Monday, September 21, 2026

Necromunda 26 intro game

Peeking around the corners of the Underhive.

We (Rob, Bob and myself) were itching to try out the new Necromunda. The new edition that the internet is calling Necromunda 2026 (or N26) due to the murkiness regarding what counted as a new edition after the launch of 3rd. The stars aligned in such a way that we were able to make it happen. 

My Orlock Gang

We chose to play at Hobbytown in Johnson City mainly to make a show of playing Necromunda. It seemed that quite a few people checked us out as we were playing through this game, so that seemed to work out OK. Anyway, Rob acted as our 'gamemaster', sorting through the rules, making rule calls, clarifications, and other aspects of arbitration. This was was particularly helpful as I hadn't read the rulebook yet at all. Rob also brought the mat and the MDF Zone Mortalis terrain. 

The table is set

I brought a fist full of Orlocks, and Bob brought his Van Sar gang. Unlike myself, Bob has been eagerly painting up his gang, where I have yet to do anything with them. Some of my '90s miniatures have been primed, but that's the extent of it. I aim to fix this soon. 

Orlock Deployment

The first round was mostly spent repositioning gangers and trying to get a bit closer to each other's objectives. The scenario we were playing has three objectives placed in each side's deployment area. 



By Turn 2 the blood bath had begun, as were spent much of the turn blasting each other. However it was quickly apparent that luck favored the Van Sar as the Orlocks had a lot more Seriously Injured gangers as this stage. 



Even though the fight seemed to not be going my way, the fact is that point of this match up wasn't to win but to get as many rule interactions in as possible. Tossing grenades? Check. Mastering long ranged shooting? Check. Learning the value of a medic? Seriously checked. 


We even got to see how bottling works now as my Orlocks slowly started dragging their spilled guts back to their layer. We even got to see how a Grav Grenade works and the Orlock leader was struck by one. 

The blue template represents a grav effect.


All-in-all, it was a fun game. A bit more brutal than. I recall, but as with every game of Necromunda I have ever played, the dice rolls can turn the best laid out strategy into utter folly. They can also turn a humble ganger into a hard-core sniper. Neither one of us ever made it to a. Objective, we were having far too much fun splashing around in the bloodbath. One of the most intriguing character i. The Van Sar gang was the Medic. That guy was so impressive that I feel every gang should have one present. I know I want one in the next gang I create. 

So the take away from this is positive, and we want to set up a sort campaign/league thing here locally. It's still early days yet,  but as we go forward I will chronicle it here. See you in the sump! 






Friday, September 18, 2026

20 Halberdiers (Part 1)


The next unit for my Empire project is a big block of 20 Halberdiers. These are the classic mono-pose miniatures from the GW/MB game Battlemasters. Battlemasters came out in 1992, and although those miniatures were revolutionary for their time, thirty years later... they appear to be quite crude by modern standards.. 

20 guys, primed for action. 

I decided to do up two models first to act as "controls". The first model was stopped at the finished basecoats step. Black Templar on the metal areas, Snakebite Leather on the leather and clothing, Wyldwood on the halberd shaft, and Baal Red on the shield and tassel thingy on the halberd. 

Basecoated.

The second one I worked up to what is often referred to as a 'battle-ready' standard.  My old paint recipe for Reiklander uniforms is worked up from the Snakebite Leathe Contrast Paint basecoat, then  a craft paint by Folkart called Linen. I then went over that with another craft paint by Delta Ceramcoat called Raw Linen. I finalized the scheme with a highlight of Skull White. I used Nuln Oil Gloss on the recesses of the armored areas before topping them off with a Stormhost Silver highlight. 

Battle Ready

I was reluctant at first to add yellow to their feathers, but this choice was supported by the Reikland pages of the Uniforms & Heraldry of the Empire book that GW published way back in the last days of WFB 7th edition (I was always bummed out that they never finished the series, but I treasure the three books that they did release). 


Well, doing 20 of these guys is definitely a time consuming war against tedium, and just the Black Templar stage took me awhile. 

Black Templar. 

In Part 2 my goal is to get all of them basecoated. Stay tuned! 





Wednesday, September 09, 2026

Mounted Celestial Wizard

 I am building an Empire of Man Knightly Order army and I decided I wanted a mounted wizard to support it. Digging through the Neverness Archive I found three unopened blisters of old mounted wizards. A Gold Wizard, Jade Wizard and Celestial Wizard. I decided to go with the Celestial Wizard as I felt he would fit the theme of the army better than the other two.


