Showing posts with label Legion of the Damned. Show all posts
Showing posts with label Legion of the Damned. Show all posts

Saturday, March 01, 2014

"Maybe the Carnifex ate your baby?"

-Baby Land Raider that is!

OK, I can finally chronicle for you the first (and so far only) game I've been able to play against the new Tryanid codex. You know, the one that's supposed to be worthless due to all the nerfing, gutting and over-zealous power reduction? This was Warfrog's first run with it as well, and we were itching to see what they would do. Warfrog has been playing 'nids since the 2nd edition Codex, and so knows them inside and out, but he wasn't too keen on having to adhere so sternly to the synapse range again. Never-the-less, we threw together what we thought were good 1750 point lists and decided to see what would happen.

I have always wanted to play a classic and fluffy Ultramarines vs. Tyranids game, and the new Space Marine Codex felt like it would lend itself well to this, especially now that the ridiculous "win button" choices have been ether eliminated or had their power reduced in the new 'nids book. Or so the internet would have us non-bug players think.
All quite on the Western Flank, as a Tac Squad splits into two battle squads before deployment.

I must disclaim here that it has been close to a month (February 1st and the wee hours of the 2nd) since this game was played  and I have simply been too extremely busy to post this, so what will follow will really be an over-view explaining the pics more so than giving a detailed play-by-play that I typically give, but still, I think this will be a better "battle-report" than that lame excuse that was in Warhammer Visions a few weeks ago... (and yes, that rant is forthcoming!)

As fate would have it, we rolled 'Purge the Alien' for the mission, and let's face it, is there a better mission to flex the proverbial muscles of a new codex against? Well I set-up first, and I will state now, I will pull no punches against myself here, that this was my biggest tactical blunder of this game. I deployed by stretching my army rather thinly against the length of my deployment zone, and since we were playing long-edge vs. long-edge, this would greatly limit by ability to focus fire on specific units. I guess where I am very used to playing objective games that I have come to instinctively set up like I need to go somewhere.

Sternguard deploy in the "woods". 
 Due to the terrain being unpainted, as well as the bugs, the majority of these pics will be in blank and white. Personally I think these models look great in black and white, and look a lot less like toys and tad bit more "real" if you know what I mean.

The center field, another tac squad has been split into two battle squads. 

I did take the occassional color pic so you can pick certain details. In this next set-up shot you'll notice some green patches which we use as area terrain for "woods". Warfrog and I discussed the pros and cons of this during the game, particularly in regards to true-line-of-sight, as having a physical woods there would greatly inhibit target selection. Regardless, this worked for us, it worked as we know that shooting through it would provide a 5+ cover and that moving through it would require a best-out-of 2d6 roll (except that most of his army ignores this restriction).

Both armies deploy

The bugs battle line
The first round had night-fighting in effect and with two Venomthropes also present ment that the nids had some serious cover saves. I think I might've  killed a few Termigants, but the Tervigon quickly replenished them.

On the Tyranid turn one however, we got to see how the Biovore, along with the barrage rules, work in the new rules. The next pic shows what's left of a 5 man combat squad after feeling the love from that attack. We were both impressed with this, and it's been a long time since either of us have seen these kind of results from the Biovore (probably not since early 3rd ed?). The new spore mines are a bit of a pain to have to deal with as well.

"Hey kids, do you like balloons?"
Most of my army stayed still, to maximize fire power. However, my thin deployment strategy was hampering my army's ability to concentrate fire, and those Venomthropes were making my efforts to clear out the little bugs very difficult. I did manage to take a wound off of the Hive Tyrant though, and put a few on the Carnifex brood.
Rolling up, albeit reluctantly...
On Turn 2 the Legion of the Damned arrived, however they scattered very far away from their target. I was still within range of the Venonthrope I wanted dead, and with their Ignores Cover bolters they eliminated him quite spectacularly giving me the First Blood Secondary Objective. The Hivemind wasn't pleased with this new nuisance.

