tau and Eldar.

The "hide everything" deployment method.


 Maybe some one else can fill in what's going on here....

 ...and here...

Proxy Mephiston lacks the vampire mullet...:(
 
 I took this one when I heard the rage and gnashing of teeth coming from Da Masta Cheef's dying eldar. I guess it was bad enough getting slaughtered by Mephiston, but a proxy Mephiston was just too much to handle!

I think the Blood Angels won...

EDIT: Read the full report here: blood-angels-vs-allied-xenos-battle.