Sunday, March 18, 2018

Clowning Around (Part 5)

The Reaper's Mirth rebounds!

Goodness, it has been a good while since I posted about these mirthful clowns huh? Well, over the course of a year I have dabbled and poked on some of these miniatures but it was done in a random and chaotic manner. While doing such an activity I noticed that this particular miniature looked...odd.

Something is wrong...
When I got this miniature it was primed black, which hid the issue surprisingly well. It just appeared to be in a dynamic leap and stretching his back to the extreme as it is doing so. But when I sat down and started applying basecoats a problem became apparent: it had a broken spine! There was no way this thing was assembled correctly, so I pried it appart.

What the heck kind of glue is this?!
It was glued together using the strangest of glue. I don't know what this stuff was but it was stretchy and did not want to come off of the metal.

Seperated at last!
After getting it seperated I went about scrapping this goopy stuff off of the miniature to reveal the proper joins.

The glue is removed.
I decided to paint the miniature almost all the way before reassembling him.

Rejoined and mostly painted. 

And with just a bit of focus I completed thia miniature. The icons were the hardest bit, of course, but I am OK with how they turned out. Especially the triangular Prism icon which I liked so much I decided not to fill it in!

Finished with icons. 
I was tempted to add some diamonds to this model but I decided that the white was such a harsh and punchy color that it was best to let it be. Maybe I will do that on some of the other models as I get around to them.

Diamond free.
 I chose to go with green on the gems with this Harley for the sake of contrast. Like I did with the Death Jester.

Green gems, truly outrageous!
As I worked on this I was also working on a few of the other Harleys, particularly the three from the last post. But will hold off for now and will instead show you those, and perhaps more, in the next part.

Sunday, March 11, 2018

Celestial Lions Land Speeder (Part 5)

So close to done it hurts.

Continuing on from Part-4, I focused on trying to make the gunner(s) magnetic. It was an excercise in tenacity but I managed to persevere. It took a lot of cutting, scrapping and fiddling to get it to a point where I was happy with them both.The joins are concealed fairly well and I will be able to take full advantage of the slide-bar if I choose too.

Magnetic torsos.
The gunner's arms were assembled by glueing them to the torso and quickly mounting the gun to the stabilizing rod and them glueing it to the grip in the shooter's hands. I did this with both sets of torsos allowing about 10 hours of curing time for each gunner torso. 

Heavy Bolter torso.
Both of the gunners magnetic option have turned out as I had hoped they would. Yay for the little victories! Now to get their iconography done.

Both the gunners together with their guns. 

Which leads to my next conundrum: the icons. Da Masta Cheef kindly suggested a seller on ebay who makes and sells many different and diverse iconography options in water tranfers. In particular spotted these Lion transfers he thought would work well for my needs, although in truth ge probably was just sick of me bitchibg about hand painting the Celestial Lions icons.

Lion icons.
However, although I like them, they just didn't work for my needs. And they were just too different in style from the ones I have been hand painting. So I will have to continue to hand paint the icons, and I am OK with that. There is a crude aspect about it that I like, that gives each marine a bit of their own character.

Compare and contrast.
Here is the Multimelta Gunner mounted into position after I attached his head. I have always thought tbis gun was a weird choice due to how big and LOS restricting it is. It must be difficult to aim at close ground targets unless the pilot angles and positions the Land Speeder just right.

Muti-melta gunner in position.

I added the driver's shield and the two steps as well. The steps needs a bit more paint though and they are bit too rusty at the moment. .

Driver's shield added.

Only a few touch-ups left (not much more) and of course the chapter icons need to be done which are going to be challenging as always. Watch out the next part to see how that turns out.


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Monday, March 05, 2018

Daemonettes En Plastique (Part 1)

Back towards the end of the summer of '17, I began assembling the first few of my plastic Daemonettes. I learned that the instructions aren't too helpful, at least not the ones from the original kit, in determining which legs go to a specific torso. In fact, at a glance, it would appear that you could mix them up. But you can not. It took some time to figure out and properly match them up.

"Get it together you lot!"

The legs and torsos are aranged on the sprue so that you assemble them according to their layout. This only matters with the legs and not the arms or heads which you can mix up as you please. It would have been really kind of whomever drafted up this original instruction sheet to have been a bit more clear about all of this.

With a sprinkling of skulls.

