Showing posts with label World Eaters. Show all posts
Showing posts with label World Eaters. Show all posts

Thursday, May 30, 2024

And we shall call you 'Lance'

 Get ready for a fun one! 

"Grenades for the Grenades god!"

Once again Da Masta Cheef and I got together for a 28mm scaled tussle. This time on his home tabletop at Villa La Croot. I brought 1500 points of Worldeaters. It's a similar list to the one I ran last time,  but I removed Kbarn and added a Rapier Laser Defender (Legends). I've had this model for ages and decided to give it a shot. Also joining these guys are my newly built and base-coated Exalted Eightbound and my recently battle-ready Cbaos Spawn. I also included a Daemon Prince, Bori the Bloody. Today the Worldeaters were the Attacker and their Secondary Missions were Behind Enemy Lines and Storm Hostile Objective. 

Worldeaters assembled.

And Da Cheef brought 1500 points of Black Dragons Primaris Marines (with a tac squad of Incadescent Coyotes). The Black Dragons were the Defenders and their Secondary Missions were Deploy Teleport Homer and Storm Hostile Objective. 

Imperial scum.

The Primary Mission was Take and Hold. The Mission Ruke was Minefields although I am pretty sure we completely forgot about that rule*. We pulled the Dawn Of War deployment card, and considering Da Cheef's table is a bit smaller than the standard table size, our deployment zones were packed full of models. I neglected to take any pictures of our deployments but the first picture below ought to give a good impression of it. The Worldeaters got the first turn and they surged forward with murderous glee to a cacophony of yells and chainsaws.

Opening moves.


The Blessings of Khorne results for the first turn were Unbridled Bloodlust on the Exalted Eightbound and Wraithful Devotion on the Jakhals.  This was a turn of maneuvering and rushing forward. But the Blooddumpster and a few other units threw a lot of firepower at the opposing Dreadnought, taking a lot of Wounds off of it but not enough to finish it. 

Worldeaters firepower!

Black Dragons retaliated and managed to put a dent in the Worldeater's force. The Blooddumpster was knocked down to 7 Wounds, and one of the Exalted Eightbound was eliminated with another one wounded. The Jakhals took a lot of firepower as well but they remained above half strength. 

Surging forward.

Turn 2. 

This round's Blessings of Khorne were Bloodlust of the Eightbound and Wraithful Devotion on the Jakhals.  

For the first time in this edition, I finally got the opportunity to use the Grenades Stratagem, and I did so with glee. I had a lot of firepower lined up to bring down the Dreadnought, but the grenade thrown  by the Juggerlord was able to finish off the mechanical menace. 

Big bada-boom!

During the Charge and Fight phase the Juggerlord with the Eightbound charge and wiped out a squad of Intercessors that were sitting on an  Objective. However the next closest enemy unit to them was the Hellblasters who were eager to throw some fire on their cool victory.  It was during their charge that we made a joke regarding the Juggerlord's "Lance " rule, and although I don't recall the actual joke, we decided to name this guy Lance going forward.

Target Priority unlocked. 

On the other side of the table the Khorne Berserkers wiped out a squad or Reivers, ending their reign of terror. 

Black Dragons Turn Two, and this is where the manure hits the merry-go-round. It starts off subtlety enough with the Iridescent Coyotes showing their young Primaris compatriots how to shoot. They managed to shoot the hell out of the Berserkers, who had just killed the Reivers,  putting a dent in their number. 

First born and still deadly.

The next achievement in Astartes firepower was the ATV moon-buggy that shot and killed off the Hellbrute. 

The Hellbrute falls! 

The Sternguard finish off the Exalted Eightbound, leaving the Juggerlord without a meatshield. This worked out well for the Hellblasters who were more than happy to fry Lance the Juggerlord with their intense heat weapons. 

