Saturday, May 23, 2026

Slayers! (Part 1)

A Slayer charges in!

What do you do when you're down with the illness? Well, if one's not too ill, you jam out some models!  In this case I assembled 26 Dwarf Slayers onto their 25mm bases with basing grit added. Then they were primed. 

A horde 'o Slayers primed.
 
This will either make for a massive unit, or I  can break them up into smaller units. I definitely like having this option. Also I have the restrained slayers (which I promise, I have not  forgotten about) which can also be used to fill out the ranks. I pulled an old Citadel Catalog from the shelf  and began separating them based on their level (ie Trollslayer, Giantslayer, Dragonslayer  and Daemonslayer) and a fifth group of the few I couldn't figure out or that the catalog lists as just "Slayer". 

Primed, with Skeleton Horde on skulls.

These first four models are the ones I couldn't figure out,, so I chose them to launch this paint party.. I started off with Contrast Paints. Appropriately Fyreslayer Flesh was painted into their flesh. Their hair was coated in Magmadroth Flame and Snakebite Leather used on their boots (except for the guy who was barefoot that is). 

Contrast paints started.

Then Black Templar was painted onto the weapons. I used Snakebite Leather on their boots and Warp Lightning (a deep green) was used on their pants. I had to apply two coats to get the coverage I wanted with the greens and flesh. 

Contrast Paint stage complete.

After some touch-ups (because I can get a bit sloppy with Contrast Paints) it was time for the traditional acrylics. 


I used Cadian Fleshtone in a very conservative layer onto of the Fyreslayer Flesh. An even more conservative highlight of Kislev Flesh was added on top of that. Firedragon Bright was carefully added as a highlight on the hair. 

Close-up at this step.



After those touches were added, I finished up the weapons using Leadbelcher and Stormhost Silver.


. I then, as best I could, added straight white stripes onto their pants.  This turned out as well as I had hoped considering how small the surface area was that I had to work with, and how wrinkled the fabric of their pants happens to be. 


I used a blue .05 Micron to draw some simple tattoos onto these guys. Most of them have them on their arms in form of lines, faux-celtic knots, or wavy lines. One guy has a heart with "Mom" above it. And another one has "LIV" and "DIE" on either hand. The guy below has a spiral on his back. 

Spiral tat.

Simple designs they are, but it does give each guy an additional sprinkle of character. So in my "head canon" (since I have been fruitless in determining what the actual canon is) I'm feeling that the more accomplished the Slayer, the more tats he'll have. So my Daemonslayers will likely look like crazy half-smurfs by the time I get to them. The Trollslayers are next, and I will advance their tattoos up to thicker patterns close to the examples I found in the tutorial from the 2004-05 Edition Games Workshop US Catalog. 







Wednesday, May 20, 2026

Chaos, Confussion and Calamity (Battle Report)

 


We all got together at the local gaming location to a ga.me of the Old World. "We" being myself, The Bob and Rob. (The host of long lost Murl' Workshop blog from aeons ago).  Rob had just finished updating his goblin horde to 25mm bases and was eager to finally play the game. He wanted to have 2000 points of Goblins vs. 1000 points each of a combined force of whatever Bob and I decided. We went back and forth before finally deciding on Chaos. 

I have been tinkering away on Tzeentch Daemons since the Holidays and finally had enough  basecoated to make this happen. I figured this would be a good shake-down game to try them out.

===
Tzeentch Horror Show [999 pts]
Warhammer: The Old World, Daemons of Chaos, Renegade, Open War
===
++ Characters [295 pts] ++

Daemonic Herald of Tzeentch (Moon Head)[205 pts] 
- Hand weapon
- Flames of Tzeentch
- Level 3 Wizard
- General
- Disc of Tzeentch
- Daemonic Robes
- Daemonology (Rolled up spells: Daemonic Vigor, The Summoning and Daemonic Familiar)

Daemonic Herald of Tzeentch (Bird Head) [90 pts] 
- Hand weapon
- Flames of Tzeentch
- Wizard [Level 1 Wizard]
- On foot
- Daemonology (Daemonic Vigor)

