Showing posts with label Kharn the Betrayer. Show all posts
Showing posts with label Kharn the Betrayer. Show all posts

Monday, March 27, 2023

KHARN!!! (Feeling Khorney Part 12)

 

Now with more skulls!


Recently I took the time to access the state of my Worldeaters force and the most glaring thing to me was that Kharn's base, still on his original 25mm one, was way too small. He was always too big for that base, with his feet spreading over the edges of it. The current plastic kit comes on a 40mm one.  It was simple enough to expand up to this, I just glued him onto 40mm base.

Kharn's dinky base.

Normally I would green stuff out the edges and try to smooth it out, but I decided to just clutter it up instead. I gathered an assortment of appropriate bric-a-brac: skulls, a space marine helm, a knife, bits of sprue (to look like bricks), a few small rocks and some more skulls. Can't have enough skulls on a Khorne character right?

Debris for the debris god.

As expensive as GW plastic is, I try repurpose all my scraps.

Once I was satisfied with my hint of a debris field, I added some grit. Sometime later when all the glue was dried I started the process of painting it. The usual dirt recipe for the grit, a series of greys for the rocks, Skeleton Horde Contrast Paint for the skulls and Macragge Blue for the marine bits. 

I didn't purposely have the skulls on the right-side looking in the same direction. Really.

I highlighted all these bits with usual methods before finally topping it all off with some grass tufts.  Happy with this, I declare this little upgrade project a success.

Kharn likes his new base, kharn likes skulls!

The Tactical arrow on the busted marine shoulder pad was hand painted.  I just didn't feel like wasting a decal on this considering how obscured the icon is. 


And that's it. I hope to get my Worldeaters onto a table top soon, and hopefully Kharn will be accompanying them. 


Friday, June 17, 2016

"Those bloody Lions!"


A duel to the death.

Battle was engaged at our favorite local game store, Hobbytown USA in Johnson City. It was between my Chaos army led by Kharn, and Kushail's Lions of Harlech. You can read the short story he wrote leading up to it here.  First thing we did was set up a sweet board to play on, since we were the only ones there we had the pick of whatever scenery we wanted, so we decided to create a ruined cityscape to battle over before making any roll-offs.

A warzone to die for.
After we dug out our armies and reviewed our lists with each other, we rolled off and I won the roll to see who would set-up first. The mission was Big Guns Never Tire.
               
My 1998pt army.

My army was led by Kharn the Betrayer, and my other HQ was a Daemon Prince. My Troops choices were a 10 man squad of Black Legionaries, a 5 man squad of World Eaters, and 12 man unit of Khorne Berserkers. Elites choices were a 5 man squad of Chaos Terminators and a Hellbrute. I took a unit of Chaos Bikers as my FA option. And the Heavy Support was my Land Raider and a Vindicator. Everything but the vehicles had the mark of Khorne.

Right side of my force.t

After this I rolled up my mutations, the result of this rolling should have given me some insight on how wonky my dice were going to behave in this game. Just a bunch of weird stuff it seems. Anyway, with non psykers to contend with, I set-up first.

Chao set up.
Setting up first actually put me a at disadvantage, although I didn't recognize this at the time. The disadvantage being that my set-up was essentially two-pronged with hopes of surging forward and snatching up these objective counters as fast as possible. Kushail's force was considerably larger than mine and thus more flexible in a tactical sense. My units would have to be selective with it's targets while his could choose their targets for the most part. Had he set-up first I think I would have tightened my deployment into a more focused spearhead as I would have been able to see more properly what I was up against.

I must have been overly confident because I didn't take a pic of the Lion's deployment. Here is that army set out prior to deployment though.

A pride gathers.
For more details on the army selection and set-up part of this game, as well as a bit of fluff, check out Kushail's post.

CHAOS TURN ONE

The Lions scouts were started out on an objective deep in a wooded area but getting to them was going to be tough. Furthermore the Mysterious Objective turned out to be the one that allows them to reroll '1's'. I moved my bikes around the wood to try to get closer to the unit of scouts. After a lame shooting phase, I made the mistake of not attempting a charge with my bikers. It's possible that this decision alone could have cost me this flank. It definitely came back to haunt me!
Land Raider kills the Thunderfire Cannon!