It was the Eradicators who made the shot of the game,, who,, with a CP re-roll,  managed to destroy the Blooddumpster. The evil Landraider exploded via Deadly Demise, something that rarely happens in our games, and the explosion was brutal. Two of the Eradicators were killed by the Mortal Wounds. The Daemon Prince, Bori the Bloody, took 6 Mortal Wounds.  One of the Chaos Spawn was eliminated and the other one was wounded also. Oddly, and amusingly, the Khorne Berserkers who were embarked within the Landraider were unharmed by this mighty conflagration. 

Image a lot of fire and smoke.

Freed from the confines of the Blooddumpster the Khorne Berserkers were exposed to the blood lasting Intercessors and the Apothecary Biologis who led them. They ended in a relative draw with both units locked in combat.

 
Battle Royale! 

Hilariously**, the Assault Intercessors failed to charge the Jahkals even though the roll they needed to make was quite low.  

On the other flank, the other squad of Berserkers were actually getting socked pretty hard by the Iridescent Coyotes  in fact only three models remained standing in the unit, with geriatric Marines swarming all over them! 

Holding on for dear life.

At the end of Turn 2, this is what the VPs looked like: 

BLACK DRAGONS 
•5 VPs  (5 for Take and Hold)

WORLDEATERS 
•14 VPs (10 for Take and Hold, 4 for Storm Hostile Objective)

Turn 3

Blessings of Khorne for this turn were Wrathful Devotion on the Jakhals and Warpblades on the Chaos Spawn. 

Just about every unit I had was locked in combat except for the Rapier Laser Destroyer. That fired on the ATV but rolled shockingly low for damage. The Chaos Terminators arrived and shot up the Sternguard before charging over to assist the Khorne Berserkers who were locked in combat with the Incadescent Coyotes. Much to our surprise they didn't wipe the Coyotes out on this charge, but they sure did flip their odds the other way. 


The sprawling melee on the Worldeater's left flank continues however the Daemon Prince was now engaged, and he killed off the Eradicators and the Ancient Biologis. The Chaos Spawn with the Warpblades killed off a few as well but still they remained locked in combat with the surviving Primaris marines. 

Thinning the ranks.

The Chaos Terminators ultimately killed off the last of Incadescent Coyotes and together with the last few Khorne Berserkers they claimed the objective. 

Objective very much secured.


During the Black Dragon's turn the Assault Intercessors finally kill off the Jakhals, who had frustrated them for the last few rounds..  But the highlight of the turn was the ATV which got two hits on the Rapier, this turns Oath of Moment target, that would have  destroyed it had I not rolled the required 6s needed to keep it alive! We were both laughing at the miracle of this moment. The stubborn artillery piece that refused to roll high on damage yet refused to die also. 

The duel of dice.


Black Dragons
•13 VPs
(+8 more for Storm Hostile Objective)

Worldeaters 
•29 VPs 
(+15 more for Take and Hold)

It was getting late now and we agreed to stop here. With the Worldeaters now more than double the VPs of the Black Dragons it was looking  like a challenge for the Black Dragons to catch back up.  And we were getting  tired. It was a good game, full of those crazy random moments that we like talk about with other gamers.  The exploding Landraider was just awesome, and we got such a kick out of how much damage it did. 

I liked how well I got Lance the Juggerlord to perform, especially when he charges. The Exalted Eightbound were exceptional as well, but they weren't as resilient as I had hoped. But then, I guess when being targeted by Hellblasters few things are. 

I think the unexpected MVP on the Black Dragons side, with exception to the suicidal Eradicators, was the ATV. That thing could dish out some pain. So much so that I need to build the one I've been holding on to. 

Ok, so this report was kind of a sad one to write as it may be the last time Da Masta Cheef and I will be able to play against each other for the foreseeable future. He is relocating from the Mountains to the Coast, two states away. So until the time comes when we can arrange a game down the road, thanks Cheef for all the fun and games! 

*Or no one ever rolled a 6 on their Advance roll. 
** We laughed, but Cheef's laugh was at the irony of it all, while mine was at the strange luck of it. 

