Sunday, October 11, 2015

Chaos Bikers (part 3)

Here's the completed model of my Mark of Khorne Chaos Space Marine Biker, racing across the moss-lands of Backyardistan IV in search of more skulls.

"And blood. Don't forget the blood!"

Now, let's see the rest of the progression that got him up to this point since I wrote part 2,

With the bike mostly complete, especially the Blood Red armor of the bike and the rider, it was time to focus a bit on that mutated arm. I recall base-coating it with Dwarf Flesh and painting it up using one of the new range pinks (I don't recall the name, but it looks a bit like Pepto Bismol in color).

Then I used one of the new Citadel inks (the name escapes me and I can't find it on GW's site) to put the red back into it. Also during this stage I finished up the (human) leather seat. (Eeew).

Next up I tightened up some details and proceeded add 'chrome' to the exhausts, handle bars and areas that I hope are interpreted as recent battle scars.

And here he is mostly done. Mostly.

But you can't be done with a Khorne model without some blood FX right?

Here, a rather liberal splattering of 'Blood for the Bloodgod' was applied to the wheel spikes, side spokes and to the front of the bike. Especially that jugger-axe head. I am pleased with the results!

Now, for the longest time I was going to stick with using the old square cavalry bases for my chaos bikes, more out of frugalness than anything, but thankfully my sanity came back to me and I decided to go with the 40k bike bases. They truly do look better!

 And finally, the decal. Using decal solutions (I keep promising to talk about this stuff don't I?) to assist with adhering the decal to the Space Marine shoulder pad, I was able to get the decal to go on rather well. However the Micro-Sol has a habit of over-softening the decal and distorting the colors so I still had to touch it up with a dab of paint or two.

And presto, it's done!

Here he is once again racing across the mosslands...

...and through the Tzeentchian wastes of the Daemonworld Unicoi.

This post does not end this Chaos Bike series however, as I stated in chaos bikers part-one. I intend to next re-model, restore, and paint the rest of my Chaos Bikes in the up coming months as Black Legionnaires. Stay tuned!

Saturday, October 3, 2015

Arise Cerastus, arise!!! Part one (guest post)

It's been some time ago, as far back as the dark days of 2014 when the first Codex: Imperial Knights was new, that Dr. TSG began work on his Imperial Knights. As far as I know the two "basic" Knights above are all magnetized and ready to get in line for painting. However his third Knight, a Cerastus Knight, is taking a bit more time and thought.

The concept here is that the Cerastus is standing, and crushing, the ruined hull of a Land Raider.

I asked him how he achieved the bent metal look, and he said he used a fine heat gun to soften the plastic to make it bend the way he wanted it to.

This is something I have been curious about doing and I am glad to see someone figured it. The effect looks pretty convincing I think, and it does add to the illustion that this machine is seriously heavy.

Arrising in it's full glory, crushing anything in it's path, this model will sure to be a fine centerpiece to his army, and indeed, his whole collection. (Jeez, have I turned into a pitchman or what?)

I suspect that the weapon/arm options will also be magnetized. I don't have any details yet on how, or even what, those options could be.

 In the next part, the Doctor continues the illusion...

Sunday, September 27, 2015

Clowning around (part 1)

Recently for my birthday I got the Harlequin Codex. Not a big army for me by any stretch, but I have always loved their background. They were absolute bad-asses on the battlefield back in '88 -'89, but more on that in a bit.

Back when GW were the kings of flashy cool logos. 
As challenging as they were to play against, they were always the models I found to be the most challenging to paint, I have painted harlequin models in the past, but these were always for a friend and always experimental, and I was never really satisfied with them. The clash of colors on top of the detailed Jes Goodwin models were just so difficult to balance. I have seen lots of people try to paint them and just fail. Often times it was due to palette selection; everything from the hottest neon pinks to something that looked like a crayola box melted on top of them, that contributed to the finished models not looking very good.

Flash forward 25 years now and now we finally have them in plastic and in even more dynamic pose options. It took a long time for them to get to this point. As noted above, they arrived on the scene in '88 with their very own boxed set (RTB06), In fact, they had not been out for long when I was introduced to the hobby at the Doctor's birthday party back in '88 and they were the rage of the moment as far as 40K releases were going. The Dr had one painted at this time, and I was enthralled by it. But, for whatever reason, I chose to play orks instead. I'm straying a bit here, but the point is that they were just vicious foes to have to face on the table top back then, and awesome to behold in action, and stirred up quite a lot of excitement, especially in regard to what their weapons could do. It was the first appearance of monofilament weapons in 40K, and it was nasty. However it had a counterbalance; the user could get stuck to their victim!

Rogue Trader took the concept of 'Instant Death' a lot more seriously back then!
So when I hear about how broken, nasty, auto-win, etc, that the Eldar can be with their latest broken codex (and I will admit, I'm usually hearing myself say those things LOL) I am sobered by looking at what they were like in the game's 1st edition! Scary!

They were of course, seriously toned down by the time Warhammer 40,000 2nd edition came along, and now decades later, we started this year off with them being little more than a pretty unit selection that no one took because, well, Guardians were better! So I was surprised to see them getting their own codex and now that I have it I have been pouring through the thing.

