Sunday, July 17, 2016

Pictures from Games Day 1999

I can't believe it's been so many years now! 17 actually. Wow.

For those of you who may be unaware, Games Workshop used to have an annual event called Games Day. And in their primary markets they would hold one of these events. In the U.S.A. it was held at, for a number of years, in their U.S. city of operations: Baltimore. They had gaming, lots of gaming, registered events, demos for old and upcoming releases, sales including exclusive Games Day minis (it was a Space Marine Captain with a power fist that year, and I loaded up on about 4 blisters, 2 of which I still have), a showcase showing all the stuff about to come out or that the design studio was developing  (back then this alone fueled the rumor mills of the time, notably the 40K Mailing List and Portent) and finally, Games Day was the place for the Golden Daemon Awards. And that was primarily what prompted The Doctor and I to go that year.

Now none of our models made the first cut that year, and seeing our competition we were humbled by our peers  (although there were a few models that did make that first cut that had us scratching our heads). I brought the Legion of Damned (I finished them the night before in the hotel room) for Best Squad/ Unit category , Skippy the Bloodthirster  for the Best Monster Category, the Dark Angels Whirlwind that I painted for The Doctor for the Best Vehicle category and if I brought anything else I just don't remember what it was nor can I recall what The Doctor brought. But, we still had a blast participating.

We also got to interview Rick Priestley who was there to demo War Master. He generously gave us a good 30 minutes or more of his time and seemed grateful to get away from the noise (the near deafening screams of WAAAARGH! that seemed to erupt every few minutes have to be experienced to be believed). The interview was for a fanzine that the Doc and I were going to produce but the 40k and GW climate had changed so much from where it was at when we had started the project that we later had decided not to produce it. Still, it was an interview we were both proud of and it's a shame we were never able to transcribe it or we would share it for history's sake if anything.

A highlight of the whole experience, the main focus of this post, was the massive diorama that was set up in the middle of the convention hall. It depicted an Imperial Guard force defending a jungle shore line from a Dark Eldar raid, with the Dark Angels arriving to assist them. It was damned impressive for it's time. The Doc had just bought a new camera (crude by today's caliber) and snapped some pics, some of which he sent me. While recently cleaning I found them, and thought it would be fun to share them here.

It may have been covered in the White Dwarf of the time, and I apologize for my lack of citation or credit to those who worked on this project. Whomever you are, thank you for this and thanks for the excitement you generated in fueling our desires to create unique and interesting gaming tables.

"First rank: FIRE!!!"
A particular point of focus on this whole battlefield was the rank and file line of Praetorian Guard gunning down the Dark Eldar rabble advancing on their line. They looked awesome. They stand in defence of some very impressive scratch built trenchworks which are being held by Catachan units.


Further down the line we see what the Ogryns in the top are running towards. They are charging into the nearly over-ran trenchworks, clearly hoping to save the day for the beleaguered Catachans. The tanks in this diorama have all being lovingly converted and customized. The camo netting on the closest tank is particularly impressive.


Further back and behind the Praetorian line we can see more extensive trenchworks and tank positions. These were very inspirational back then and The Doctor and studied these models for a very long time while discussing how they did it and how we could do this ourselves.

Beachhead slaughter.
Here we see some Dark Angel and Dark Eldar casualties among the bloody survivors of the continuing firefight to take the beach.


Chimeras reinforcements enter the fray by crossing the bridge. Sadly this pic was way too washed out by the camera's flash.

These next pair of pics link together.



This first one shows the Catachan tank positions and supply dump with Jungle Fighters racing down the trenchline to support their comrades. On the right you can Dark Angel Veterans arriving to lend a hand...
Dark Angels sally forth!
...and they are arriving from a very sweet ride! This was the model on the whole diorama that generated the most gasps. Its a scratch-built Land Raider! At the time, the current kit was not yet available and the original one had been out of production for over 5 years and was going for ridiculous prices on the secondary markets. However Epic 40k had been out and it had epic scale models of new style Landraiders in it that had us 40k players salivating at the potential. It would be another year or so before the plastic kit that is available now would be released. But the model in this pic was pretty close to accurate.


Warmaster demo. 
Rick Priestley was there demoing Warmaster. It wouldn't be released for another year or so, and he was very enthusiastic about getting any, and every, one to play a game with him. It had potential but when the models came out I just didn't appeal to me. Still, it was the only time GW made Araby models and we got to see a Warhammer army that near came to be at 28mm scale. Another failure of Warmaster, and the pic above reminds me of this, was I don't recall them making scale terrain for it. Seems like a vital element to me.