Monday, April 29, 2024

Here be Spawn! (Part 1)

 

Still sealed 

While making lists for my Worldeaters I found that I had some points to spend. Most of the stuff in the wh40k 10th edition Worldeater's List are too pricey to crunch into the small to moderately sized games that we like to play locally. Then I found the Chaos Spawn entry with just the perfect amount of points for two of the gribblies,  and I had to give them a shot. Then I realized I didn't have any models for them. -Well, none assembled anyway!  

It turns out I had one in a pile of bits and two in unopened blister packs. These are metal miniatures that came out in the early '00s. I had planned to use them with hopes of getting off a few Fleshy Curse psychic powers during the time when the first 40k 3rd Edition Chaos Codex was current, but I just never pulled it off. 

I had a fun evening assembling two of the things and the next day I went out and primed them in White. 

Primed.

Also primed.

After drying in the spring heat for a few hours I got them inside and painted their bases. 

Base coated bases.

I used Contrast Paint to get them battle-ready. Blood Angel Red was slashed all over these things. The the teeth and bone spikes I used Skeleton Horde. 

Contrast Paints.

And that's it, two battle-ready... things. Here is how they scale up next to a Primaris marine. 

Sized up.

Later that evening, these Spawn got to join their Worldeaters brethren on the tabletop in a battle against the minions of the false Emperor, but that's a story foe another post. 

"Blkaueh ack ahsujab!" ("Blood for the Blood God", in Spawneese.)

Note, I have titled this Part 1 even though I have no immediate plans to do more with them. But if I do get the inspiration to paint them up to a higher level, I would like to have the continuity in place for future readers.

 


Wednesday, April 24, 2024

Bori the Bloody (Part 2)

 

Following up from the previous post I got right into painting this fiend. I started out by painting just about the entire model using Khorne Red. An appropriate color choice for sure. On the brass areas I used my tried snd true Ral Partha Bronze. The bones, tusks, skulls and hooves were coated using Corax White

Base coats. 

Next I washed all of the flesh using Agrax Earthshade. The bones areas were coated with Skeleton Horde Contrast Paint. 

Washes on most of it. 

The armor was coated using the classic Citadel color from the '90s, Blood Red. Still my go-to after all these years. 

Blood Red armor.

After tightening up that red armor I finished it with a subtle edge highlight of another classic '90s color, Sunburst Yellow. 

Sunburst Yellow highlights.

The bones and such were all given a layer of Screaming Skull paint. It was at this point I decided to make the space marine helmet (which I think probably still has a head in it) an Ultramarine. It was a color contrast choice more than anything. I like to make the dead marines on my chaos bases Dark Angels but I haven't encountered any on the tabletop in years. 

Screaming Skull on the bones. 

This is a good place to stop. He is almost done and I should get him wrapped up in Part 3. See you then! 



Wednesday, April 17, 2024

Bori the Bloody (Part 1)

Primed and ready.

I had a creative itch the other day. And with a dash of boldness as well. I decided I wanted a khorne specific Daemon Prince, but with my current situation I don't have the disposable income to just go get one. But then I remembered I had a bunch of left over plastic and metal daemon prince parts. So this, kind of stupid, yet also kind of cool, idea was born. 

As I started to tinker away with the assorted parts it became obvious that the most necessary part I lacked was a complete torso, either in metal or in plastic. But I did have the front pieces in plastic.  But I had plenty of other junk that I  might be able to use and fake the rest of it with greenstuff. 

Fitting the bits. 

The growth spurt between the late '90s metal Daemon Prince and the plastic one from last decade is very much apparent. But I had this idea that he was like an old cartoon caricature of a tough guy,: all shoulder and chest and puny legs. Not too physcially different from an ork nob in that respects. 


I scrapped away on the front of the torso so it would join up better with the metal legs. Afterwards I glued the arms to the torso front piece. Slowly my 3-D puzzle was coming together. But I found that it was necessary to pin the plastic torso to the metal legs for added strength. 