Over the years, I have accumulated a small collection of Harlies. There was a guy around 10 years ago that was selling them in bulk on ebay and I got a freezer bag full of about 40 of them. Far more than it made sense to own at the time. Looking at the codex, and comparing what I have, it's interesting to note the changes to the Harlequin Organization. Below is an image from WD 105 (vol 1):

From WD 105
Gone are the Avatar classes. At one point he was simply renamed The Great Harlequin, but now he's just gone. The Mime class never made it out of this issue and no models were ever released for them. The Harlequin Organisation as a whole is now referred to as a 'Troupe' and the individual fighters are no longer called Troupers but are now called Players (I giggle at this too). The High Warlock has been called a Shadow Seer for sometime now, and the lesser Warlocks have disappeared. Leaving only the the Solitaire and the Death Jester, arguably the two most iconic classes from the Harlequin army, to keep their original names. Also gone from the original list is the option to scavenge vehicles from any list, but let's face it, that rule was probably made out of desperate necessity. Although they did get a specific Elder Jetbike model back then and the faceplate from that was used to convert them into Harlequin Dreadnoughts for the 2nd edition era Citadel Journal list (issue 17?).

Glad I never spent the money to convert up one of those dreads as they are now gone from the list. However, I once painted one for a friend of mine, but I can't find a photo of it.  Also gone are the Venoms (from the their last list, the CJ 3rd edition one), which are now the property of the Dark Eldar. The new Starweavers and Skyweavers are acceptable replacements however, so no real loss.

Somewhat keen on this new Codex-Harlequins, I thought it might be fun to see if I have enough models to actually field them as a small ally force, and sure enough I do. But what color to paint them? I decided to go with this faction from the codex called the The Reaper's Mirth, which is appropriate because I have a lot of Death Jesters (more than I can use in a 'Bound' Force Selection actually) and also because the red in their attire would go with the colors I have selected for my Dark Eldar and Eldar forces (see here).

The Reaper's Mirth

 So here is my first attempt at painting a Harlequin from the Reaper's Mirth:

Note that I am going to count the Web Pistol, which doesn't currently exist in the game, as a Fusion Pistol.

On the model's left leg I decided to make a trio of diamond patterns to give a fading down sort of appearance. The triangle on the knee is from the Codex, and it represents the 'light'. The icon on the other leg is the symbol of the Reaper's Mirth and it was a pain in the ass to get it to look even sort of right.

So far, I'm pleased with it, but when I looked at the original paint schemes from WD105-106 I am just stunned with the caliber of detail that they painted on to those models back then. In contrast, mine look like highschool sports team uniforms, however I am telling myself that the image from the Codex (the book had no painted examples, just what I snapped above) are there  to be just a guide, and not a rule. Which means I need to paint a few more before I know for sure!

Oh, and one more time, for the love of GW's old unique logo designs:

NOTE: many images above were taken from GW product, these are intended for review purposes and not as a challenge to the copyright or Intellectual Property of Games Workshop, 

Saturday, September 5, 2015

Weird Boy

For what seems like ages now, I have had this model in various stages of completion in my painting queue. Seriously, I think I started on this as far back as December 2009...

...So with my recent Gorkamorka distraction, I decided to finish this model.  And I am quite pleased with the results.

So some history about this model for those who don't know it or have never seen this model before now,

This is the original weirdboy released during the initial ork expansion of 1989. If I recall he was sold in a blister pack by himself and was only ever produced in lead. As the ork line continued to expand he was quickly joined by bigger models and weirdboys that were clan specific (my personal fav being the Warphead released for the Feebooters book). But this little guy has always kind of nailed the original concept to me, as a reluctant participant of the battle who just wants the noise in his 'ead to stop!

So around 2009 Warfrog hooked me up with a freezer bag full of Rogue Trader era 40k orks and I got another one of these guys for my collection. By this point the game was now basing weirdboyz on 40mm bases and I thought it would be cool to put him on one. Only he's such a weedy git that he looked very strange on that size base.

I had recently rewatched the Blues Brothers movie and I guess the floating nun from that move had me thinking of supernatural levitation or something because while tinkering with the miniature I saw that if I cut the slotta tab off and bent the feet downwards I would give the impression of him "floating".

I put a flight stand rod in the center of the 40mm base, modeled the terrain on it, then cut a straw to fit over the clear rod so as to avoid getting paint and glue on it. Eventually cutting the rod down to a height that seemed visually appealing to me before mounting the finished weirdboy on top of it.

The part of the model that had stumped me for the longest time was trying to figure out how to paint the cloth that is wrapped around his right knee. Just last week I decided to paint it like a bloody bandage and be done with it.

And here he is, completed in his 'ead banging glory, ready to warpvomit on to some unsuspecting panzies!

Sunday, August 30, 2015

Vindicator of Khorne (part 4)

With much perseverance I have completed this model! Yay!

