The Dr's Kommandos. A reminder that I should paint my own someday. |
I fielded my Space Wolves, which was just a subtle rules tweak to the list I used with Warfrog in that last report I wrote about.
- 2 grey hunter squads (one with a rhino)
- A landspeeder
- Rune Priest as my HQ choice
- 4 man Wolf Guard Terminator squad with Drop pod
- Longfang squad with missile launcher
Shoota Boyz deployment |
The Dr. fielded his Orks. Which I tried to recall as being:
- A warphead
- 2 squads of gretchin with the required amount of Runtherdz
- 2 squads of Shoota Boyz.
- 1 squad of Kommandos.
Shoota Boyz with Warphead ( the unpainted ork) |
The battlefield was set up with Vanguard layout. Our mission was Crusade, Failing to steal the initiative the orks went first. It didn't seem that he could do much, except move his guys towards the objectives. That was, until, he rolled his Warpheadz' psychic powers and teleported him and his shoota boyz across the table, directly behind my Long Fangs.
Warphead and boyz attack the Longfangs from behind. |
Aftermath of Kommando and Boyz assault |
Drop Pod Assault |
Chasing the Warphead |
Objectives seized |
Over on the other side of the table, the other half od the ork army (all troops choices I must stress) were happily seizing objectives. BTW, that strange white square is our last minute attempt at ...um, "modeling" a pond! LOL. It worked for our purposes.
Dr's awesome ghost-faced grots surge forth! |
Yup, it was turn 3. |
The Heavy Flamer of the Land Speeder Tornado showed up to flame a huge swath of the grot horde.
The Runtherdz assaulted the Speeder, and blew it up. The resulting explosion might have killed more grots then the heavy flamer did!
In the remaining turns the Grey Hunters eliminated the Runtherdz and the grots, and claimed a nearby objective, giving me my 1st 3 points. The Warphead, down to 1 wound, hid denying me a bonus 1vp.
The game ended at the bottom of turn 5 with my Wolf Guard and Rune Priest trudging into the ork lines raining fire into the other Grot squad in a desperate bid to clear the orks of their objectives, but it was not to be.
ORKS 8VP
Space Wolves 3VP
Some questions that came up that are basically due to the edition change. In fact, these are sort of subtle changes and they really threw more for a loop.
- Charging a skimmer: Is the chance to hit no longer modified by how fast it moved in previous turns?
- Attacking a moving vehicle. This gives a vehicle a WS1. Non-moving a WS0. If by having a WS1, does this allow the vehicle to "attack back" (i.e. those hobos who kill themselves or self-amputate themselves by trying to jump onto moving trains)?
- Where the hell is the main rulebook FAQ!? C'mon GW!
- There may have been other questions that I don't recall, if so I'll edit them in here later.
All in all, a fun game, We're hoping we again do it can on Friday.
-Joel
5 comments:
Who's the Dr.?
Dr...who? :)
It's my best friend of 24 years up here in Cinci. We haven't been revealing his name for professional reasons.
Ah I see, his psychiatrist won't allow it.
;-p
...more like he's rather not have his students know that this is what he does with his spare time. He's like Batman: University Professor by day, Gaming Obsessed maniac by night.
eh, at my job, they're used to seeing pics of minis on my desktop It doesn't even phase them anymore...
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