Pinned.

Next came the big glob of greenstuff. I applied layers of muscle to the back and tried to get the  back to conform to the front. My lack of skill with sculpting is quite obvious here, but what I did accomplish I can live with. 

Baby's got back. 

I hid the most egregious errors along the belt line with trophy skulls and a marine helm. And I added a plastic cloth to cover up the tail hole, since I didn't have a tail available to fill in that gap.  Finally I glued this monster to his base and left him propped up on some paint pots for a few hours so the glue could dry and to allow the green stuff to cure more. 

Drying.

After that I sprinkled on some grit to the base. After that dried I took him out with some of his friends  (you'll see them in a future post) for a priming party. Which is the state he is in in the first pic of this post. 


I shared the above pic with some of the guys in our text group and I stated how I was going for the big bruiser with the little legs vibe. Screech responded with this image ( below), which hilariously captures the exact vibe I was going for even though I hadn't thought about this at all during the modeling process (I was thinking about some tough cats from old Tom and Jerry cartoons). He's even got a skull belt buckle! 

"Never bet on Satan!"



Wednesday, March 13, 2024

Purge The Foe

 

After quite a few weeks, Da Masta Cheef and I were able to arrange another game. This time I chose to bring my Worldeaters. Since the launch of Warhammer 40,000 10th edition I have only played with the Tyranids and Deathwatch, neither of which have performed all that well for me.  Perhaps the Worldeaters will make for a better result and for a more interesting experience? We agreed to a 1250 point limit. With this being March for Macrage month, Cheef brought his Ultramarines. 



I decided to finally bring out my Worldeaters, who I have neglected since the roll-out of 10th edition. Hopefully they'll be satisfied with today's bloodletting. They are led by the betrayer himself, Kharn. Also joining in the ruckus is my Juggerlord, a Chaos Lord mounted on daemonic Juggernaut of Khorne. For my Battleline troops I have two sqauds of Khorne Berserkers and a unit of Jahkals. My freshly painted Chaos Terminators are joining this fray as well and hopefully they can avoid the notorious new model syndrome, the vile curse they spells doom for any player's most recently painting achievement. For the heavy hitters I have a Hellbrute with a multimelta and power claw with a heavy flamer and finally the Blooddumpster itself, my classic Chaos Landraider. 

Worldeaters.

Da Masta Cheef brought the Ultramarines (or as he prefers to call them, the Smurfs). This Vanguard Spearhead was led by a Captain with a master-crafted bolt rifle. He was joined by a Librarian, an Ancient and a Lieutenant with Combi-weapon whom we call Carver, on account of all his knives...* He is also the newest painted model in this army and could be at risk for New Model Syndrome as well. An Assault Intercessor squad and two Intercessor Squads make up the Ultramarines battleline. The other infantry units are thr Eradicator Squad (going in Reserve at the the start if the battle), a Hellblaster Squad (being joined by the Librarian), an Infernus Squad and a Sternguard Veteran Squad. The only vehicle  requisitioned by this force was a Firestrike Servo-Turret equipped with Twin-Firestrike Autocannon. 

Ultramarines.

The mission rule was the Chosen Battlefield which allowed us to do a custom arrangement of the Objective Markers. The Deployment is using the classic Dawn of War layout, and our Primary Mission was Purge the Foe. A fitting title for this battle and an excellant declaration for both of these armies to commit to. We chose to use fixed Secondary missions and they were Bring It Down and Assassinate for the Worldeaters and the Ultramarines had Engage on all Fronts and Behind Enemy Lines. 

The main missions.


Today's battlefield is another industrial setting, although this one feels a bit less abandoned than the previous arenas of conflict. 

Worldeaters deployment, left flank.

Worldeaters deployment, right flank.

Ultramarines deployment, left side.

Ultramarines deployment, right side.
 
