|Attempting to employ terror tactics.|
|Dark Eldar Deployment.|
|Dark Eldar advance on Turn 1.|
|The floundered charge.|
|Don't fear the Reiver.|
If this match taught me anything it was that mastery of the CP system is key to Kill Team. I was poorly suited for this in this match as I am still unfamiliar with my options, while Josh used his with strategic cunning and was able to undermine my most clever strategies. My best use of the Stratagems did get my Wyche Fighter out of a bad situation and able her to escape, but that was more out of desperation on my part than any sort of strategy!
|"This sector is secured!"|
Thanks for a good game Josh, we'll meet again! Really, if the game had ended on Turn 5 instead of my dice willing the game to continue for another round, I would have won! But that extra round was all the Space Marines needed to rally and take the day! I had fun, in spite of my frustration with my die rolls and with the mechanics of the game in general. After decades of the 'I go U go' system, this version of 'I move, now you move', although refreshing, is hard for this old beard to adapt too. I guess I just need to play more, right?
Some of the other games that took place that night were awesome to observe. Josh, fresh from his win against me, took on a Desthguard army. It was a good example of how undeveloped an all Primaris army currently is as far ass support options go. Take a look at all those heavy support and vehicles on the Death Guard side vs. the Space Marine side. I left before it ended, and forgot to take a 2nd pic, but it was brutal clash with Josh's marines hitting with everything they had!
|Primaris vs. Deathguard.|
|Cult corrupted Guard vs. Ulthwe Eldar.|
"Matt did on objectives.
8-4 I think,
I had more models left but he had the only unit left that could score.
|The final fight!|