Although I have no pics, another game that was soon to be released which was aggressively being played here was Mordheim. The writer, Tuomas Pirinen was there along with others with fresh copies of the rules. It was very exciting stuff to behold and still one of my favorite GW games.

It was a great weekend, and all theae years later I still look back on it fondly. If more pics are discovered, of course I will share rhem herw.


Sunday, July 10, 2016

Chaos Aspiring Champion (part 3)


After pecking at the details I eventually reached a point where I decided that I was done enough with the painting that I could begin to assemble the model.


By pecking, I mean that I was absolutely scrutinizing this thing. Adding details (necklace attached to the chaos medallion), touching up errors (it seems I was sloppy with the gold bits and had to fix the black areas a lot), repainting bits I disagreed with (the skull on the base; just couldn't get happy with it) and then the backpack  (that head on the backpack took some time especially). A very involved model and not one for beginners.


I knew that before I assembled him I was going to have to add the Black Legion decal to his right paldron first. This model is tricky and accessing the areas with the control I try to have with decals would be tough. So after applying the Mico Set on the area and then the decal I brushed on top of that went more Micro Set. Which did what it advertises: it flattens and bonds the decal to the surface better. I love this stuff!


Then I began the assembly! First on went the left arm, then the other 2 parts to his shoulder pad and then the backpack. I did each bit in stages so that the glue had time to bond properly.


And the final part of model was his axe weilding arm. He looks wicked-impressive now that he is finally in one piece!

The moment of complete assembly.

Rear view. 
After a few final touch-ups the flock was added and then the matte varnish. And here he is, finally completed and ready to lead a sqaud of renegades to war.

Love to know how that arm is supposed to move...

How wise is using a face to hold up a weighted chain?

"Time to find someone to cut!"
Challenging model, but I am satisfied with the end results. I have another one of these models, and I am trying to decide how I want to approach painting it...

Sunday, July 03, 2016

White Dwarf changes again, but will the logo?

Recently I got the email that White Dwarf was going back to monthly.


While this won't be a discussion about White Dwarf's content or quality or publishing schedule, something that has been bugging me is the current logo. The unexciting, usually orange logo that evokes no sense of...well, anything.
It's just a logo.
A font that evokes no sense of fantasy or sci-fi. It does not have a sense of power or purpose.
Or epicness.
That last one is important, as this was a company that literally created a logo for a game called EPIC 40,000.
Epic!

A good logo should convey some sense of what the meaning of the words implies in the context of the product it is supporting. In this example we have a bold block-capital font with a strong industrial and futuristic vibe. It's colored in such a way to suggest that the words are made of metal. It's also wrapped in a black star field, which again suggests a futuristic and/or space setting, and it's framed in the metallic wings which has been a staple in the Warhammer 40,000 logo design gestalt since the inception of Warhammer 40,000: Rogue Trader back in 1987. This logo represents and communicates what it's about and does it so strongly. The first Epic game was Adeptus Titanicus in 1989, and you can see it in the image below:
Have you ever seen a more epic logo?
As you can see, a lot the same elements remain, and get similar results. Not sure if the wings work, but yet here they are in a sort of aquila with the double heads of the 40K eagle on either side of the word 'Adeptus'. The work TITAN in itself confers a sense of epic-ness and the logo designer chose to make the letters stand tall, yet bow inwards towards the middle before bowing back out. It's a powerful design, and it stood out powerfully on the shop shelf.

White Dwarf, often during it's lifetime, was sold on news stands as a real magazine. It needed a logo that could compete, stand out, and appeal to the people it needed to appeal to (mostly teenagers  and young adults) while standing out from the various other magazines in the shop that could otherwise entice the target reader. After all, this could be someone's first exposure to the wold of Games Workshop, and a good, immediate impression must be made.

This cover kicked the crap out of the other magazines on the shelf  during the month it was on sale. 
Instead of model on the cover, how about a powerful illustration under a wicked, all-cap, heavy metal-esque logo with a bold solid color frame? Yes, the solid color frame era of White Dwarf covers was strange but they worked as an eye-catching device to pull you into the central image. For many years the chrome look was the standard with White Dwarf and it was pretty much perfect. Occasionally they would use a gold or similar style color but the font itself didn't change.