TURN ONE

At the start of every turn I have to roll up the Blessings of Khorne to see what benefits I can bestow upon a few lucky units in my army. This turn I was able to put Wrathful Devotion on the Khorne Berserkers that the Juggerlord is attached too. This gives them a 6+ Feel No Pain. The other blessing was Martial Excellence which was granted to the Blooddumpster. 

"Target spotted,"

And with that the game begins properly with the Ultramarines taking the first turn.  My memory may be unclear in this regard but I believe the Oath of Moment target for this round was the Hellbrute but it only took a single Wound from the fire it took. Two of the Jakhals were picked off of the walkway, falling screaming to their bloody deaths upon the cruel spikes of the land raider below them.  A Berserker  on the Worldeaters' left flank was killed from the onslaught on that side if the table. Cheef was underwhelmed by his first turn, but I reminded him of how extremely fickle my dice can be to me. With that, we proceeded to my first turn...

"Target acquired."

For some reason I didn't take any pics on my first turn. Anyway, the Khorne Terminators deep struck onto the gantry to claim the objective. They unleashed their firepower into the Hellblasters below, who made way more of their saves than they should have, but a few were indeed felled by that attack. Everything else moved up to get closer. But with exception to a few Wounds to the Intercessors on the Ulramarines right side, there wasn't any squad eliminations.  

ULTRAMARINES VPs: 0
WORLDEATERS VPs: 0


TURN TWO.

Blessings of Khorne:
Wrathful Devotion (6+ FNP) or Worldeaters Terminators, and Rage-Filled Invigorating on the Juggerlord's unit. 

The Ultramarines love a target rich environment, but they like focused fire even more. The Oath of Moment target was, predictably, the Worldeaters Terminators on the gantry.  As it was predictable, it made sense to toughen up the Terminators with the blessing of khorne that gave them a 6+ Feel No Pain. After all, it saved a few Berserkers in the previous round. Well, the wall of fire unleashed by the nfernus squad, the Hellblasters  and finally the Sternguard, gave little care to such things as Invulnerable saves and Feel No Pains, and they were executed right where they 'ported in.  -New Model Syndrome strikes again! 

Half way through the purging of the Terminators.

On the other side the Hellbrute's Fire Frenzy was proving to be quite fun as it got a free turn of shooting after it got shot. Which I used to punish the Lieutenant on the walkway as he was barreling towards the Jakhals with the goal of taking the Objective that they made sticky previously.  To help clear the way, the Ancient led squad of Intercessors killed off the Jakhals. 

Primer, the 40k camouflage.

Assault time and I was surprised when the Intercessors, the ones led by the legendary Captain Siph Horrendous, rushed the Worldeaters led by the Juggerlord. And they inflicted a considerable amount of carnage upon them. 

A bloody brawl.

In retaliation the Berserkers struck back leaving even more dead Primaris marines in their wake. But both units held firm and locked in a brutal tango of chain blades and knives. 

The continuing melee.

WORLDEATERS TURN TWO

Reeling from the impressive turn the Ultramarines just had and the depressing dice rolls I had trying to make saves, I just threw everything I had into the fray.  Everything being Kharn and his Berserker buddies. 

Kharn & friends disembark,

Combined shooting into the Intercessors led by the Ancient thinned their ranks a little .  While the Hellbrute knocked a few wounds off of the Lieutenant who is still determined to un-stick the objective away from the Worldeaters. 

Defiance. 

The Hellbrute and the Berserkers led by Kharn declared charges on the Ancient and his Intercessors. As soon as those Berserkers moved though the Overwatch was declared and was successful enough to kill a Berserker. 


Start of the Fight Phase.

Kharn and the Berserkers butchered the Intercessors and the unit. With the Hellbrute missing out on having anything to kill. 

...after the Foght Phase. 

The  Berserkers and Kharn consolidated toward the Sternguard (they're up on the platform above). While the Hellbrute consolidated towards the objective. 