Mint in blister, a Celestial Wizard. 

After cracking open that beautiful mint condition packaging, I cleaned up the model of it's flash and mold lines. Then I primed it and got to work slapping on the base coats using Contrast Paints. 




Next came the barded horse. Only the muzzle and saddle have any contrast paint on them. The rest of the model is classic Citadel Paint. Macrage Blue on the barding's basecoat followed by Caledon Sky. A subtle highlight of Calgar Blue finished the barding color. 


Dots of White Scar was applied to create a star field look. And a pentacle was freehanded on each cheek of the horse's rump. 


This all came together nicely, and when the rider was done he was glued into position on the horse's back. 


Finally, the flocking stage. I added the usual variety of grass tufts and fallen leaves, and essentially this model is now complete. 


I dig how he turned out. I think he captures that '90s Wayne England color pallette vibe well. 


Oh, the white under the leaves is the PVA glue which hadn't hardened yet before I snapped these pics. I assure you that is no longer apparent on the model now. The last thing left to do is to seal the miniature to reduce the risk of chipping. 

The the next you see him, he should be in battle. Could be awhile though,  but in the meantime I need to figure out a name for him so he can join the Neverness Fantasy Rogues Gallery. 


Wednesday, September 02, 2026

Big Guns Never Tire - Empire Edition (Part 2)

 I finished the crew in Part 1,  now for the actual big guns.

These things are fairly basic so I didn't bother with taling any WIP shots  Tbe first cannon I acquired about 20 years ago from Warfrog. He had made it in such a way so that the great cannon and mortar could switched out. I was able to scrounge the other bits needed to turn the leftover bits into a second carriage so that I could use both the cannon and the mortar. I had also found another mortar in my bitz box which gives me the option to field two mortars if I chose too. 


I took the basic idea for the color scheme from the WHFB 6th edition Empire Armies book. The weapons were painted using Leadbelcher topped with Nuln Oil Gloss. I used Leadbelcher to edge highlight the guns and used Stormhost Silver for a few final highlights. 


You might have noticed that one of the mortars has a cannonball in it. This was made by rolling up some greenstuff. I glued it in after I painted the inside of the barrel black just in case there was any gaps. 


Wyldwood Contrast Paint with a layer of old Bestial Brown was the basis for the gun carriages. I finished that off with a few Washes of Agrax Earthshade and some Nuln Oil.


Aftter some grass tufts and a few leaves were added, this project was done.  I hope to get these guys in action soon, but the specific armistice I am building these guys for have a few more units that I still need to add, so, stay tuned! 


Friday, August 28, 2026

Big Guns Never Tire -Empire edition (Part 1)

 Q: What is an Empire army without artillery? 

You likely already know that answer but even more pertinent is, what's artillery without crew? Lawn art! Usually in a town square or in front of a VFW facility. 

Fleshwash coat from 2007.

Starting off with these three guys who came with the Warhammer Fantasy Battle 6th edition starter,  and  in my opinion, these are amongst the best Empire miniatures produced in plastic and they still hold  up well 25 years later. These guys were gifted to me by Warfrog who had primed them all in a bright white primer. I had figured out a paint scheme using Citadel Colour Flesh Wash in a similar manner to how I use Contrast Paints now. The only problem with that is the amount of Flesh Wash I had to use to get the coverage that I desired. 


Contrast coats.


After I extended their bases out to 25mm, I decided to continue where I left off almost two decades ago. Using Contrast Paints I painted Guilliman Fleshwash on their skin, and Rattling Grime on their caps and vests. I these used Snakebite Leather Contrast Paint on their boots...and discovered that it was an absolute match for the old Fleshwash! This is great, as that color is now very much available where my Fleshwash is definitely running low. 


Linen layer.

My old paint recipe for Reiklander uniforms started with a Flesh Wash basecoat, then I used a craft paint by Folkart called Linen. I then went over that with another craft paint by Delta Ceramcoat called Raw Linen. I finalized the scheme with a highlight of Skull White

The wooden pole was painted using Wyldewood

For the modern update to this I am now using Snakebite Leather Contrast Paint for the basecoats and White Scar for the highlight. 


Baal Red was used on the kerchiefs. 

The brown hats and vests was done using Rattling Grime Contrast Paint. I usually had to apply this in a few coats  before I was satisfied with it. 