Gold logo for Draco the Inquisitor. 
In time the White Dwarf cover style evolved and the font did as well, but it remained a bold logo that evoked fantasy and 40K and suited whichever image was on the cover.

Even during the 'Fat Dwarf' era with the red sidebar.
That logo was sometime customized to fit that month's theme. For example the Catachan Imperial Guard release they the metallic filler with a camouflage one. And during the Battlefleet Gothic launch they mirrored the cover of the BFG rulebook cover (probably my favorite look), and they really should have done more like this.

Gothic coming at YOU!

By this point the logo was rarely competing with other magazines. Dungeon and Dragon are sadly gone as print magazines and White Dwarf, now weekly, only sells primarily in game shops. But still, that damned logo persists. And it does so for unimaginative reasons: "it doesn't need to compete". Admitted, I liked it at first, It reminded me of the funky font that appeared on old Frank Herbert books, but there are have been times were it detracted from the cover. This isn't the first time that the magazine had a solid color logo, back in the '80s the White Dwarf often had solid colors in the logo, but outlined with a contrasting color to help the logo pop up against the central image. This often worked, and worked well.

Orange, but used right. Also note specific game logos!
So I want to see, when September rolls around, a new logo, if not a return to the older one, but that's lazy: Games Workshop, return to what you were once great at! This is the company, again, that excelled at logo design for games. Check out these examples:

Original prototype logo. Works like a charm!

Evil, forbidden, mysterious, dangerous, and all so enticing. 


'COMBAT' actually used weapons for some of it's letters!
Sporty, fantastic, epic and brutal.

A logo using two different fonts, yet married together in a perfect story.
The recent Warhammer: Age of Sigmar logo actually works very well and even evokes some of the characters that come in the starter box. Contrast that with the 'Warhammer' logo that they are using as a branding device for their stores now, and it's just stunning! You can see that one in the first image (...ultimate WARHAMMER magazine...). It's lame. The GW of the '80s , '90s and early '00s would never would have adopted that!

So GW, don't disappoint me this time! Fix the White Dwarf logo! And fix it right!

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Got a favorite GW logo? Let us know in the comments.

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All images in this post are (C) or (TM)s of Games Workshop and are used here for review purposes only and are not intended to be a challenge of the marks. 

Wednesday, June 29, 2016

Eeew, Grotti

While reading through the delicious additions to the Chaos Daemon lists in the Curse of the Wulfen rules book, I came across the rather potent wargear item called Grotti. He is the foulest nurgling ever, so foul that fielding him reduces the Toughness of all non-daemons of Nurgle on the board by -1. That's one hell of an awesome item! I quickly thought that, like an ammo grot, or a spell familiar this needs to be represented by a model to place along side whichever model that has Grotti accompanying him.

Digging through the bitz box I found that I had some loose plastic nurglings. So I picked out a fellow I thought would do a fine job standing on his own as the loathsome Grotti and stuck him on 28mm slotta base.

Grotti on a 28mm slotta base.
Being a slotta base, and a model with no slotta, I would have to fill in the slot. I use this technique a lot, but rarely show it on this blog. Basically I tape the bottom of the slot after the model has been affixed (usually) and pour PVA glue into the top.

Tape secure from beneath. I used 'Artist Tape' for this. 

Filled in the hole with PVA glue and began to add some grit. 
After that was done I used a glue/water mix to spread all over the top of the base. Before it had any chance to dry the whole model was plunged into a bag of course basing material. Afterwards it is taken outside and primed with the appropriate paint. In this situation I decided I wanted his colors to be more intense so I went with a white primer.


Nurglings are usually depicted in a variety of colors and I intend to do likewise with mine. But for Grotti I am indecisive about how exactly I want him to look. Should he appear greenish like a scabby looking pea? Or more of an olive drab? Or a fleshy clammy looking ball of something that escaped Fabious Bile's personal blood dumpster?

Too many decisions really, but it got me thinking about nurgle colors, and how I want my Nurgle Daemons and my Deathguard Chaos Space Marines to look. And it got me self-debating whether or not I wanted to strip the paint off of my early 90s Deathguard or try to integrate new models in with them.

*sigh*
-"Indecision clouds my vision".
 This upcoming nurgle  project may be more challenging to me than I realize... but I'm excited with the possibilities regardless!