"You're Legion of the Damned like candles watch them burn
Burning in the light you'll burn again tonight"
So far I was pleased with the new rules for the LotD.

Now, I was really putting some precious Faberge Eggs into my proverbial Easter Basket, and I really wanted to get them into combat. So, I jumped the Combat Squad with Chaplin Cassius out of the Land Raider and put them into the ruins. The only reason to do that was to slow down the inevitable Tyranid assault, as all the stormshields in this unit made the cover irrelevant. So they jumped out and missed almost every shot that they fired. And, despite those cute combat doctrine tokens I made awhile back, I still manged to forget to reroll my misses with this unit!
"Hi there,"
The Hive Tyrant moved up, it looked like we were going to have an epic showdown, until the Carnifex Brood walked up with their pair of twin-linked devourers...

Ow.
Blasting the whole unit away and in conjunction with the Hive Tyrant's Psychic Scream leaving only the Chaplin left with a single wound!

Of course the Hive Tyrant charged Chaplin Cassius, and I got to discover just how badly nerfed the Crozius Arcanum has become since the last time I ever used one. Needless to say, it was a rather disappointing showing for this guy's first game, but sometimes the dice gods say "NO" and choose instead to feed a Hive Tryant. The Warlord Secondary Objective goes to the Nids. Oh, and the Hive Tyrant regenerated the one wound I have given around this time too.

On the next turn, I backed up the Land Raider as I was too close to make use of my full fire power. I believe however that all I accomplished was giving a Carnifex another wound, but not enough to eliminate one from the game.
"We shall know no fear, we shall know no fear, weshallknownofear, WESHALLKNOWNOFEAR!!!" 
The Hive Mind chose to pig-pile the LotD with about 30 Termigants, with the Tervigon producing another squad to back it up in case the LotD managed to prevail. They did win the combat, but being within synapse range prevented the 'gaunts from doing anything put piling in deeper. (Suddenly, I missed the 5th ed "fearless saves" rule! LOL).
The squad of 10 was slowly being whittled down.
The Carnifex Brood caught the Land Raider, and blew it up. Amazingly, the resulting explosion killed the wounded one.
Imagine lots of smoke, fire and Land Raider bits in that crater.
The hive tyrant paid a visit to the far left combat squads, both of which had been horrible reduced by biovore attacks.
A heroic showdown, 
My Sternguard had spent the whole game so far in the cover of a woods with the Librarian, mostly tearing up a squad of Hiveguard, but when things finely got within range of his psychic powers, I rolled a double-6, and immediately wounded the Librarian! I assumed he was thoroughly pissed off for loosing his Warlord status, as when I activated him, he didn't want to cooperate! LOL!

"Screw you, I'm not playing!"

Meanwhile, the melee continues in a whirlwind of bug parts and black armor.
In a suicidal effort I had a combat squad dash out from cover and wipe out a Termigant brood.
And I even remembered my Combat Doctrine this time!
And suddenly, the defense collapses, and the Legion of the Damned's invulnerable 3+ armor save fails, bringing an end to their incursion. On the other side of the table, the Sternguard also collapsed to the swarm, as well as the Librarian, who managed to live long enough to fight two Close Combat rounds before dying. In his last melee, he decided to actually halfheartedly fight and kill a gaunt, but jeez, what a waste of points he was in this game!
"Now he's standing on his last step, he thought oblivion well it beckons us all"
Well, the Librarian fell, and the Hive Tyrant took the Whirlwind as a consolation prize, which he spent the last round dismantling it.
"My rape-wig doesn't look right on this tank..."
So I was completely tabled by the close of Turn 6. Warfrog of course, still thinks his new Codex is weak, to which I half-jokingly replied that it was because it took him 6 rounds to table me vs. the traditional 3 rounds. BTW, I think the last time I was tabled was also by Warfrog and with a totally different army  Regardless of the tabling we tallied up the VPs just to see how much I gave him: Nids 13, Ultras 3.
Eeew.

