Showing posts with label Screech. Show all posts
Showing posts with label Screech. Show all posts

Sunday, January 19, 2014

Screech's Last-minute 40K Extravaganza!

Silly Lion, the Murder Sword is a Chaos artifact! 
Today was Screech's Last Minute-40K Extravaganza! This event is Screech's last gaming weekend until he returns from Basic Training. Yup, Screech is going to go get his own real-life "Imperial Guardsman Uplifting Primer", standard uniform, a love of mess-hall food, shoe polish kit, and basically live through the fun parts of the old Sgt Benjamin TV show. :)

We started many hours earlier than usual (sorry indoor RC people) at the local Hobbytown, and waged war. I didn't battle Screech but I did get to watch some of his two games, which I'll talk about at the end of this post.

Instead I finally had the privilege to play against Kushial's Lions of Harlech Space Marine Chapter. The last time we hit the table together was as allies with my Space Wolves, but on this day they would be foes of my Ultramarines as they Crusaded against each other over a bunch of Mysterious Objectives!

The Ultramarines army, pre-deployment

The Lions of Harlech, pre-deployment. 
 Kushial uses the Imperial Fist Combat Tactics, as I guess the Lions are an Imperial Fist successor Chapter according to his home-brewed background (which, if this is written somewhere I would like to read it and link up for share with anyone reading this blog).
Ultramarine deployment
TURN ONE
The Ultramarines deploy first, taking advantage of any cover I could just in case the Lions stole the initiative . In particular I claimed the dilapidated bastion in the center of my Deployement Zone by placing a Devestator Squad on top of it.
The Lions of Harlech deployment
The Lions did like-wise, not anticipating stealing the initiative. They were wise to do so, as the Ultramarines would indeed go first!
1st turn maneuvers 
 The 1st turn was largely uneventful, I managed to kill a singe marine with a lucky hit and put a glancing hit on the Harlech Predator. This would begin an annoying series of events where I would hit with every heavy weapon I had but only roll a 1 for both damage and armor penetration! This strange luck will last much of the game! On the Lions first turn he didn't fair much better but he did get a glancing hit on both my Whirlwind and Venerable Dreadnought with his two Attack Bikes!  Also he a Drop Pod descend and unload an angry Iron Clad Dreadnought which made a path straight to the dilapidated bastion!

TURN 2
The Tac Marines attempt to stop the Iron Clad!
 I declared the Tactical Doctrine for this round. Yes, those Combat Doctrines tokens I made sure proved to be a good idea! I managed to go the whole game without forgetting them! This squad was able to take two Hull Points off of the Iron Clad Dreadnought thanks in part to this doctrine. Also in the enemy deployment zone I unloaded the Sternguard who unleashed a fury of Hellfire blasts intothe Lion Tactical squad killing about a quarter of them. My other tactical squad claimed a bunker which would allow them to also secure an objective. My Venerable Dreadnought would jump out to stare-down the enemy Attack Bike, putting a wound on it but failing to charge it!

The field after the end of Ultramarine Turn 2
 Kushials 2nd turn was more fruitful as well, as his dread pulverized the bastion, killing all but one of the devastators on top of it!

"Whoa! Dude, where's my bastion?" 
 You'll also note in the background that the Sternquard are no longer in front of the Ultramarine Land Raider, they took enough losses to force a route test which they failed, causing them to run behind the Land Raider!

One of the Attack Bikes would attempt to gun for the Venerable Dreadnought's rear armor, only to fail to hit it! Meanwhile the Landraider would come storming at the Dread with guns blazing!
"We have you now!....ok. maybe not..."
TURN 3

I started off by declaring the Assault Doctrine.

Next, I decide to do something nuts, mainly because I just wanted to see it happen and shooting the damned thing just wasn't killing it, so I attempted to ram the Predator, full steam ahead a full 12"! And, as is typically the case, even with an effective Strength 8 hit, I rolled a pen roll of 12, missing the front armor by a point! Still, it looked cool and it was fun forcing his warlord (who detached from the unit) and his tac squad to move out of it's way!
"CLANG!" (waiting for the Arbites to show up to take down the accident report was quite awkward)
My Terminators, along with the Librarian, showed up, managing to take another hull point from the Predator!
For the record, they scattered there!
 The Tactical Combat Squad in the woods killed the other attack bike! By the way, in case you hadn't noticed, this would finally be First Blood for this game!