Although I failed to get 1st Blood due to the Tech Marine surviving the attack, my Landraider did destroy the Thunderfire Cannon with an impressive las cannon shot. The Tech Marine would have a soulblaze counter on him from this attack for most of the game. My Vindicator fired a shot on a Devestator squad that could have potentially snuffed the whole unit however it scattered so wide that it caught another unit on a hill killing 2 of them and killing another with Soulblaze by Turn's end. My Hellbrute had nothing to shoot at so he ran and reached the objective, revealing it to be a Skyfire Nexus, something that would be handy to have when the flyers appear.

MARINES TURN ONE

The Lions of Harlech immediately retaliate by neatly plopping a pair of Drop Pods right between my 2 tanks. Even worse, they each had an Ironclad Dreadnought leap out and unleash hell on my tanks! Although this attack failed to kill these tanks the attack did result in a loss of HP on both and the inability to fire with both next turn. The LR would be unable to move and as a consequence would be a total sitting duck!

Precision-guided Drop Pods! 

The Hellbrute was eliminated by the streams of missiles that slammed into it, giving the Lions the 1st Blood VP.

Hellbrute, blasted back to hell by the Dev. Squad!

Beyond the woods lousy with scouts, there were at least 2 more Tac Squads and an entrenched Dev Squad, all of whom poured on the firepower to my bikers greatly reducing their number.

Shooting up the bikers! 
A excellently executed and far more effective 1st turn turn for the Lions.

CHAOS  TURN 2

The Chaos Gods laugh as they denied me any of my Deep Strikers from showing up this turn! Drats.

I confess, the Alpha Strike by the Lions Drop Pods confounded my strategy all to hell and was a bit demoralizing.  Both my vehicles were sitting ducks for those Ironclads and I searched desperately for a way to overcome them. I had a bold idea, and it looked like it just might work...

The charge of Kharn. 
I moved up the Khorne Berserkers in an effort to get close enough to charge, and even though a Berserker was dispatched via overwatch, the unit made the charge. Astonishingly, needing only a 6 to glance the Ironclad using Gorechilde, Kharn only managed to remove 2 HPs from the thing. It was the Berserker Aspiring Champion that felled the Ironclad with a well place Meltabomb!

The 1st Ironclad is destroyed.

MARINE TURN 2

The other Drop Pod arrived securing an opjective and disgorging a squad of Sternguard. Compare the pic above to the pic below to see what their massed firepower did to the Berserker unit!


The bikers on the left flank were eliminated by an Assault Squad that leapt forth with furious intent to destroy the Traitor Bikers and were very successful.

The end of Turn 2

CHAOS TURN 3

Arriving from Reserves my Chaos Terminators materialized with the intention of trying to decapitate the Lion's lesdership. They landed in the back field of their deployment zone and killed a number of the Captain's retinue, but not enough to achieve their objective. Also arriving from Reserves was my Daemon Prince whom I placed in the ruins near the only uncontested objective.

Now able to move, and somehow still functioning, the Land Raider surged forward to Tank Shock the Sternguard.  This only resulted in displacing them away from the objective, but that was fine, as I was able to unload my full 10-man Black Legion unit who whittled away a few Sternguard with their attacks.

Attacking the Sternguard.

Meanwhile on the otherside of the field my 5 man Marine Squad entered the woods in persuit of the scouts, whom they would entangle with in both assault and shooting right up unto the end of the game's last round.
Playmates meeting for the 1st time. 

Assault phase, and Kharn with his manical posse attacked the remaining Ironclad. Hitting all 7 times, again needing to roll a 6 to glance on 2d6, the dice-gods laughed upon Kharn and he only managed to penetrate it once removing one of it's Dreadnought Close Combat Weapons.

The return attacked killed the rest of the Berserkers including Kharn. This left both Kushial and I wondering how Kharn had lived 10k years without Eternal Warrior, but this Chaos Codex is full of baffling mysteries like this...

My right flank, end of Chaos Turn 3

MARINE TURN 3

The Stormtalon Gunship arrived and shoots down the Daemon Prince, scoring only one wound on him though.

"Who has air superiority?"

Meanwhile the scouts and the Khorne Marines continue their dance of death...

The fight for the Left Flank objectives.

Meanwhile, having abandoned his companions to their inevitable fate at the hands of the Black Legion Terminators, Capt. Glyndwr of the Lions of Harlech dove into the melee on the center of the table in an effort to save his Sternguard companions. After a few combat rounds his effort would prove to be in vain...  at the end of Chaos Turn 4!

"Slicing and dicing l!"

The Chaos Terminators would lose a few of their number to shooting but in the assault phase they would prove to be stout, defeating their aggressors. However the Assault Marine's resolve was true and with a roll of double-1's held firm in the fight!