On the otherside, the Berserkers and the Juggerlord continue to whittle away at the Intercessors, and vice versa but it's looking more and more that Captain Siph is in serious trouble...


ULTRAMARINES VPs: 18
WORLDEATERS VPs: 12

Only and the Intercessors Sgt are left...

TURN THREE

Blessing of Khorne for this turn: Wraithful Devotion on Karne's Berserkers and Rage-Filled Vigor on to the Hellbrute. 

Then these Eradicators showed  up from reserve, whom I had completely forgotten about, and manage to knock a few wounds off of the Blooddumpster! 

The Eradicators arrive. 

Also, the Lieutenant on the elevated platform/cat walk/gantry-thing** continues his advance toward the objective in the Worldeater's Deployment zone which the Jakhals  left sticky back on turn one. 

The Sternguard tossed a grenade onto Kharn and his Berserker buddies and wiped out half the u it! Ouch! Then the Hellblasters and Infernus Marines whittled them down to just a few models left. The Hellbrute blasted the Lieutenant off of the catwalk with his Fire Frenzy. 

On the otherside of the table the Assault Intercessors dove in to try to save Captain Siph! 


Follow the trail of blood to find Carver. 

Kharn returned the favor by tossing a grenade back at the Sternguard. After the fire from the  rest of the Berserkers added to the onslaught the Sternguard were eliminated. The Eradicators lost two models to the Blooddumpster's main weapons, the soulshatter lascannons***. Blooddumpster's secondary weapons along with the Hellbrute wiped out the Infernus Marines. 
Then Juggerlord defeated Captain Siph Horrendous with a supercharged Plasma Pistol blast! 

In the Fight phase of Worldeaters' Turn 3, the Assault Marines finished off the Khorne Berserkers but the Juggerlord tears into the last of the Intercessors. 

A hero falls!

This is where things got interesting, as I made a mistake on my math and thought I was 10 points behind, but looking over my notes we were actually tied! 

ULTRAMARINES VPs: 32
WORLDEATERS VPs: 32


TURN FOUR

That's right, I didn't know we were tied. Which is a good thing as I probably would not have made the agressive moves I needed to make next. 

The Blessings of Khorne for this turn were: Wrathful Devotion which I put on Kharn's unit, since he was running straight at the Hellblasters and the Infernus Marines. And I put Warpblades on the Juggerlord who was about to be ganged up on by the Assault Intercessors. 

The Librarian, hero of the day, completely eliminates Kharn and the last few Berserkers with a Smite psychic power. (Smite may not be as common as it was in previous editions but it's definitely more potent!). My hope to charge Kharn into the Hellblasters fades away as the champion whose devotion to a psychic hating God is smited into oblivion. Nearby, the Landraider and the Hellbrute survive the Ultramarines counter attacks. 

Kharn was in this picture just moments ago...

The Assault Intercessors thought they had the Juggerlord surrounded and at their mercy, but the whole 'defenders go first' rule worked against that notion. After the Khorne Lord and his Juggernaut steed were finished only the unit' Sergeant was left standing. Standing defiantly I might add. And he put a few wounds on the Juggerlord in return.
 
"You don't have me at your mercy,  I have you at mine!"

 Back on the Worldeater's left flank the Juggerlord took a few more wounds from the Sergeant, whose bad-assery can't be denied , leaving him with just 4 wounds left. The Juggerlord ended the Assault Intercessors Sergeant rampage however, and added his head to a random spike somewhere on his steed as a additional totem for Khorne.

A worthy duel. 

On the Worldeater's turn the Blooddumpster eliminates the servo turret while the Hellbrute, which has moved within range of one of the Objectives that the Ultramarines had made "sticky" in the first round, claiming it for Worldeaters. The Hellbrute, in this  new position, was able to eliminate the last of the eliminators.

 
"Too hot!"

