Saturday, December 24, 2011

Terminator Basing (Part 1)

Since I've been home from my latest work-trip, I've been painting all kinds of minis. It's an example in vainglory to try to get some of the single models off of my modeling station, and my focus keeps bouncing from night to night depending on just how much time I actually have. I have worked some on the Landspeeder Typhoon (almost done!), a Lone Wolf, some Death Watch marines and some Dark Eldar. None of these are at a stage that they're worthy of being presented in this blog.

 I have noticed that one of my most viewed posts is An Update plus some-terminator-basing, which is quite curious considering how utterly uninformative that post really seemed to be on the matter. So I decided to work more on it and post pics as I go along. So if you will, consider that the preamble to this series. In that post I was quickly getting my Wolf Guard Terminators ready for a battle against the vile Warfrog by simply gluing the existing model straight onto the bigger bases. This, as you're about to learn, was never meant to be a temporary solution:

 In the pic above you got a Terminator just as he was on the day I glued him to the base. Pretty much ready to go to step two.

This is Step 2, at least for this model. I applied green-stuff to the lower 'tier' and smoothed it out so the 'tier' effect went away to replace it with a 'mound' effect. By the way, this is a Rogue Trader era model, when GW finally figured out what they wanted the Terminators to look like. He's the Heavy Flamer model.

If you look at the feet of this Terminator, you can see that his feet have these really extreme gaps between the model and the base. Instead of bending the feet or just filling in the gaps, I decided to just get creative with that void...

So using the pieces of the thin slate/shale piece that came in a basing set that GW sells, I was able to find pieces that fit the gaps perfectly. These were the 1st two pieces, you'll see below (in the background) that I continued to stack more rock all over this base.

Here's another example. I swear looking at these models, it's surprising they didn't come up with putting the Terminators on bigger bases back in the beginning. Check out how the sides of the models feet hang off of the slotta base!
This was easily fixed by just adding some appropriately sized rocks!
So, after adding rocks to those models, I applied the green stuff to minimize the 'tier' effect between the two bases. For continuity purposes, I added a rock to that first model.
 Had some extra green stuff so I did a 4th model, a Cyclone Missile Launcher Terminator. Once the green stuff was applied I mixed up some Elmers Glue with water and brushed it on the base.
Then I dipped it into this sand tub I have (some rocks got mixed in a while back, no big deal though), shook the model around and presto: a sanded up base! I this a light sand that I get out of a spring-house on my folk's property here in Tennessee. It's very fine and collects on a stone slab when the springs flood.  Having said that, you can either find it in nature or buy it. It's just sand.
 Here they are all lined up. However I like a bit more 'depth' to these bases, especially when the green-stuff shows through as that is the sand most likely to wear off.
So I apply glue to those spots, and dip the models again into a bag of bigger grains (these are really, really small stone bits I got from a local hobby store). And the pre-painted stage of this project is done!
Unlike many of my friends and apparently 'the pros' out there, I do the bases before (usually) before I prime the models. Nothing annoys me more than having a finished model that I'm really satisfied with just to get paint all over it's legs while I'm trying to paint the base. It's just strange to me to it like that, plus doing it that way sometimes gives the appearance that base was an after thought, an pedestal, or some other secondary prop, whereas I like to think that I'm giving the illusion that this model is one piece that's connected to this little piece of environment. It almost helps tell the model's story. ...perhaps I over think this stuff! LOL...

...anyway, look for part two, and additional updates to the series's that I have, in the new year! Have a Happy Holidays! 

Sunday, December 04, 2011

Pods to Drop and Lands to Raid (and Speed) pt.9

Here I am on the road for business, and I have my Portable Neverness kit with me. Today I found time to do something with these minis. I worked a bit on the Landspeeder Typhoons. The one in the rear in this pic I tightened up the base coat, but now I'm contemplating ripping the crew out of it like I did for the one in the foreground. In short, I added a thin Skull-White highlight on the Space Wolf Gray top-coat, finished the pack marking on on the rear support, highlighted the black on the on the Multi-melta, and applied some more decals.