Sunday, June 19, 2016

Black Legion Aspiring Champion (Part 2)

For this part of this series I want to take the opportunity again to share with you how I get the bases of my models looking the way I do, specifically on the paints I use, So what follows will be a sort of step-by-step in these regards.

Before I continued on with painting this model I decided that he needed a Secret Weapon 32mm conversion ring. After gluing it on I next had to figure out how to top off the base so that the extender would blend in seamlessly with it. This would be tricky as this was one of the newer plastic kits that came with a scenic base. The rocks are already sculpted on it as well as a few scattered necron bits. And a skull; -Gotta have a skull! The chaos champ himself is actually made to be stepping on the fallen necron's detached head.

After selecting the right basing material, some fine rock grit from one of the GW basing kits, I glued it on and was pleased with the results.

Actual True Grit.

Next I had to paint over this along with the ground that was already painted.

Territorial Beige. 

Here is the whole thing re-base-coated, at least the ground parts anyways. I use Apple Barrel Color Territorial Beige for all my bases as I like that sort of warm yet earthy dirt color. I recently had a scare regarding this color, as I discovered that I was about to finally run out of it. I went to the store that I usually purchase it and discovered that they, Michael's, seem to have dumped the entire Apple Barrel line in favor of some other, far lamer, brand. Luckily I found it, in passing, at a local Walmart and for only $.50! Just for piece of mind, I bought two bottles!

Country Tan for the mid-coat.

Here I next dry brush on a layer using Apple Barrel Color Country Tan. I have used Apple Barrel and other craft paints for years as it is essentially the same stuff as the other over-priced miniature paints that are out there -and you get a heck of a lot more paint for your dollar. Also note that the other parts of the model are coming along as well, and in the pic above you can see that the knife blade is mostly finished.

Sandstone highlight on the base, and the current state of the whole model.

Finally, for the base anyway, I applied an Americana color called, appropriately, Sandstone. It's a great highlight color for ground effect and desert tones. It's also incredibly cheap compared to Citadel and other name brand hobby colors, and you get lot more of it as well!.

For the rest of the model, you can see above that it is coming along as well. The whole tongue-armor thing is still weird to me. After apply some colors I thought I would like, I decided to wash the tongue parts with a red ink. So far it seems to be working. The brassy/gold trim parts are now mostly done, at this stage I am chasing down the strange and copious amounts of unnecessary details that this model has and I feel that I am entering the final stretches of completing it. Hopefully that will be soon!


Friday, June 17, 2016

"Those bloody Lions!"


A duel to the death.

Battle was engaged at our favorite local game store, Hobbytown USA in Johnson City. It was between my Chaos army led by Kharn, and Kushail's Lions of Harlech. You can read the short story he wrote leading up to it here.  First thing we did was set up a sweet board to play on, since we were the only ones there we had the pick of whatever scenery we wanted, so we decided to create a ruined cityscape to battle over before making any roll-offs.

A warzone to die for.
After we dug out our armies and reviewed our lists with each other, we rolled off and I won the roll to see who would set-up first. The mission was Big Guns Never Tire.
               
My 1998pt army.

My army was led by Kharn the Betrayer, and my other HQ was a Daemon Prince. My Troops choices were a 10 man squad of Black Legionaries, a 5 man squad of World Eaters, and 12 man unit of Khorne Berserkers. Elites choices were a 5 man squad of Chaos Terminators and a Hellbrute. I took a unit of Chaos Bikers as my FA option. And the Heavy Support was my Land Raider and a Vindicator. Everything but the vehicles had the mark of Khorne.

Right side of my force.t

After this I rolled up my mutations, the result of this rolling should have given me some insight on how wonky my dice were going to behave in this game. Just a bunch of weird stuff it seems. Anyway, with non psykers to contend with, I set-up first.

Chao set up.
Setting up first actually put me a at disadvantage, although I didn't recognize this at the time. The disadvantage being that my set-up was essentially two-pronged with hopes of surging forward and snatching up these objective counters as fast as possible. Kushail's force was considerably larger than mine and thus more flexible in a tactical sense. My units would have to be selective with it's targets while his could choose their targets for the most part. Had he set-up first I think I would have tightened my deployment into a more focused spearhead as I would have been able to see more properly what I was up against.

I must have been overly confident because I didn't take a pic of the Lion's deployment. Here is that army set out prior to deployment though.

A pride gathers.
For more details on the army selection and set-up part of this game, as well as a bit of fluff, check out Kushail's post.