++ Core Units [445 pts] ++

10 Pink Horrors of Tzeentch [183 pts] 
- Hand weapon
- Flames of Tzeentch
- Iridescent Horror (champion)
- Standard bearer [Banner of Change]
- Musician
- Scintillating Sorcery generated spell: Miasmic Mirage

10 Blue Horrors of Tzeentch [90 pts] 
- Hand weapons
- Flames of Tzeentch

10 Blue Horrors of Tzeentch [96 pts] 
- Hand weapons
- Flames of Tzeentch
- Ectoplasmic Horror (champion)

2 Brimstone Horrors of Tzeentch [76 pts] 
- Hand weapons

++ Special Units [259 pts] ++

3 Screamers of Tzeentch [132 pts] 
- Lamprey's bite

3 Flamers of Tzeentch [127 pts] 
- Hand weapons
- Warpflame
- Pyroclaster (champion)
---
Created with "Old World Builder"
[https://old-world-builder.com]




 Bob has also been slapping paint onto his chaos force (the No Longer Gray Revears) and he was keen to let them out for some bloodletting. 

===
Warriors of Chaos [991 pts]
Warhammer: The Old World, Warriors of Chaos, Open War
===

++ Characters [267 pts] ++

Chaos Lord (The Silver Jarl. Although he's no longer silver) [267 pts] 
- Hand weapon
- Full plate armour
- Shield
- Mark of Chaos [Mark of Chaos Undivided]
- General
- On foot
- Crown of Everlasting Conquest
- Giant Blade

++ Core Units [403 pts] ++

10 Chaos Warriors [158 pts] 
- Hand weapons
- Heavy armour
- Shields
- Mark of Chaos [Mark of Chaos Undivided]
- Champion
- Standard bearer
- Musician

10 Chaos Warriors [158 pts] 
- Hand weapons
- Heavy armour
- Shields
- Mark of Chaos [Mark of Chaos Undivided]
- Champion
- Standard bearer
- Musician

10 Chaos Marauders [87 pts] 
- Hand weapons
- Light armour
- Shields
- Chaotic Cult [None]
- Formation [Close Order]
- Marauder Headman (champion)
- Standard bearer
- Musician

++ Special Units [321 pts] ++

5 Chosen Chaos Knights [211 pts] 
- Lances
- Shields
- Heavy armour
- Barding
- Mark of Chaos [Mark of Chaos Undivided]
- Champion
- Standard bearer
- Musician

Chaos Chariot [110 pts] 
- Hand weapons
- Halberds
- Mark of Chaos Undivided

---
Created with "Old World Builder"

[https://old-world-builder.com]

Chaos Warriors Deployment 

Darmons of Tzeentxh deployment.
===
Orc & Goblin Tribes [1988 pts]
Warhammer: The Old World, Orc & Goblin Tribes, Open War
===

++ Characters [736 pts] ++

Night Goblin Warboss [151 pts] 
- Hand weapon
- Additional hand weapon
- Light armour
- General
- On foot
- Duellist's Blades
- Potion of Strength
- Fungus Wine

Night Goblin Bigboss [105 pts] 
- Hand weapon
- Battle Standard Bearer [The Big Red Raggedy Flag]
- On foot

Night Goblin Oddnob [230 pts] 
- Hand weapon
- Wizard [Level 4 Wizard]
- On foot
- Idol of Mork
- 2x Dispel Scroll
- Waaagh! Magic

Night Goblin Oddgit [125 pts] 
- Hand weapon
- Wizard [Level 2 Wizard]
- On foot
- Power Scroll
- Dispel Scroll
- Waaagh! Magic

Night Goblin Oddgit [125 pts] 
- Hand weapon
- Wizard [Level 2 Wizard]
- On foot
- Dispel Scroll
- Power Scroll
- Waaagh! Magic

++ Core Units [1252 pts] ++

28 Night Goblin Mob [224 pts] 
- Hand weapons
- Thrusting spears
- Shields
- Netters
- Boss (champion)
- Standard bearer
- Musician
- 3x Fanatics [Fanatic ball & chain]

29 Night Goblin Mob [228 pts] 
- Hand weapons
- Thrusting spears
- Shields
- Netters
- Boss (champion)
- Standard bearer
- Musician
- 3x Fanatics [Fanatic ball & chain]