He seems like a bossy one, huh?

I did the flesh using Guilliman Fleshwash. And that was it. Any additional highlights or layers I thought might give these guys a 'cleaner look and I wanted these guys to give off the impression that they are hard working and a bit dirty. 

"Light 'em up!"

I decided to have a go at their eyes. Lately I have  been ignoring them, but some of these guys had well defined eyes so I decided to risk it. I think they turned out OK. 

Cannon ball painted in Leadbelcher and washed with Nuln Oil Gloss

After a few touch-ups and the addition of some grass tufts, these chaps were now finished and ready to kill (hopefully) and die (likely) in service to the Empire. 



Ok, so that's the crew essentially done. Let's get to the artillery pieces themselves. In Part 2. See you there! 



A:  Mass fodder! 

Friday, August 21, 2026

Stormweaver on Unicorn (Part 4)

 



After getting the Unicorn to a point that I was happy with, I moved onto the rider. Back in the Marauder Miniatures days the Morrisons (Ali and Trish) sometimes teamed up on projects like these where Trish would work on the "monster" and Ali would work on the hero.  I feel like it didn't always work as Ali's elves always came off as having 'puffy' faces particularly when compared to Jess Goodwin's high cheeked and narrow faces. But I digress, the point is that there is definitely a contrast between the Unicorn and it's rider. The mage (now Stormweaver) was done prior to the strict uniformity of the High Elf range preceding the launch of WFB 4th Edition. Indeed, the painted example featured in the White Dwarf adverts at the time were colored in a technicolor palette more fitting for the Wood Elves of that era than High Elves. 

Images snipped from original Marauder ad. 


Forward to now, and I am trying to make the best of both worlds and have a scheme that matches my army but still perhaps calls back, if only a wee bit, to that old house advert. As I have been doing with my High Elves recently, I painted all of the basecoats using Contrast Paints. 





Next came the mid-tones, which really start to pull this closer to how I envisioned it. Polished Blue, my trusted old blue metallic paint from the '90s, went on most of the blue areas. Retributor Gold went onto the head of the staff. I painted the back of the cloak and her tunic/dress thing receding from black, to dark blue to a purple. 


Stormhost Silver was the highlight on anything metal, and this really kicked up the colors I think. Still photos such as these just do not convey the metallic sheen those areas have in reality. I liked the idea of keeping the staff wooded with a vine wrapped around it. I was tempted to just make the whole thing metallic but thought that this gave the staff a lot more character. There are, I guess we can call them ribbons, that flow off of the staff and the sheathed blade. I struggled a lot in trying to pick a suitable color for these ribbons. Ultimately decided to make them white to better tie her in with he rest of the High Elf army, while not distracting from the rest of the model's colors. 


After I added the grass tufts and fallen leaves, the rider was attached. Once everything from this step was done, I took the model outside to my deck and sprayed it with Model Master Lusterless (Flat) Lauer Overcoat to, hopefully, reduce paint chipping. 


Of course I took the opportunity for some natural lighting pics even though I would have preferred a more scenic view...


Oh, I forgot to mention the stars that I dotted onto the cloak and tunic/dress, which ties into the theme of the rest of my army. 


Anyway, this concludes the saga of this Stormweaver, I hope you enjoyed the end results. 


Saturday, August 15, 2026

Stormweaver on Unicorn (Part 3)

I managed to turn my attention back to this project. Focusing on just the unicorn mount for now, I decided to go for a dabbled look. This began with a basecoat of Dawnstone. Once dried I washed the model with Nuln Oil.

Dawnstone and Nuln Oil

 Although I am using very different colors, the technique found in an old GW US Citadel Catalog is still very much valid. Although my spotting tend to be a bit bigger than the example they demonstrated.  But I am getting ahead of myself here...


Snipped from GW US Catalog 2004-2006


Ulthuan Gray was used next to more or less finish the coat on the unicorn. 


Next, Corax White was lightly applied in patchy sports. It was reapplied again in a heavier coat in the center of these spots before a final dot of White Scar was added to the very center.


For the Unicorn's muzzle I painted over the Corax White using Fyreslayer Flesh and added a small highlight of Kislev Flesh


After a few things were tidied up, the Unicorn is now essentially done!


Now to focus on the rider, who currently, looks like a ghost riding a spotted gray steed. 

Elven Ghost Rider!