First blood, and the squad that caused it!
I would declare three assaults this round, the first being the V. Dread against the other Attack Bike, which was a very quick kill, as the dread tore apart the Attack bike with ease!  The other charge was against the Iron Clad dread, which proved to be both fruitless and crazy, as I lost the assault, but the Vet. Sgt, and his remaining charge rolled double "1's" on their route test. Insane courage indeed!
"We will kill you!!!"
My Sternguard would themncharge the Lion's Warlord, only to lose two guys, route, and wait for the Warlord to next charge them!
Notice how his sword hads'nurgle-esque' vibe about it? 
 Which of course he did on Kushials next turn, killing two more Sternguard, however they did manage to finally get a shot through that accursed artificer armor on a snapfire! This time the Sternguard would not run.


Wishing that they had ran away, the two tac marines fighting the Iron Clad are pulled apart like a pork sandwich being eaten by a 2 year old! It was sick!
"Where was I, Oh, yeah, I was going to kill YOU!"
Kushial sent forth his Sternguard from his Land Raider and they cut down most of the Tactical Squad in the woods, but I had two survivors left from that onslaught!

TURN 4

Combat was finally committed! And the death toll was starting to rise! I, for the hope of my lonely Devastator, would declare the Devastator Doctrine!

The Land Raider would finally destroy the Predator in a massive explosion!

Death to the Predator
The Machine Spirit would guide the Heavy Bolters to attack the Devastator Squad in the ruins killing two of them, and my Terminator Squad would move up and finish off the Squad! All-in-all, that was in incredibly successful combination, one that I my dice will rarely ever allow me to pull off!

Death to the Devastators! (and the failed armor saves that caused it!
The Venerable Dread would charge the Lion's Sternguard, killing a bunch, but they refused to route!


 On the Lion's turn, the Lions' Tactical Squad that you can see in the cratered woods, had been taking hits from the Whirlwind for most of the game, and were even pinned on turn three! Now the spot the Terminators and decided to attack them, and they manage to kill one!

Now the Iron Clad is just thirsting for my Devastator's blood, and he charges! I snapfire and hit, only to miss the necessary glancing hit result that would've felled this massive murder-machine!

Yeah, this guy died.
 TURN 5

The Terminators shoot up, charge, and wipe-out the  tactical squad in the woods. Apparently that was only event worth documenting in that round for my turn anyway, although my land raider would re position to get a better line of fire on the tactical squad that was watching Lion's Captain dispatch the rest of my Sternguard.

"Look boss, another fight to join!"
 On Kushial's turn, the Iron Clad moved toward the bunker which housed my remaining Tactical Combat Squad who was holding in objective. The Land Raider was barreling down my my Whirlwind, and picking off the remaining Tactical Squad in the woods, in fact, there just one guy left (the missile launcher trooper!),

Finally on his assault Phase, the Lions took down the Venerable Dread!

"Haha! Look, he's fallen and can't get up!" -Last words of the traitorous Lion's of Harlech Sternguard
 Kushial rolled the dice to see if the game ended. It was VERY close at this point, as attrition was wearing us down on both sides. The dice spoke, and the game would go on!

TURN 6

Finally standing still, the Lander Raider annihilates the Warlord and the Tactical Squad! The Objective is now free!
Imagine lots of red vapor all around that objective marker
 The Librarian and the surviving Terminators would kill off the rest of the Sternguard, consolidating toward the Lion's Land Raider...
"What do you say lads, think we can take out that Land Raider?"

On Kushial's turn, the Iron Clad, in a desperate move to deny me the objective at the bunker, charges it and destroys it, killing everyone inside but the Veteran Sgt! (Just a side note: this is a bunker made from the template found in the Warhammer 40,000 4th edition hardcover)
Iron Clad doing what an Iron Clad was made to do! Destroying buildings! And loving it!!!

The Land Raider finally wrecks the Whirlwind, while the sole survivor of the Tac squad dives and ducks within the cover of the trees! 