Never-the-less, I managed to get both boxes assembled  before Christmas arrived and I was looking forward to diving right into painting them when the New Year started. The cold and inclimate weather has been an obstacle with getting anything primed however.

(The above copy was written in early January.)

At this time it is early March, and Spring, for the most part, seems to have arrived early in east Tennessee. And I have managed to get some things primed when the opportunities have presented themselves.

Squad 1.
 Or at least until I ran out of Chaos Black primer. As evidenced in these photos my can petered out halfway through the priming process. Fear not, I already got a new can of primer and soon the rest will be coated. Then I will be launching Project: Slaanesh at full blast.
Squad 2.

So, yeah, nothing all that pretty in this post, other than seeing that Project: Slaanesh, as stated in my 2017 year end review, is going to really happen -and soon!


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Friday, March 02, 2018

Space Wolf Scouts (Part 3)

I finally decided on a scheme that I wanted to try on my Space Wolf Scouts I thought it would be interesting to paint them in a sort of fusion of the current paint scheme that GW uses and the early Advanced Space Crusade scheme.

Fenrisian fusion.

Below are examples of my early '90s Space Wolf Scouts painted to match the schemes presented in White Dwarf magazine circa 1991-1992.

Scouts from the early '90s.
In lieu of experimenting on my Shadow War Armageddon Space Wolf Scouts I opted to try it out on this long abandoned Scout. He was abandoned because I was not happy with the way the paint job was turning out at the time. Since then ("then" being around 2004) he has been knockeb about and chipped rather badly.

Before any touch-ups.
I simply tightened up the existing scheme by touching up the chips, recoloring the chest aquilla and painting Chaos Black on the gun. Since this is an experimental model I saw no crime in experimenting more with the gun's color scheme. I painted it in the typical Dark Angels scheme that I enjoy using. I have always wanted to see how it would turn out if I were to ink over this scheme. So I figured "what the heck" and washed it with Dakka Green. I decided this was strange and not dark enough. So next I tried the old and original Citadel Green Ink over this. The resulting color seriously popped out and was way too distracting.

Gun experiment.
I was not sure it was me or not so I asked a few friends for their opinions. After getting their input I ultimately decided that this was not going to work for what I was going for so I chose to abandon this. Shame too, because it really is a striking result. Perhaps if I ever wanted to paint Dark Eldar in a green color?

Fixed Green.
I went back to my Dark Angel scheme for the green Heavy Bolter. I also attempted to paint a 5 o'clock shadow on his face using Nuln Oil.

Back to Dark Angels Green.

I painted the left shoulder pad in Sunburst Yellow over Fiery Orange and then added the red fang icons.

Left shoulder pad.

All-in-all I am pleased with how this model turned out and how this scheme is working. Next in this series I will be applying this to the plastic scouts.


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Saturday, February 24, 2018

C3 Strike troopers -BtGoA (Part 3)

I have completed the painting on these first 5 Concord miniatures. And here they are:

Ready to hunt more Ghar.

Continuing on from the last post on these guys, I decided to use a thinned wash of Agrax Earthshade over the English Uniform. I then layered the edges again with English Uniforms.

Agrax Earthshade and English Uniform layer.

It needed a bit more of a highlight so I mixed a bit of White Scar with English Uniform and applied it to the edges. I also turned my attention back to the bases. They too needed a color kick so I added a highlight of Blood Angel Orange (it's a very old color, from the '89 Space Marine paint set -and it still works great!). I thought this worked out nicely as well. Very "martian".

White/English Uniform highlights.

Next up I painted the guns and visors. The visors were painted simply with a Chaos Black base layered with Dark Reaper. It was then washed with Nuln Oil. I wanted more of a highlight though so I added a thin line of White Scar  and added an additional Nuln Oil wash over it all.

Visors and guns.

The guns were painted in a way that I thought would give them contrast from the uniform colors, yet somehow still manage to look 'right' with them. I painted them with Ushanti Bone, then washed them with Thraka Green and finished them with a highlight of Ushanti Bone. 

Guns finished.
The blue plasma colors were painted using Macrage Blue then Russ Grey with subtle highlights of White Scar. This was washed with Guilliman Blue.

View of the Plasma Lance's blue energy coil.

I thought I was done when I took the pics above but while I was writing this remembered a crucial detail I had overlooked: the red button! So I took a moment to quickly add these details to their weapons. The red button stands out particularly well on the Plasma Lance.

