So to illustrate that preamble here is the story of my first game in a about 2 months. I decided to give Chaos a spin again, after all I have been in a Khorney mood as of late, so let's try out that list again. When I arrived at Hobbytown the MC himself, Patrick, agreed to a game. He has been feverishly expanding our terrain as well as finishing his revitalized Tau army. The list I brought was 1,500 points and he asked if I could up it to 1,850 points. I didn't think anything of this, and figured what the heck, and decided to throw in my Khorne Berserkers that I have been dabbling on and which I had only brought to show off their progress to my friends and fellow players who might not follow this blog. So they were incorporated and I increased the size of the biker squad.
This pic was taken from behind in case you're trying to figure out what you're looking at here. Due to the unpainted nature of our armies, some of these pics will be in black and white in this battle report/review.
|Poised to kick-ass!|
We rolled for the mission and the table set-up and we got the worst thing possible for this match up: Hammer and Anvil. The locals refer to this as "the Tau set-up" and for obvious reasons. And this table had such a sparse spread of scenery that I was really set up for a head long charge into the warm welcoming Tau guns.
|Tau set up|
|"I'm too sexy for this blog."|
|Moving up the line!|
|Pew. Pew. Pew-pew. (repeat like 60X)|
The rest of my turn was spent running at the Tau gun line, but at least my sorcerer was able to keep that fireshield up or I would've lost a heck of a lot more berskers by now (I was already down to have the squad at this point). Still, I have some pathfinders to shoot at that were acting as ablative armor for the devilfish (which was hiding his HQ).
|"Kill the red ones!"|
|"Daemon's be gone!"|
Then came the shooting phase, and the Great Unclean One rolled to psychic-attack with Life Leech on one of the riptides only to roll double-6's! Ouch! Some of it's chaos gifts were the ones that gave him the added Wound, Toughness, and the It Will Not Die special Rule, so that helped, as it regenerated it's self-inflicted wound back.
On to the Tau Turn 4 and the firestorm began! The Keeper of Sucrets was blasted back to the pit! The Great Unclean was shot to hell, but still in the game with a few wound left. (like 4) My fiends took some losses, and my bikes and Khorne Berserkers (who last round killed off that Pathfinder squad) also took more hits. My Mark of Nurgle Space Marines who have been sitting in cover near an objective all game were holding onto life with like a two marines left at this point. It was the charge of the Light Brigade but with no horses, lots of lasers, and explosive plumes full of puss and claws.
|"Do you really want to charge me? Do you really want me to make you cry?"|
All that support Overwatch tore apart my Chaos Bikers, leaving only 2 left, and my Fiends of Slaanesh with only 3 models left, and one of them was hardly alive. My Great Unclean was shot all to hell, with just two wounds left.
|"Will Charge for PAINT!"|
I roll charges: The GUO, comes up short on the charge roll as I roll a 3. He needed like a 4+! I knew that this was it, game fricking over for GUO, as it was a mathematical miracle that he survived this long against that Tau firepower.
So over to the bikers and Fiends. Both of them roll short for their charges!
|The Gods say NO.|
Patrick was stunned. Heck, he was genuinely feeling sorry for me at this point.
And I knew, just knew, that the Chaos Gods simply were not favoring this battle.
All the GUO had to do was get in a single hit on that Riptide and it was dead (it had something that was giving it the Instant Death special rule) and my bikers and fiends (definitely the fiends) would've torn into that Tau gun line. But those 3 dice rolls doomed me.
Come turn 5 and the Tau clean-up squads eliminated the GUO and the bikers while reducing the Fiends further.
|"What WAS that thing?!"|
My Chaos Sorcerer was locked in combat in a duel as the game ended around him.
|The final snap-shot of the game.|
I had one Objective and Line Breaker giving me 4 VPs. Patrick had 8 VPs with his 2 Objectives, First Blood and Warlord conditions met. A good game, but one that was stacked against me! Made even more so when the dice turned against me! The Tau list would meet it's match on the following week however.
My MVP of the game was the most unlikely but I would say it was my Chaos Sorcerer, who unlike the actual Daemons he was able to get his power off each round without scoring a Perils of the Warp result. Also, he was alive at the end of the game and locked in combat.
I definitely need to fix the transport options for the Chaos Space Marines, the Khorne Berserkers specifically, and bring some firepower along with them. So, on the next day, I dug out a kit I've had for awhile and began to work on this solution...
|A shadow of reinforcements.|