TURN 4

Running low on models to move, the game is starting pick up. My landraider, having survived more shooting attacks from the Ironclad, made an effort to move away from it. Meanwhile my Daemon Prince landed to try to eliminate the nearby squad that was moving toward the unclaimed objective.

The fight in the middle began to wind down as the Black Legion had killed all of the Sternguard leaving just the Captain left to contend with the Black Legion traitors who would eventually fall to his blade.

The Chaos Terminators defeated the Assault Marines and consolidated towards the Captain's original squad.

TURN 5.

The best thing that happened on my turn was the surviving Terminators killed another marine squad with a combination of shooting and melee, forcing them to break from combat and route off of the board!  However attrition was beginning to take it's toll and I knew that I need to secure some objectives if I were to have any hope of pulling out a win. After winning anothor combat against  the squad of marines,  the Daemon Prince consolidated on the last unclaimed objective. Which was revealed to be  the one that's a booby-trap. Just my luck.

The Lions go and the only thing they accomplish is that the Captain finally eliminated the last of the Black Legion, and he too consolidates onto an objective.

We did a quick tally of VPs: The score is now 10 to 7 (Lions having 2 Objectives, I Heavy Killed, Warlord, Linebreaker, and First Blood to Chaos with 2 Objectives and Linebreaker).  This is a satisfying loss, and I could live with these results. I roll the die and it turns out we're playing a 6th Turn.

The status quo at the ebd of Turn 5

CHAOS TURN 6

With so little options, I think that I should  do my best to try to hold on to these objectives. But then I realize that a win simply won't happen, I figured I might as well just have some fun and go after a tasty target: his Warlord! So the Daemon Prince flys over the ruins that seperates them and charges the Captain. I hit wound him 4 times, and makes 3 of the Iron Halo saves but it's the final cut that manages to kill him due to the attack's Str being double his Toughness.

An epic duel

The rest of my turn proved to be futile, with the Land Raider again failing to penetrate the last Iron Clad. -That bastard has proven to be quite the survivor!

MARINE TURN 6

Killing the Captain sparked a fire of vengeance in the surviving Lions of Harlech who focused of eliminating the remainder of my army.

The Lions killed the remaining Chaos  Terminator with a krak missile. The lone Chaos Marine on the Objective in the woods was blasted away. The Ironclad finally rolled high on the 2D6 for armor penetration with the melta-gun causing the Landraider to explode dramatically.  And to avenge his Captain, the Storm Talon turned for a shot on the Daemon Prince and scored 3 wounds, which I failed to save all of, killing off the Daemon Prince.

Drats: Tabled!
Visualize the Storm Talon 's missiles streaking towards the Daemon Prince below.

The final score was 14 Points to 1 (3 Objectives, 2 Heavies Killed, First Blood, Warlord, and Linebreaker for the Lions and Warlord for Chaos). Funny what a difference a single turn can make!

The Lions claim the field, Chaos has been purged!
Looking back on this game my single biggest mistake was not maximizing the Chaos Bikers potential in the first turn. I wish I had figured out how to keep the Vindicator alive for a few more rounds as I was counting on it to thin out the loyalist horde before me. And the Land Raider's maddening tango with the Ironclad could have been better handled but I am not sure how. In the end Kushial's tactics were solid and executed almost flawlessly, whereas my attempts to counter them were often confounded by my dice! The situation with Kharn clearly illustrates that.

In the end we both had fun and we look forward to playing against each other again.

 For another perspective on this battle and some additional photos Click here.

"BLOODY LIONS! I'LL GET YOU NEXT TIME!!!"






Monday, May 04, 2015

KHARN!!! (Feeling Khorney Part 5)

Hello again!
Since the last time I was feeling Khorney I have made quite a bit of progress on my Chaos Space Marines. In particular, I finished painting Kharn the Betrayer!

"Now I am whole!!!"
Note that I used a very simple technique on his protruding arm-vein: all I did was thin down a blue color with water and lightly applied it so that it worked in a transparent fashion over the flesh tone. I am pleased with how it turned out.
From the rear.
From the side
From the other side.
 The last thing I will do is flock his base which I will do along with the rest of the Berskers.

Progress on his friend, the standard bearer was sort of happening as well, but not too much...

Blood Red added.
...as I was distracted by this project:


That's the parts to a WH40K 2nd ed Juggernaught. After the game with Bryan's daemonkin I was really eager to get my own Warlord on Juggernaught built and battle-ready.

Note that I am trying out a different red color for the Jugger so that the rider will contrast a bit with it.  This next pic was taken as I was experimenting with a few new washes to see what I liked best.