So, what did I learn from this game?


  • Tighten up my deployment, regardless of mission, while playing against the bugz. Otherwise their strength in numbers will reduce my ability to remove units. 
  • I need to play with Chaplin Cassius and his Combat Squad a bit more to really figure out what I am doing with him. Maybe leave him in the Land Raider until I want to assault? 
  • Perhaps double up on my whirlwinds or take a Devastator Squad. 
  • Not sure what I would do different with the Librarian, as it made sense to stick him where I did, it's just that the powers I pulled had such short range that his effectiveness was pretty much null. Maybe put him into the Combat squad as well? 
  • The Venomthropes, when used like this, are amazing. They need to be a high target priority and early in the game too. 
  • Carnifexes rock again, especially kitted up with two sets of twin-linked devourers.
  • Psychic Scream and it's soul-sucking power can be brutal if the dice are in the 'nids favor. 
  • My dice sometimes really hate me. (In fact I switched sets after the first round, and only got slightly better results). 

Fun game, and I was more impressed with the new Tryanid Codex than I thought I would be, at least this particular army build anyway. I'm sure we'll play again with other builds soon.


Wednesday, April 17, 2013

The rise of Waaagh Bink!

When billboards attack!
 The title says it all, but I'm sure it raises lots of questions as well! My old pal, the wild Bink, has quite a huge collection of Orks. Most of them are circa the late '90s and represent a good mix of 2nd and 3rd edition era models. He even has an Armorcast Gargant. None of his stuff painted with exception to few odd models here and there, but at least they were in a mostly playable state. Well he hasn't played in years and with his wife out of town for the weekend I was able to convince him to play at Hobbytown this past Saturday. We spent the afternoon working up lists on armybuilder, gathered up a fraction of his collection, and proceeded on down to HT in Johnson City for his first 6th edition scrap.

The Ultramarines deploy.
I brought the Ultramarines for their 3rd game, but mostly because the list I had didn't have any of the weird cheese that might shock a new player in it. Well, except the Legion of the Damned, but they aren't so much cheese as just weird.


I had 3 Tactical Squads (10 troop each), 4 man Terminator Squad, A Librarian in Terminator armor, Legion of the Damned, Land Raider, and a Whirlwind for 1500pts :

 
He had all of the above! 2 Bigmeks (The army warlord was escorting 2 deff dreds with his kustom force field, while the other took a shokk attack gun and hung out with the big gun battery). A squad of Nob bikers with a painboy, a 30-ork squad of choppa boys, and 30-ork squad of 'Ard boys. And the big guns were all kannons by the way.

Since this was a training game, I wanted us both to have fun. Understand that although he hasn't played in years, Bink is a shrewd tactician, so there was no "going light" taking place, but rather try to show him as many scenarios as I could for his orks to get involved with. Most of what follows will be highlights:

Turn one. The Orks run to and claim the 1st objective!

Both sides advance...
The Landraider and Whirlwind begin to whittledown the Ard Boyz.
The Bink went 1st and he blasted a few marines away with his big gunz and assorted shooting. My 1st turn was lame, with very few causalties claimed.
Ouch!

This was a 10-man squad but after a resounding hit by a Shokk attack gun, etc, this squad was reduced to just three guys!

The Deff Dreds approach!
Around turn 3, The whirlwind scores a direct hit on Big Mek, giving him a wound and blowing up one of the Deff Dreds! I thought it was definately the radest thing I've seen a whirlwind do in quite a while!



And from the mists, the Legion of the Damned appear!
The Legion of the Damned appear and start killing orks. Not many, but some!  Note that his is the very first time I have EVER used these guys in any edition despite the fact that I finished working on the unit way back in 1999!





Eventually my Terminators arrived and to have the shot up squad on the far left, and drive back the slugga bloys, only the Librarian gave himself a wound thanks to a Perils of the Warp result on double 1's. The nob bikers (only one of which did I manage to kill) came careening around the field to finish off the remaining member of tactical squad.