Looking for Blood & Skulls in the Mosslands of Backyardistan IV

When we left off in part-3, I had the gunner and the add-on bits left to do. These were done fairly quickly in the fleeting moments I could find, and I think they turned out OK.

The add-on bitz
The chains were done to look old and weathered, or a better word might be used. Next time you see a big truck (or lorry for my English audience) look to see if you see any chains on it, and you'll note that they usually look rusted and brown as opposed to shiny and new, which is typically how you see these chains and spikes painted on the chaos tanks in GW's sales presentations.

Skulls, The Khornate answer to trucknutz. 
Also added a bi more chipped paint. I assumed that any of these heavy powered armor bastards tried to climb up the side ladder that some paint would wear off. Also, bullet holes. And yes the scroll says "blood". Original, I know, but it's a small scroll and couldn't think of anything else. Which is appropriate as that's all these Khorne gusy are supposed to be able to think about. And skulls too, but that seemed sillier to but on the scroll than 'blood'. Not sure why this is hang up for me considering that these psycho all have "blood bunny" helmets, but I digress...

Next was the gunner who was a bit more tricky as I had to assemble him as I painted the model.

I painted up the shoulder pads and added the World Eater decal to his left shoulder pad. Micro Set and Micro Sol are proving to be heroes for me this area. My pal the Doctor has been using this stuff for years but I was impressed with the first examples he showed me, but with some experimenting I have been able to make it work for me, and I am pleased with the results so far..

Wrong shoulder, but check 
I got the shield glued back on the side, however this is a piece I will have to continue to watch out for as it could easily pop off on me again during transport.

 I lightly brushed on some Chaos Black paint to the tip of the main gun's barrel to give it a look that it has seen some use, and also did some similar darkening to the nozzle of the combi-flamer.

 I might do a few minor touch-ups, but this is essentially done! It's come very far since I acquired it from Da Masta Cheef who had passed on to me directly from Necron Bob (whose blog appears dead?) and you can see how much work I did to this thing.

(Lots of work)

And here it is again rampaging across the fields of Backyardistan IV for a nice red/green contrast shot in natural lighting.

 In hindsight, I forgot to add the Dark Angel helmets! Drat! I have to collect more during the inevitable rematch... it will have to be against my Chaos Space Marines though as I discovered the other night while flicking through the Khorne Daemonkin Codex, that the Khorne Daemonkin can not take Vindicators!

Monday, August 24, 2015

Plotting the path to Gorkamorka

I talked about Gorkamorka in my recent post about my Ork Nob painting project. I have been pondering building up the rest of his mob. I have a lot of orks, some models go back to the earliest Rogue Trader range.  So with that in mind, I hope to use this local Gorkamorka resurgence to get a few of my old models (finally) painted.

Starting off, I dug through a bag of extra metal orks I have and found the original Runtherd and an 'ere we go! era Mekboy. These two are definitely going into the mob!

I really liked the Gorkamorka range of grots but never got any. Looking on ebay, it doesn't make any sense to pay those kind of prices and the current plastics will suffice perfectly and I get that plastic Runtherd with the squighound which I like a lot. So I splurged and got it from a local game store.

Digging through my boxes of blister packs I came across some Gorkamorka packs that I was saving for future Ork projects. Including some yoofs and another Mekboy!

...some gubbinz,

...and a bunch of weapons:

Also there are these guys:

That's  a mutie gang! I bought these guys on clearance  at Games Day '99 in Baltimore. They have been patiently waiting for their time to shine, and maybe this is it? We'll see but for now I am putting them back into storage. And yes, GW used to use the word "clearance" along with the word "sale". Which is why I have 3 boxed sets of Gorkamorka in which to build up this ork mob in addition  to some of things above. So if you want to see what I make out of all of this, just stay tuned for future updates...

Thursday, August 20, 2015

Chaos Bikers (part 2)

Since last time I have made more progress on my Chaos Biker Aspiring Champion with the Mark of Khorne. (That's quite a title huh?).

In the last post on this subject I left it with a question regarding how I should arm the rider. I decided to go with a suggestion from one of the commentators to use a mutation arm, which is ambiguous enough to be counted as whatever I want to count it as.

As with the rest of my Khorne maniacs, the painting process for the armor began with a base coat of Scab Red, followed by thinned layers of Blood Red which were blended up to a more solid coat of Blood Red, then highlighted with Ruby Red.  That's essentially the formula I use for my "Khornate Red" armor.

In the pic below you can see more work has been done. I base coated the stretched flesh seat covering (an aside: imagine somewhere in the Eye of Terror there exists a business that caters to the space borne chaos marauders upholstery items made exclusively from conquered foes or loyal slaves or whateever else they could catch and skin...).

Also the skulls were completed as I painted them at the same time I was painting the skulls for another model. The mutated arm was base coated in scab red. Not entirely sure how I am going to tackle that exactly but I have some ideas...

Bigger difference than I thought!
And finally for this update: I decided to re-base my bikes to the round bases after deciding that ultimately the square bases look stupid with them. This leave me with a TON of calvary bases for WHFB that I don't need. This topic may splinter off into another one as I have some ideas on how not to let those go to waste... ;)