Due to a lack of players (5 of us showed up) I challenged 2k of Space Wolves vs. 1K Each of Orks (the other 2 player had their own game-Space Wolves vs. Necrons). Sounded like a fun challenge. Only I didn't have a 2k list prepped, so I had to modify an older list. Without going all full-blown Battle Report, I will simply discuss the highlights of this challenging and enjoyable game!
The big yellow/orange die is the Turn Counter, this was an Annihilation mission, an after I placed my sniper scouts, da Boyz got the first turn. Here you can see the bulk of Cheef's force which was mostly mechanized completing 1st turn moves with Murl starting on his moves. Yes that is a Forgeworld Grot Megatank! The big tank in the back is a Battlewagon.
My left flank, eyeing Murl's Mob. He took a list I never have tried (I'm always enticed by the Elites, Fast Attack and Heavies to do this): All Boyz Mobz, one Joined by a Warboss, a Nobz Mob with Painboy (Feel No Pain would equal pain for me!). The plan was to pie plate the crap out of the big mobz with my Whirlwind and Vindicator and get my Landspeeder Tornado up there with the Heavy Flamer and do likewise.
Here's my middle ground and some of the right flank. The Epicast Vindicator is eyeing the masses of Murl's Mob, The (truly) Venerable Dreadnought is poised to start popping tanks with his twin-link las cannon. (The rhino has a model on it to help me keep up with what unit is inside of it.)
...here my lonely rhino exchanges fire with the trukks, though it escapes me what actually happened...
And during that 1st turn of mine, Sven Axegrinder shows up in his Drop Pod! (he's the mostly painted guy with no arms! I really should finish that model...hmmm...) The green die on my rhino is to indicate that I had popped smoke.
This is a view looking down the field after the 2nd Ork movement phase... Oh yes, the Rune Priest in the rocks was whittling down the mob that the Murl's Warboss was tied too with both Jaws of the World Wolf and Living Lightning. Those Orks know how to dodge! LOL!
In the final throes of the game, you see the Nobz moving to intercept the Runepriest once they had wrecked the Whirlwind. He would take out another nob before they ripped him apart...
In the middle, after taking fire from the boyz in the trukks, the Grey Hunters routed. For the next two rounds the trukk boyz would Sheppard the Grey Hunters right off of the table, who where two close to the foe to not know any fear!
At the top of the blog, you can see the Warboss who engaged the Vindicator in close combat and power clawed it to death! The Venerable Dreadnought dove into close combat with the Warboss, who was down to his last wound, but it was to be as the dread was slowly being dismantled by the Warboss as the game reached it's conclusion...
Here we have Da Masta Cheef's final bombardment of the abandoned bastion in another vain attempt to wipe out the sniper scouts on top of it. Those scouts survived many attacks up there, and although they killed a fair share of orks, they were unable to prevent the green tide from taking the field.
The game went to the Orks!
Orks 10 kps Space Wolves 5 Kps.
Despite blasting a heap of Orks, my inability to eliminate entire units cost me the game, plus getting the Grey Hunters cooked in that Rhino was just a major game changer for me... The Landspeeder managed to survive, it cooked a lot of orks, but once it got their attention and had it's Heavy Flamer ripped off, I moved it very far to make it's KP difficult to grab. Also I grossly overestimated my Terminator's ability to survive and massive ork assault, and should've whittled the unit down more before diving into it like I did. -Whoops! LOL!