And the game ends!
Ultramarines 6vps (First Blood, Warlord, Linebreaker, and Objective)
Lions of Harlech 1vp. (Linebreaker)
My MVP unit: First Blood and the Objective, earning 4 points!
 It was a fun game, like most fun games, it wasn't obvious who was going to win until the final round as it was very close. Kushial and I had very few models left, and he only had three vehicles left (Land Raider, a Drop Pod, and the Iron Clad). Another round, and It's not likely that either of my lone Tac Marines would've survived!

Over on the other tables:

Screech vs. Murl

Screech, proving the internet wrong by winning against Murl's hard-to-beat Nurgle army! It was a fun game to watch the end of.

Nurgle vs. Tryanids
 A big battle broke on the table that Kushial and I played our game on! Indeed, they hardly moved the scenery much! Scott, Skylar, The Bob, and Hiveangel were having a two-on-two battle royale! You can read the battle report here.

Deployment of the big battle!
Blood Angels opening shots!
Some of the new players (sorry i don't recall your names!) had a Dark Angel vs. a Dark Eldar/Eldar force. I believe the Eldar won.
The hunters hunted!

And finally, just as I was leaving, the 2nd turn was starting on a game between Screech's 'Nids and the Tau and Inqusition force of Amy and the Da Masta Cheef, which hopefully he'll discuss on his blog this week.

C'mon! Space Truck'n! 

It was good day at Hobbytown, with a good turn out and a lot of games being played! I hope this was a good send off for you Screech, I know we'll await your return!

I'm curious to know the results of all of the other games, so if the other players could leave those results in the comments, for posterity sake, that would be grand!



Friday, February 22, 2013

"Don't implant me bro!"

Following up from last night's preamble for this battle report, we shall now proceed with the recounting of last night's battle. Screech and I agreed to field 1000pts with the notion that we would have a quick game.

The Genestealer cult strike force, led by a Hive Tyrant (after they ate all the hybrids and brood-boys!).

The invasion force. 
1,000 points got me four ten-man thing units of stealers, two of which had Broodlords leading them and a loaded up Hive Tyrant with wings, Heavy Venom Cannon, Acid Blood, and Regeneration*.

Straken's Veteran Defence force

The Defenders
Actually, I'm sure Screech has a name for them, but I'll be damned if I know it!
What you see is what you get: A Leman Russ Exterminator ( "The Envy of Sven Axegrinder" it might have been called) which had Knight Commander Pask, two veteran squads with chimeras, and a command squad let by Col. Straken. Yup, two special characters. Not cheesy at all. Nope! LOL

Seriously, neither one of us had any idea what the other was bringing, heck not many people know I even have these models! ...well, until now I guess!

So we rolled for the mission, and got Crusade with the horizontal deployment zones. Screech deployed 1st, with me leaving half my army in Reserve along with the Tyrant who would deep strike in.
I don't recall what Screech's Warlord power was, but I think it is what allowed him to redeploy a tank, but mine was Master of Cities...yeah. that's right. The perfect thing to roll to play on THIS table:


The Master of Cities deploys


Imperial Guard deployment
 My psychic powers were interesting: The Hive Tyrant got Iron Arm and Crush. Patriarch (a broodlord, but I will call him that for this report to tell the two broodlords apart easier, and 'cause that's what the model originally was!) Puppet Master and Iron Arm, while the Broodlord got Endurance and Assail.
...calm before the storm...
Turn One
 Turn One.
Night Fight rules are in effect, and with the Master of Cities in effect too, I got some sweet saves, but still lost 4 genestealers from one unit and 1 from the unit in cover. The imperial guard lost nothing by ammo...

Turn 2, the Patriach Broodloard arrives!
Turn Two
Withering away from more Imperial Guard fire the stealers press on, subtly drawing the Imperial Tanks out from their cover. My Patriach Broodloard arrives, and we find ourselves in a weird rules conundrum:
Can a BS0 psyker use a witch fire power? Particulary a Focused Witchfire like Puppet Master? After pouring through the rules, we decided to allow it as the power wasn't a beam or a damaging power. But then we ran into another issue: could this be used on a tank? The FAQs were no help (Huh! -guess this question isn't asked frequently enough!) so we dediced that it would effect a weapon on the Leman Russ, and since I rolled high on the psychic test (over 5 per the focused witchfire rules) we randomized which gun would fire. The heavy bolter on the side failed to hit the tank that was an inch away from it. Amazingly bad shooting! LOL. With all that debate on this, I would choose not to use any more witchfire powers with my broodlords for the remainder of the game an use their other, and actually better, powers to protect their units.