CHAOS TURN ONE

The Lions scouts were started out on an objective deep in a wooded area but getting to them was going to be tough. Furthermore the Mysterious Objective turned out to be the one that allows them to reroll '1's'. I moved my bikes around the wood to try to get closer to the unit of scouts. After a lame shooting phase, I made the mistake of not attempting a charge with my bikers. It's possible that this decision alone could have cost me this flank. It definitely came back to haunt me!
Land Raider kills the Thunderfire Cannon!

Although I failed to get 1st Blood due to the Tech Marine surviving the attack, my Landraider did destroy the Thunderfire Cannon with an impressive las cannon shot. The Tech Marine would have a soulblaze counter on him from this attack for most of the game. My Vindicator fired a shot on a Devestator squad that could have potentially snuffed the whole unit however it scattered so wide that it caught another unit on a hill killing 2 of them and killing another with Soulblaze by Turn's end. My Hellbrute had nothing to shoot at so he ran and reached the objective, revealing it to be a Skyfire Nexus, something that would be handy to have when the flyers appear.

MARINES TURN ONE

The Lions of Harlech immediately retaliate by neatly plopping a pair of Drop Pods right between my 2 tanks. Even worse, they each had an Ironclad Dreadnought leap out and unleash hell on my tanks! Although this attack failed to kill these tanks the attack did result in a loss of HP on both and the inability to fire with both next turn. The LR would be unable to move and as a consequence would be a total sitting duck!

Precision-guided Drop Pods! 

The Hellbrute was eliminated by the streams of missiles that slammed into it, giving the Lions the 1st Blood VP.

Hellbrute, blasted back to hell by the Dev. Squad!

Beyond the woods lousy with scouts, there were at least 2 more Tac Squads and an entrenched Dev Squad, all of whom poured on the firepower to my bikers greatly reducing their number.

Shooting up the bikers! 
A excellently executed and far more effective 1st turn turn for the Lions.

CHAOS  TURN 2

The Chaos Gods laugh as they denied me any of my Deep Strikers from showing up this turn! Drats.

I confess, the Alpha Strike by the Lions Drop Pods confounded my strategy all to hell and was a bit demoralizing.  Both my vehicles were sitting ducks for those Ironclads and I searched desperately for a way to overcome them. I had a bold idea, and it looked like it just might work...

The charge of Kharn. 
I moved up the Khorne Berserkers in an effort to get close enough to charge, and even though a Berserker was dispatched via overwatch, the unit made the charge. Astonishingly, needing only a 6 to glance the Ironclad using Gorechilde, Kharn only managed to remove 2 HPs from the thing. It was the Berserker Aspiring Champion that felled the Ironclad with a well place Meltabomb!

The 1st Ironclad is destroyed.

MARINE TURN 2

The other Drop Pod arrived securing an opjective and disgorging a squad of Sternguard. Compare the pic above to the pic below to see what their massed firepower did to the Berserker unit!


The bikers on the left flank were eliminated by an Assault Squad that leapt forth with furious intent to destroy the Traitor Bikers and were very successful.

The end of Turn 2

CHAOS TURN 3

Arriving from Reserves my Chaos Terminators materialized with the intention of trying to decapitate the Lion's lesdership. They landed in the back field of their deployment zone and killed a number of the Captain's retinue, but not enough to achieve their objective. Also arriving from Reserves was my Daemon Prince whom I placed in the ruins near the only uncontested objective.

Now able to move, and somehow still functioning, the Land Raider surged forward to Tank Shock the Sternguard.  This only resulted in displacing them away from the objective, but that was fine, as I was able to unload my full 10-man Black Legion unit who whittled away a few Sternguard with their attacks.

Attacking the Sternguard.

Meanwhile on the otherside of the field my 5 man Marine Squad entered the woods in persuit of the scouts, whom they would entangle with in both assault and shooting right up unto the end of the game's last round.
Playmates meeting for the 1st time. 

Assault phase, and Kharn with his manical posse attacked the remaining Ironclad. Hitting all 7 times, again needing to roll a 6 to glance on 2d6, the dice-gods laughed upon Kharn and he only managed to penetrate it once removing one of it's Dreadnought Close Combat Weapons.

The return attacked killed the rest of the Berserkers including Kharn. This left both Kushial and I wondering how Kharn had lived 10k years without Eternal Warrior, but this Chaos Codex is full of baffling mysteries like this...