Can you spot the painted Legionnaires amongst all that metal?
The Legion of the damned were jumped on by the 'Ard Boyz who tore the mysterious marines up, but the one marine remained to tie up the orks, and keep them off of that objective!

"Super run away!"

The Terminators and Librarian shoot at the slugga boyz. With concentrated fire and a reduction of their numbers, the slugga boyz made a run for it! Almost off of the board!

Saved by the boys in blue!
Leaping from the Landraider, the tactical squad rushed into the melee with the 'Ard boyz and the last Legionnaire. They win the combat, forcing a route by the orks who are cut down! They consolidate toward the objective...but would it be close enough?

The deff dread takes taunts the survivors on the roof...

The game ended, and, with all his troops choices in route, or dead I thought I might just...oh. I forgot that that BigMek allowed the Deff Dreds to be taken as a troops choice, and he was just within the 3 inches of the objective! The Orks WIN!!!

Orks: Objective: 5pts total: 3pts, 1st blood, and Line Breaker.
Utlramarines: 0pts

We had a blast, with Bink getting a good grasp of the 6th edition rules, I think he's hungry for more! A few more training games he'll be able to take down cheesy crap like Blood Angels! He was damn near surgical with the shokk attakk gun and the kannons! I have never used 'Ard Boyz before, and Bink showed me the error of my ways!


Meanwhile, on the other tables:

Murl and Screech in a fight between chaos and Space Wolves. Both claim that is was close game and very fun! Glad to hear. I forget who who though...

Screech, walls of dice won't save your rhinos!

This looks like a nasty skirmish.....



 Da Masta Cheef, Hiveangel and a new guy.

Hive Angel's Blood Angels (some of whom now have heads, which is a paradigm shift that I am having a hard time adjusting too...) vs, an allied force of Tau and Eldar.

The "hide everything" deployment method.


 Maybe some one else can fill in what's going on here....

 ...and here...

Proxy Mephiston lacks the vampire mullet...:(
 
 I took this one when I heard the rage and gnashing of teeth coming from Da Masta Cheef's dying eldar. I guess it was bad enough getting slaughtered by Mephiston, but a proxy Mephiston was just too much to handle!

I think the Blood Angels won...

EDIT: Read the full report here: blood-angels-vs-allied-xenos-battle.

Wednesday, January 04, 2012

Legion of the Damned


A friend of mine told me today that he plays "Pure old skool Legion of the Damned Space Marines." Which caused me to remember that I painted a squad of these back in '99! It was my summer project that year, and I got them done in time for Games Day '99. I had acquired a bunch of REALLY old RT era marines, and with nothing else to do with them (They just didn't fit in with my Space Wolves) I decided to paint them up as Legion of Damned.

Most of these models all have newer (2nd edition) style back packs. These were a bit bigger and look better on these older models. They're all variants of the 'beakie' style of armor, MKVI 'Corvus', that will always be my favorite.



 Don't ask what style of armor this is supposed to be, I'd say 'corvus' however that helmet is just weird. Worked out well for a Legion of the Damned guy though.



 These guys are just fuggly, and brutish . Plasma guy here is no exception.


 I like how the skull came out on the helmet of this one, and the heavy bolter in the back is probably my favorite of the bunch (he was featured in my 'other armies' post awhile back).









 Very old school indeed, still they haven't changed much, although heads are a tad bit more proportioned these days. The guy on the right was the first one I had painted and the only one with a bit a greenish caste to the flesh. I wasn't able to successfully repeat it though, so I left the rest of them all 'flesh' colored. Note that I added a plastic bolter to him to make it appear as if he was leaning on it.



 The Squad leader was the last model completed. The night before Games Day I completed the banner (on Holiday Inn stationary no less! Only the best for my models! LOL!).
