The genestearls charge and blow up a chimera! First Blood goes to the Genestealers!
 The genestealers blew up a chimera in the assault phase exposing the veterans for the next round...

Turn Three.
The Genestealers move up
Those genestealers that blew up the chimera? They got shot to ribbons by the IG army! No surprise there, and the unit on the other side of the table was getting slowly chewed down as well...

My other stealer brood arrives on the same table edge, and take cover against the other building. Meanwhile the Hive Tyrant arrives take s hull point from the chimera and immobilizes. He put on iron arm on (what a sweat power by the way!). The patriarch does the same power but takes a wound from Perils of the Warp (whoops!)






The genestealers charge...through cover...so much for high initiative! LOL
 Turn Four
The entire Imperial Guard unloads on the genestealers in the ruins, who are still feeding and implant and violating those vets they just killed, and lose very few genestealers. My genestealer, a sole survivor of the 1st two units deployed, assaults the vets in a building who promptly slaughter it (genestealers need some sort of assault gernade! LOL)

My Hive Tyrant tries to tear up the Leman Russ Exterminator but doesn't succeed at doing much to it. The command section got out their tank last turn and shot at the onward moving genestealers, taking a few out. Things get hilarious when those genestealers charge the command section and the overwatch shooting and flamer counter attack reduces the Stealer unit down to 2 models. They charge and roll....a two. LOL. Failed charge!


Turn Five
Unseen in these pics, the other veteran squad is shooting at the other Genestealer unit slowly creeping up at them, however, endurance and Master of Cities is helping them stay alive! Meanwhile the Command section shoots up the hive tyrant leaving it with one wound. In turn, the hive tyrant blasts away with his Heavy Venom cannon and wipes out Straken and some guard, but at the last second we remember "Look out Sir" and another troop takes the hit!

Realizing that we're in risk of the game ending, I had moved the Patriarch and the lone stealer over to the objective, and I have the Hive Tyrant charge the command squad. Only to have the Hive Tyrant take an overwatch plasma pistol shot to the maw and it DIES!!!* LOL! It was a heroic and epic show by Straken and we both loved the over-the-top heroics of it all!


"You seize the objective while I seize the dayyyARGGH!!!"
 Good call on my part to move those two models to the objective, as sure enough, the game randomly ended!
Game Over man!

Genestealers: 5vp (1 objective, 1st blood, linebreaker)
Imperial Guard: 1vp (warlord).

An amazingly fun game. So totally different from any army I usually play.

I learned, by just playing with these two unit types, why this army is so challenging to play in this edition, as certain things have nerfed it bad!
  • Fleet. That change, combined with the rules that you can't assault if you run, was a total WTF moment for me, as I had no idea about that rule.  
  • Infiltrators not able to assault on the round they appear. I've known about this of course, but playing with Tyranids you really get to know this rule!
I still had fun, especially having no clue what I was facing. The night fight rule at the start of the game helped a lot, and this had to be the first game I've played in which a Warlord power had such a huge impact on the game. I honestly thought I was doomed, destined to be gunned down. Heck, I knew that when I made the list and knowing that I had a single ballistic attack in the whole army! But where my dice rolling started bad (they were SO cold) Screech's die abandoned him on the later turns.
Accept for Straken: that shot was AWESOME!

Good game Screech! Let me know when you want Game two...;)


*P.S. Next time I'll remember that I have Regeneraton and maybe my Hive Tyrant will still around a bit longer...

Monday, December 10, 2012

Eye witness footage from the war zone


This past Saturday, I was working too late to join the boys for a good old romp in 40K land, but I did show up and take pics of the game between Screech and Da Masta Cheef! I sent these to him so he could do a longer than usual battle report which shows off a full deployed Long Wayz Dezert Groop in action against Screech's army of allied Tau and Guard. It also got us some nice pics of Da Cheef's ork minis in a cool battle setting. Check out the rest of my pics (BTW: Cheef used the best ones) and enjoy the report:  green-iz-best-when-fightin-da-oomies

Spoiler alert: This pic pretty much encapsulates how it all ended up!

And if you found this page by following Da Masta Cheef's link, thanks for checking my blog out!
-Joel