|Vivjhian Throatpuncn and her Kabalite gang.|
This is my first time facing the Death Watch lets see who we have:
|Veteran on top, and Infernus Bolter on the second level|
|Shotgun Vet, waits to boomstick something.|
|Top: a regular Vet, below: the KT Leader.|
|Stalker (I think?)|
And of course my usual goons are my specialists. This time I also got to choose a Specialist Skill for my Leader and I chose Murderous Blow for her as well. The Splinter Cannon once again has Reaping Volley. the Blaster has Stealth, and the 2nd Sybarite has Killer Instinct.
Yes, with the exception of one Specialists per side, we pretty much took the same skillz!
|The Dark Eldar Specialists.|
|The board is set, ready for Turn One...|
|Going to Ground saves lives. Especially inside a crater!|
|"Did you shoot her, or was that me?"|
Turn 3: Lots of moving as the Death Watch fire lines shrink. The Dark Eldar pick off another Marine, (Sniper) but lose another one of their number as well.
|Shredder, crossing the line.|
At the end of that turn, we rolled for Variable Turn Length and the game abruptly ended.
Which sucked for me, as I was poised to get a lot more models off the table in Turn 6! Arrrgh! Just goes to show that the dice gods care not for the timing of your plan therefore you need to accumulate VPs early and not hope to net them towards the end of the game as you just never when it coild end!
Anyway, we tallied the VPs:
- Dark Eldar: 2 VPs (One Attacker off of the table, and Broken)
- Death Watch: 4 VPs (2 for kills, Slay the Leader , First Blood.)
Also, it must be noted that had the game proceeded to Turn 6 the Dark Eldar would have been officially Broken at the start of it.
My only Primary Objective VP comes from Shredder who is the one model in this list whom I typically regard as useless; Heroes come from the most likely of places.
|"Thank you, thank you, I'd like to thank my sponsor Moutain Dew for giving me the extra pep in my step, couldn't a done without you!"|
Thanks again for another good game Bob!