Here you can see the highlight on the gunner, and the decals (the number on top of the pack marking, and the Chapter symbol). I really had to resist painting that field yellow, deciding to not go all 'retro-2nd edition'. Maybe on the next one...?
Here is a view of the main hull with the white highlight. I'm having difficulty liking the angle that the multi-melta will sit once it's mounted. A friend suggested I just clip off the 'U' shaped mount and let it lay a bit lower. So, the only things left to do to the model is drill a hole for the ball joint (the original owner filled it in! Gah! I JUST noticed this! and I don't have the pin-vice with me), and finish painting the flesh on the pilot. And probably touch up his chest plate. I could have glued on the missile launchers tonight, but I'm not sure how well they would survive the trip home (remember, these are the original metal ones!). There were a few other details I wanted to hit, but hotel lighting generally is not fitting for miniature painting, and even with moving lamps around (haha, roomservice might hate me tomorrow!) it just wasn't as good as being at home. I did like the hight of the table and it was nice on the back, which has me thinking about making some changes to the painting station at home.

Ok, now finally, after 9 posts, we have progress on the Drop Pod #2. I've been hauling the box around for months and dabbing paint on the sprues ever since my first blog showing off the 'Portable Neverness' kit.

This was how I did the 1st one (see the 1st post in this series) and the Land Raider Cruesader (BTW, I've been working on the sponson Las Cannons as well, but just didn't think they were picture worthy yet). I just paint the components on the sprue so as not to lose anything and for better handling. I just finished the base coat early, and will soon move on to the mid-coats.

That's it for now!


Wednesday, November 16, 2011

Space Wolves Gallery (part 4)

I discovered that I had some pics in a storage device that I need to clear that I never posted. So here they are:

This guy is a Wolf Guard that I painted around 2001. I still am quite pleased with how it turned out. For some reason I can not explain, I was thinking that the last ork weapon sprue that GW was putting into their blister packs towards the end of 2nd edition had a bulky crudeness that, with a proper paint-job and scope, looked fairly fitting for the Space Wolves. I'm not sure I have that same opinion these days, but this model works I think.

In this pic you can see the Auspex hanging from his belt,  which I painted some details on to indicate that it was on. Also the decal worked out well on the left shoulder pad. The key is to repaint over it once you've cut out all the air bubbles...:)

The model is supposed to have a power fist, but with the addition of two combat accessories from the original plastic Space Marine kit (RTB01) and some electrical FX, this guy now has a pretty cool looking lightning claw!
Per the fluff, I leave the "older" marines a tanner color on their skin pigmentation. The Blood Claws, when I get to them, will be quite lighter skinned.

This Rune Priest was also shown in a previous post, but this is a different angle. Note that most of the painting was done by Rob, the local hero whose 28mm combat is matched only by...well, it's debatable. But he's a swell guy, and I acquired this model in a trade. However he only had this model painted up to a Shadow Grey brightness, so I completed it by applying the next two highlights, and added more highlights to the bone areas. I'm really pleased with how it turned out, considering that I only did the mid-stages and the highlights!

I can't recall if this exact pic has been posted already, but I know I have already discussed this, so all I will say now is that I am completely determined to get that base completed before the new year!

'Til next time!

Monday, November 14, 2011

The Doctor's Dark Angels Part 2

Work on my own minis has been slow, and what progress I have made is sort of not blog-worthy (at least not yet) so before I dash our of town again for business (with my portable Neverness Kit of course) I figured I would post the rest of the Dark Angels that I painted back in '99 for my old pal "the Doctor", who, for professional reasons, we've agreed to keep his identity vague.