My right flank, end of Chaos Turn 3

MARINE TURN 3

The Stormtalon Gunship arrived and shoots down the Daemon Prince, scoring only one wound on him though.

"Who has air superiority?"

Meanwhile the scouts and the Khorne Marines continue their dance of death...

The fight for the Left Flank objectives.

Meanwhile, having abandoned his companions to their inevitable fate at the hands of the Black Legion Terminators, Capt. Glyndwr of the Lions of Harlech dove into the melee on the center of the table in an effort to save his Sternguard companions. After a few combat rounds his effort would prove to be in vain...  at the end of Chaos Turn 4!

"Slicing and dicing l!"

The Chaos Terminators would lose a few of their number to shooting but in the assault phase they would prove to be stout, defeating their aggressors. However the Assault Marine's resolve was true and with a roll of double-1's held firm in the fight!

TURN 4

Running low on models to move, the game is starting pick up. My landraider, having survived more shooting attacks from the Ironclad, made an effort to move away from it. Meanwhile my Daemon Prince landed to try to eliminate the nearby squad that was moving toward the unclaimed objective.

The fight in the middle began to wind down as the Black Legion had killed all of the Sternguard leaving just the Captain left to contend with the Black Legion traitors who would eventually fall to his blade.

The Chaos Terminators defeated the Assault Marines and consolidated towards the Captain's original squad.

TURN 5.

The best thing that happened on my turn was the surviving Terminators killed another marine squad with a combination of shooting and melee, forcing them to break from combat and route off of the board!  However attrition was beginning to take it's toll and I knew that I need to secure some objectives if I were to have any hope of pulling out a win. After winning anothor combat against  the squad of marines,  the Daemon Prince consolidated on the last unclaimed objective. Which was revealed to be  the one that's a booby-trap. Just my luck.

The Lions go and the only thing they accomplish is that the Captain finally eliminated the last of the Black Legion, and he too consolidates onto an objective.

We did a quick tally of VPs: The score is now 10 to 7 (Lions having 2 Objectives, I Heavy Killed, Warlord, Linebreaker, and First Blood to Chaos with 2 Objectives and Linebreaker).  This is a satisfying loss, and I could live with these results. I roll the die and it turns out we're playing a 6th Turn.

The status quo at the ebd of Turn 5

CHAOS TURN 6

With so little options, I think that I should  do my best to try to hold on to these objectives. But then I realize that a win simply won't happen, I figured I might as well just have some fun and go after a tasty target: his Warlord! So the Daemon Prince flys over the ruins that seperates them and charges the Captain. I hit wound him 4 times, and makes 3 of the Iron Halo saves but it's the final cut that manages to kill him due to the attack's Str being double his Toughness.

An epic duel

The rest of my turn proved to be futile, with the Land Raider again failing to penetrate the last Iron Clad. -That bastard has proven to be quite the survivor!

MARINE TURN 6

Killing the Captain sparked a fire of vengeance in the surviving Lions of Harlech who focused of eliminating the remainder of my army.

The Lions killed the remaining Chaos  Terminator with a krak missile. The lone Chaos Marine on the Objective in the woods was blasted away. The Ironclad finally rolled high on the 2D6 for armor penetration with the melta-gun causing the Landraider to explode dramatically.  And to avenge his Captain, the Storm Talon turned for a shot on the Daemon Prince and scored 3 wounds, which I failed to save all of, killing off the Daemon Prince.

Drats: Tabled!
Visualize the Storm Talon 's missiles streaking towards the Daemon Prince below.

The final score was 14 Points to 1 (3 Objectives, 2 Heavies Killed, First Blood, Warlord, and Linebreaker for the Lions and Warlord for Chaos). Funny what a difference a single turn can make!

The Lions claim the field, Chaos has been purged!
Looking back on this game my single biggest mistake was not maximizing the Chaos Bikers potential in the first turn. I wish I had figured out how to keep the Vindicator alive for a few more rounds as I was counting on it to thin out the loyalist horde before me. And the Land Raider's maddening tango with the Ironclad could have been better handled but I am not sure how. In the end Kushial's tactics were solid and executed almost flawlessly, whereas my attempts to counter them were often confounded by my dice! The situation with Kharn clearly illustrates that.

In the end we both had fun and we look forward to playing against each other again.

 For another perspective on this battle and some additional photos Click here.

"BLOODY LIONS! I'LL GET YOU NEXT TIME!!!"