And that is a wrap!

Well, on these 5 guys anyway.

Got 15 more to their buddy drones...and support drones. But at least I now got a color scheme down that I like.

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Wednesday, February 21, 2018

C3 Strike Troopers - BtGoA (Part 2)

Hello. One of my December goals was to get my Concord guys assembled, which I was able to do, and you can read about that in part-1. Due to the wonky weather,  and no good ventilated areas in our humble little abode, I had to wait for the right opportunity to prime these miniatures. I decided to prime them with Testor's Red Brown spray paint.

One of the primed units.

I had been pondering a paint scheme for these guys for ages now and since these guys kind of remind me of the Spartans from Halo,  I was going to paint them based off of my old Halo 3 multiplayer character. But after seeing how nice The Bob's C3 Strike Team paint jobs turned out I was swinging back to just following the standard paint scheme that Warlord tends to go with.  We played our First Antares game recently and I got to see his models in person. I have ultimately caved-in and decided to proceed with that scheme. Well, sort of...

What follows will be my step-by-step, stage-by-stage process for painting these guys. Since I am making this up as I go I have found it prudent to record these steps for (my) future reference.

British Uniform painted on.
The 'green' areas were painted using Model Color English Uniform.

Country Tan
Apple Barrel Color Country Tan was painted on the 'white' areas.

Desert Sand
Americana Desert Sand was dry brushed over the Country Tan.

Black spots.
Black was used to pick out the joints and a few other areas.

White highlights.
White highlights were applied over the Desert Sand. This essentially could have finished these areas as this fits the Warlord color scheme rather well. But I have something else in mind...

Agrax Earthshade and Bloodletter.
I washed Agrax Earthshade over the white areas. This really picks out the details and kind of 'dirties' up the whole model. I worked on the base next. Painted Apple Barrel Indian Red over the brown base coat. I followed that up with a wash of Bloodletter Ink over this. I like how that turns out, as it reminds me of some of the Adeptus Mechanicus bases I have seen people do.

Sadly, something has come up in the real world and I have to stop here. What I plan to do next is to ink and highlight the 'green' area, paint the faces on the helmets and paint the guns. I have been thinking about making their guns a color similar to Zorn's guns from the 5th Element. Something about the plasma rifles design gestalt in the Antares game reminds me of that. 

Every gun will have to get a Red Button according to Cheef.

Something to ponder until I can work on them again.

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Sunday, February 18, 2018

The First Antares Exploration.


The Bob and I got together to finally play through Beyond the Gates of Antares and it only took two years from when I got the starter set to get minis onto a table! We just basically ran with the stuff from the starter, no lists or anything pre-planned, and simply tried to kill each other. Seemed like a good enough reason if any to test out the mechanics of a game. We roped in Jim and Chyanne and got them to play a bit with some Concord units.

"I hear them coming!"
It has been a very long time since I played a unit-based 40k game with range modifiers and specific weapon settings. Probably not since 40k 2nd Edition ('97?) so I found this to be refreshingly old school. The weapon mecjanics are all very interesting and fairly easy to grasp. The d10 system works very well for this system and gives BtGoA a level of detail and weapon/armor diversity that 40k simply lacks these days.

Cover and high ground.
Close Combat was so incredibly easy that it took us a while to figure out if we were doing it right. In the end, we found it to be refreshingly simple and fun.

Especially for the Ghar.

I learned the hard way that close combat with the Ghar battlesuits is a situation best avoided. At the start of close combat both sides get to shoot each at each other Point Blank! An idea I wished 40k had embraced to better effect, especially in the editions without Overwatch. The Ghar disruptors are particularly brutal and we saw a few Concord models die in the Point Blank firefight. Those Ghar suits are tough, and their disruptors are nasty! The additional hits and armor modifiers are quite efficient at cutting down the Concord.

The final stand-off

 But the Concord have numeric superiority and already I see that the key to overcoming the tough Ghar armor is have lots of aimed shots. In the end we had only one Ghar left alive but it was more than capable of continuing to ruin Concord lives if we hadn't chose to stop at the end of Round 6. We all agreed that it was a fun game and quite easy once you figured out the mechanics. A bit of "unlearning what you know" in regards to other games like this helps; sort of like changing editions of a game in that sense.

So yeah, we had fun and we are looking forward to doing more!

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