And here is the assembled group. And I have yet to use them in a battle! I just don't ever play regular 'Codex Marines',



 I hope you enjoyed that little bizarre trip down the path of GW minis of old. Yes the newer models are superior, but they just don't have character like these do!

Friday, May 20, 2011

My other armies

I'm away on business, and had the foresight to take some gallery pics before heading off. So while the Landraider project is close to completion, there won't be an update on it for another week or more. So, I've decided to show a completed sample of other armies (that aren't Space Wolves or Orks) that I have for 40K that I'm hoping to be able to work on in the near future. In order of origin we'll start with:

1. Chaos Space Marines.
My Chaos Space Marines army started back in my 2nd year at the Kubert School. Two of my room mates and I played a hybrid version of 1st and 2nd edition 40K using only Chaos armies, and we did a campaign using the original Realms of Chaos books. It was incredible fun. My faction started off as a Nurgle Deathguard army, but as the years went on I found myself collecting a mixed army focused on Nurgle and Slannesh. This chap above is my first test model for an Emperor's Children color scheme. I'm not sure how much I like it, but I haven't messed around with these guys since 2004, although the other color-test models linger on my painting table. My primary reason for my lack of interest in Chaos is a result of the decision in the 4th ed Codex to split the Daemons away from the Chaos Space Marines into their own army. It may be a long time before I got back to these guys.


2.Imperial Guard.
This color scheme is a direct copy of my pal Trevor's original Necromunda army (from the back of the original Rogue Trader era plastic box). He was happy with his paint scheme and got me to paint a few units for him, I thoroughly enjoyed painting these guys, and when my brother picked up a 2nd ed Cadian army, I chose to use that same paint scheme and it worked really well.  However this is the only troop model I painted for it (I ended up painting some odd-ball models for it like Primaris Psykers etc.) In recent years I have bought the army from him and I have also bought a Valhallan army as well that I'm also testing this paint scheme on. I think they might mix well. Meanwhile I'm trying this color scheme on current plastics.


3. Legion of the Damned
Although they were only a full-blown army briefly in 2nd edition, I have always been fascinated by these guys since their White Dwarf Magazine appearances in the late '80s. I have a full 10-man squad of these guys comprised mostly of original '80s era metal marines. I entered this squad in the '99 Baltimore Games Day but they were unloved by the judges...


4. Eldar (Saimhann)
The Eldar have been my eternal nemesis since my first Rogue Trader game in late '88, but over time I have developed a fondness for them. My old pal Mark has an Eldar army that he's been collecting for about as long as I've been collecting orks, and has had me painting the odd model of his off an on for years. Saimhann has been his army craftworld of choice and I got really good at painting them. So much so, that I started a small army of my own. These guys are what my base troops look like.


5.Celestial Lions
This is my Codex: Space Marine army of choice based upon the awesome background that GW developed for the 3rd war of Armageddon campaign. I whipped up this guy for a local painting competition (I lost to a vastly Superior painting of Typhus) but I guess the lack of challenge in the paint scheme sort of bored me so I have the rest of the models hanging out on the painting table. This will be a small army that I don't intend to make too big, but allow me to use models and tactics that aren't available to my Space Wolves. Shame that I accidently cut the back-banner out of this photo, I think some of you might have appreciated it....


6. Dark Eldar
I loaded up on this army 10 years ago when Serious Hobbies closed down (they weren't so serious after all apparently) and it's where I first met my pal Charlie whose first words to me were a comment on the mountain of Dark Eldar that I had in my arms ("They die in droves you know..."), However, I never did anything with this army, but with the new Codex and models, I'm very keen to get this army going. This is my first paint scheme attempt that I recently completed on one of the original plastics from the 3rd ed starter box. I like it a lot (although I'll probably not go so over-board with the cast-light glow from the eyes on future models.

Other armies that I have that I haven't got around to building or painting example of yet are the Sisters of Battle, Chaos Daemons, and Tyranids.

I hope you enjoyed this,

-Joel