And of course, here is my progress on the rider, who is painted in the same colors as the rest of my Khorne loonies.

Red for the red god

That's if for now, until next time!



Tuesday, April 21, 2015

A battle Khorne cannot lose

Hello again, This past Friday night, my World Eaters led by Kharn, faced off against Bryan's Khorne Daemonkin. It was, I'm shameless to say, a bloody good time! And either way, Khorne was going to win!

This was also the first time that I played a 7th edition game using the Tactical Objectives Cards. I was reluctant to use them after hearing others bitch about them after the release of 7th Edition last summer, however I have always wanted to try them out. Bryan was keen to use them, and he's the perfect player to try them with, so I agreed.

We set up down the length of the table, we each had about 1850 in points. After selecting my Chaos Gifts we were ready to get on with the bloodletting.
.
Daemonkin set up.

Kharn and Friends set up.
 The first round was little more than a surge action for us both, as we traded ammo with one another and each of us picked up a few easy VPs from the Objective Cards.

Turn One. Surge forward...
 Turn two is when it all hits the fan. One of Bryan's Maulerfiends moves in closer to get ready to attack the Land Raider containing Kharn, a Chaos Lord in Terminator Armor, and a unit of Chaos Space Marines.


Meanwhile his Juggernaut riding Warlord along with his Khorne bikers, rounds the corner to prepare to engage my bikers...

His other Maulerfiend attacks my Khorne Berserkers. Amazingly my Berserkers survive this assault and even manage to knock a HP off of it.


The Khorne Daemonkin Warlord utterly defeats my bikers, who run, and are run down in a very brutal way. Khorne is seriously pleased.

"Purple? Oh hell no, you gotta go!"

The Landraider is smashed open like a watermelon, revealing Kharn and his retinue.

On the next turn I redirect the Death Guard, primarily to take advantage of an Objective Card, but also to see if my melta gun could hurt the Maulerfiend, It didn't.

Looking at the state of things: the Bloodbrute was dead already, the bikers were crushed, my Vindicator was missing a Hull Point or two, and my Berserkers seemed helplessly locked in combat with another Maulerfiend. it did not look well for Kharn and Friends, and even Warfrog, who was watching this match keenly, thought I was pretty much toast.


But I never give up a game! No matter how bad things seem to be going! Fight to the last man, dammit! So, in a surge of aggression, Kharn slays the Maulerfiend, the Chaos Terminator Lord slays the Possessed, and the Khorne Berserkers slay the other Maulerfiend!. My Plague Marines (they're friends of Kharn too, no really!) were tying up the Daemonkin Warlord and Brian's Berserker unit.


Seeking more blood, Kharn would rush the Plague Marine's aid in the next round (see, told ya they were friends!) where the tide would turn. The Daemonkin Berserkers were defeated. However, and quite amusingly, Kharn and the Daemonkin Warlord would kill each other in a challenge! Probably didn't help much that Kharn plasmacided a wound off of himself earlier on, but hey, such is life in 40K.

"Blood for the Blood--OMG, you worship Khorne too? How totally cool!"
 Now the Daemonkin were starting to feel the pain of attrition, as their numbers began to dramatically become reduced. My berserkers attacked the bunker wiping out the Chaos Marines that were holding it, however they lost their Aspiring Champion in the process. (Sometimes, you just challenge the wrong cat).

They proceeded to attacked the Forgefiend that had been trying to blast apart my Vindicator for the whole game. The Daemonkin Hellbrute would join in, and for the final few Assault phases of the game, all three units would take turns playing paddycake with one another.


My surviving Plague Marines would finish off the last of the Daemonkin Chaos Cultists, which helped greatly as they were holding an objective that earned me some additional VPs

The end.
 The game ended with Bryan managing to get a lone Rhino over into my Deployment Zone, and with only the Forgefiend and Hellbrute locked in combat, this was all he had left. We tallied the VPs, and I managed to earn 9vps to his 7vps. all-in-all, am impressive game, and good game, as one could not tell which way it was going to go halfway into it.

I really like the Tactical Objective cards, I think they made the game quite a bit more fun and added more to the game than I otherwise would have thought. I was afraid they might be silly and distracting and I was pleased to be proven wrong on that account.

Playing Bryan has really inspired me to do more work on my Chaos units. Especially the Warlord on the Juggernaut. That guy was a bad-ass! And also to work more on my bikes. As you can see, they look rough, and with such a large profile they really look tacky in their current condition.

Thanks again Bryan!