Juggerlord made it's way over to the Hellblasters and attempted to kill one with a Plasma Pistol shot, but the Hellblaster shrugged off the blast. The Hellbrute and Blooddumpster were ineffective at removing the Hellblasters,  so it was up to the Juggerlord to do it himself. Moving on the charge the Hellblasters opened up with their Overwatch shots, and failing his save and FNP, he cashed in his last 4 Wounds! The Charge was stopped and the Juggerlord was dropped! What an astonishing upset this was! 

"Charge!" "Overwatch!"

The points tallied and the Ultramarines rackn up 12 points to the Worldeater's 16. However, due the error I mentioned earlier we thought I was actually on 38 points. 

ULTRAMARINES VPs: 44
WORLDEATERS VPs:  48

TURN FIVE

Blessings of Khorne: I forgot what the 2nd one was, but the first one was the Wrathful Devotion on the Hellbrute. 

With one squad left, and the Worldeaters running around claiming assets, the remaining  Ultramarines had to pick their targets wisely. Deciding that the Hellbrute would be the easiest to deal with they start by trying to smite the Hellbrute. It survived that onslaught, only to have the Hellblasters attempt to bring it down. The Hellbrute took more damage but it was still alive and well. However the last two Hellblasters died to the Hazardous roll they had to make by trying to cook the Hellbrute on maximum strength. I guess they blew their luck taking out the Juggerlord, huh? 

Hold these objectives! 

Securing more objectives than the Ultramarines, all there was left to do was to trying to eliminate the last man standing, tha t witchy Librarian! But he made his saves. And this is how the game ends, with a limping Hellbrute and a smoking Landraider vs. an unscathed Librarian. 

The finale.

The Worldeaters scored 12 VPs this round vs. the Ultramarines 4 vps. This brought us up to 48 vps to 50 vps! Or so we thought, it was actually: 

ULTRAMARINES VPs: 48
WORLDEATERS VPs: 60

Yes, it was more dramatic thinking I had squeeked out a 2 point win, but it was actually a 12 point win. Regardless, it was nice to finally have a game like this in 10th ed. Not a win necessarily, though it was nice to break the losing streak, but rather a game with such an intense kill count. We had over 80 models on the table and finished with just three! Ironically, I almost tossed in the towel at turn 4, not realizing I was ahead on points. I need to keep better notes and point tracking during a game. 

My sloppy tallies. 

This was definitely a fun game. The close ones are always the best ones. The Cheef's force was formidable for sure.  His Hellblasters were fierce as always and he did more damage to that unit then I managed to do with those Hazardous rolls then I did. And ai really tried! It was fun to let Kharn rip, as opposed to have him get sniped from afar. The Hellbrute did well, that Fire Frenzy rule proved to be quite helpful. The Eradicators were a scary surprise and it was a miracle that the Blooddumpster wasn't reduced to a liquid goop by those guys.  I was only really disappointed in my dice rolls for the Chaos Terminators, however the Ultramarines heavy hitters were the ones that smoothed them out like a lump of dough. Oh, and before I forget I have to say that we were both impressed with the Sternguard. I will be getting mine up and running sooner than I had intended after see how they're supposed to work. I can say the same thing for the Librarian, who shrugged off Lascannon blasts like they were bugs. And his Smites were devastating! He definitely needs to get painted next! 

The most likely to get painted next award goes to...


As I wrote this report it occurred to me that I made a  mistake that might have made victory a bit easier for me (probably not, but I like to fantasize anyway): I totally forgot about the Worldeater's Army rule! Relentless Rage, which gives my chargers +1 to their Weapons Strength and Attacks during the Fight Phase. This would only have effected Kharn and his unit of Berserkers in hindsight, as that was the only successful charge I managed to pull off. Da Masta Cheef was wise to bring the fight to me and shut down my charges when he could. 

*honestly, that's the reason. -Really!
** Clearly I can't stick with a name for these things. 
***Anyone else remember when a lascannon was a lascannon regardless of who used it?