29 Night Goblin Mob [228 pts] 
- Hand weapons
- Thrusting spears
- Shields
- Netters
- Boss (champion)
- Standard bearer
- Musician
- 3x Fanatics [Fanatic ball & chain]

23 Night Goblin Mob [204 pts] 
- Hand weapons
- Shortbows
- Netters
- Boss (champion)
- Standard bearer
- Musician
- 3x Fanatics [Fanatic ball & chain]

13 Night Goblin Squig Herd [166 pts] 
- 12x Squig Herder

10 Goblin Spider Rider Mob [202 pts] 
- Hand weapons
- Shields
- Cavalry spears
- Shortbows
- Light armour
- Boss (champion)
- Standard bearer [Da Spider Banner]
- Musician

---
Created with "Old World Builder"

[https://old-world-builder.com]


Gobo deployment.

So this was a bigger game than we usually play and with all the craziness happening I just failed to take good notes. As a result this report is actually more of a summary. A "highlight reel" in a sense. 

Turn 1

The forces of Chaos surge forward, Moon Head was able to put Daemonic Vigor onto the Chaos Knights which would help them soon. 

Chaos surging forwards

One of the Night Goblin spellcasters was able to smash the Chaos Knights with a Foot of Gork spell. This was followed by three Goblin Fanatics spinning their way. After all of that, only two knights were left alive but they did not panic. 

Left flank movements. 

Turn 2

The Screamers declared a charge and one of them was wounded on the way in. Much to my disappointment they failed to deal the damage I thought they would and were wiped out by the Spider Riders!

Well, it felt like a good idea...

The Squig Hoppers and the Chaos Warriors had a major fight in the woods, with the Warriors coming out of the woods victorious. 

Hoppers vs. Warriors. 

Turn 3

The Chaos Knights and  the Chaos Chariot are charged by a massive brick of Goblins. 

Engaged!

It didn't go as planned for the Goblins who lost and Fell Back In Good Order only to be caught by their pursuers, thus becoming engaged once again. 

Re-engaged!

 The Blue Horrors get charged by the Squigherders and five of them are burnt up with Stand and Shoot. The Blue Horrors win the combat which causes the whole herd to basically explode doing some damage to all the units within 9"! Although this "explosion" didn't wipe out any other units it did put some hurt on most of them.  

BTW, who needs cards when we have tons of free Post-its?

As expected, the now "counting as charging" Knights and Chariot wiped out the large Goblin unit that they were engaged with and now set their sights on the large unit that the Goblin leader was skulking in. 

Turning their attention to their next victims.
Turn 4

Out came the Fanatics. Most of whom tore into smaller unit of Chaos Warriors on foot, completely destroying the whole unit! 


The Brimstone Horrors charge the Spider Riders, taking a wound on the way in from Stand & Shoot. I had hoped to just tie up the Spider Riders, but to my complete surprise they broke them and ran them down! 

Brimstone Horrors proving their worth.

The next two pics tell a visual narrative of what happens when a pair of Fanatics pass through a unit of Blue Horrors:

Before the saves...

After the Saves.

Turn 5

With a lot units still in the game and getting entangled in melee, the most notable thing that happened was that a block of Goblins charged in and finished off the Blue horrors, who had been ripped apart earlier by the Fanatics. As you can see from the pic below, the Blue Horrors made their saves, it was the Combat Resolution and the resulting Daemonic Instability that kicked them back into the Realm of Chaos.

"Make four 5+ Ward Saves!"  :Ha! made them!" "Ok, let's add up the CR..." 


it was getting late and we decided to call it here. It was a grueling fight, but once the numbers were crunched, this is how it turned out: 

Chaos:  767
Night goblins: 403

Not a bad show for Rob's first game of TOW and with another round or two he could have easily closed the gape. To quote Rob when it was all over: "I can play more games of this!" 

And we will!


Friday, May 15, 2026

Miner's Report! (Part 2)

I keep doing this: I set up a new 'series' or 'thread' as a Part 1 post only to  have Part 2 never materialize or show up extremely late. This is one of the later examples but this one isn't nearly as late as some other examples we could find on this blog. But, hey, at least I get back around to these things eventually. And that's what we have here today, an update on my Dwarf Miners. 

Command section.


Back in Part 1 I had made the statement that I was probably going to paint over all of these guys, but I had a change of heart when my young daughter said how much she loved the dwarfs with the pink beards. So I opted to keep the beards as they were: metallic pink. I think they turned out OK, but my daughter thinks they're the best thing ever so, who am I to challenge a 4 year old girl's innocent perspective?

The full line of eight.


With those guys as finished as I felt I was going to get them, I turned my attention to the two metal guys that I was going to use as filler to get the unit up to a ten man dwarf squad. But they look radically different. They project a completely more hardened vibe. And they look better. So, after I finished these two chaps I decided that I am going to track down more of these metal dwarfs to make a whole new unit out of them. Gee, I think the whole "dwarf miners" theme is starting to dominate my dwarf army. 

Two metal guys (cue bad-ass guitar solo).

Ok, I got to ask: does anyone know if someone out there has ever painted any dwarfs (dwarves if non-GW) in Disney's Snow White color scheme? Not that I want to do it, I'm just curious...




Sunday, May 10, 2026

Knightly Order of the Blazing Sun (Part 2)

 Tally-Ho!


The Knight of the Blazing Sun charge forth! As I stated at the end of Part 1, I was unsure if I could motivate myself to finish up the unit. Well, having two weeks off for medical reasons, I was able to find that motivation. 


Following the steps laid out in Part 1, the process was pretty simple. In fact I painted the unit's remaining four miniatures, including the leader, in a single afternoon. 


All-in-all, I am quite pleased with them, despite how simple they are. They'll look good on the tabletop, even though two of them have bent lances (hey, it happens! No judgment here).   Ending them back has been futile so  decided to just leave them alone.

Well that's unit one done, but I have at least two more units to go! Keep a look out for Part 3. 

Wednesday, May 06, 2026

Knightly Order of the Blazing Sun (Part 1)

 Recently I got a bunch of Battlemasters Empire Knights and Halberdiers for a pretty good price. I have the Battlemasters game but there is no way I was going to cannibalize it.  I really hadn't put any thought into doing an Empire of Man Knightly Order Army of Infamy but when I saw this offering on eBay I was totally inspired. Sure, the Battlemasters miniatures are now over 30 years old and showing their age, but painted well and massed up for battle, I think they'll work just fine. 

Assessment of the loot.

To test this out, I needed to model up the first squad. So I picked the guys on yellow horses and affixed them to the newer sized bases. And so far, they look fine. I had to clip off the old slotta bar from the horse hooves and super glue them straight on. It was more of a process than I want to describe but the in the end I think this should work out. 

Based.

After flocking the bases with some grit, I took them out and sprayed them with primer. 

Primed

I picked out a random guy to try out first.

Sir Rando the Chosen.

Then I painted the barding on the horse black. Abaddon Black specifically. The rider was painted using Black Templar Contrast Paint. I then dry brushed Auric Armour over this which produced a very satisfying result.. The horse was painted using Gore Grunter Fur Contrast Paint. 

Basecoated plus.

But this gold was a bit too bright compared to the examples I have seen from GW. So I I gave the armor a wash of Carroburg Crimson.

Auric Armour layer

A subtle layer of Auric Armour was applied as a highlight. I am very pleased with this look so far, and with how easy it is to do.

 Carroburg Crimson layer

The feather topper on his helm was painted using Bad Moon Contrast Paint which was glazed with Bloodletter a d finished off with a modest drybrushing of Averland Sunset

Emblem base paint.

I freehand painted the sun symbols on the shield and barding using Corax White

Badmoon yellow.

I then carefully went over these symbols using Bad Moon Contrast Paint. 

Touch-up time.

I did  touch-ups using Abaddon Black. I got to confess, this was way harder than I assumed it would be. The current Empire Knights kit comes with decals for the Blazing Sun but for what it goes for on the secondary market it.. .forget it. 

Finished model.

Sans flocking, this model is done. And I am fairly pleased with it. Now to motivate myself to do the rest of them!