Any way, what we have here is a Dark Angel's Rhino based off the original Rogue Trader era plastic kit The dozer blade is from the 1st vehicle accessory sprue that came with the Leman Russ tank models. I watched him cut the thing right in half, trim it a bit, and re-glue it. Such a simple conversion, yet I know I would probably screw this up bad if I tried it myself. The end result was a far more dynamic dozer blade, with the more of a vicious plow effect going on. I can imagine this thing plowing it's way down crowded streets...anyway, you get the, um, point!

Yes that's a storm bolter in the front of the plow. He decided to do unique customizing to the top, using the metal components from the 2nd edition era Whirlwind kit. Unfortunately this left no where for the storm bolter to go, so we stuck it there after having a good chuckle over it (more on this in a minute).

This next pic is the rear hatches. I do not recall why he decided to make the rear doors that way, but I suppose it works.

A note on the twin barrels for the exhausts. I really wanted them too look old and weathered. Sort of belying a greater sense of age to this machine than the paint job would suggest. Also, according to the doctor it was my idea to make his Dark Angels be from the 2rd chapter. I supposed my only reasoning for this was that I liked the way the Red contrasts against that dark green. The red on the top hatch is solid primary color, which I wanted have pop has intensely as I could get it. All these years later I still think that works well.

Also, all the satchels and kit all over this Rhino came from the Tamiya kits for customizing WWII kits that you can get pretty much anywhere.

Now in case you were wondering why this rhino has such a strange big flat area on it's back hatch... is because it is not always a Rhino!

Presenting the original version of the Whirlwind. This is the result of following the instructions in White Dwarf 117 (someone correct me if this is wrong!) for scratch-building Whirlwinds! This is what they looked like in the orignal Epic games as well. The coversion was mostly plexy card, the bottom of the large 30mm monster base, and an extra set of the hatch handles from the Rhino kit. And a flat magnet.

The pulled back antenna are just brass wire, but we both agreed it added to the effect. You can also get a view of my least favorite decal ever, the 2-part whirlwind aquila for the side doors. Doc insisted on using some bonding solution from somewhere that has caused it to yellow prematurely. I couldn't talk him out of it. Still, I have never seen this decal look good on any tank, accept the 'eavy metal team's tanks...but ultimately i think it works here well. I think on future tanks he should use a 3-dimensional aquilla instead.

Ok, so was had this HUGE area that opened up behind the dozer plow, and we had no where for the storm bolter to go. So we came up with this bizarre hazing ritual: stick a guy right up front! Imagine the hail of expended shells discharging rapidly from the blazing storm bolter while this scream guy ar the front is yelling "yeah! Get some! yeah!!!" at the top his lungs. Also, we added ALOT of sublte battle damage to the front of this take to indicate that most of the guys going through this hazing, probably don't live through it...

And finally, the aquila is from the metal Thunderhawk kit.
Alright, that's all for now. Any questions? Just leave a comment!

Saturday, October 29, 2011

Sven vs. the Inquisition

Last night I battled Da Masta Cheef and his Inquisitional forces on the broken world of...Endlessbattleastan (just made that up, I have no idea what we're calling his warzone). After our Dark Heresy session was cancelled we decided to add another chapter in the ongoing friction between Wolflord Sven Axegrinder and the radical elements of the Inquisition. Seriously, there is a history here, and before I proceed with the battle synopsis (and explain the pic of the green Bloodletter above -don't they look like they're playing craps? LOL) I shall share that history with you...

Sven has been my Wolf Lord since at least as far back as the day the 3rd edition SW Codex was released, but he may have been around as far back as the last days of 2nd edition. The model I use is an old RT Terminator Captain (they're be an article/showcase on him eventually, fear not!). He's tangled with Warfrog's 'nids on countless occasions and stymied Da Cheef's forces for years. One day back in '09, we were supposed to get together for a mega-battle. Da Cheef and I were sending these in-character transmissions to each other to hype ourselves up. We were supposed to be playing against Warfrog's Eldar (Xenos scum!!!) but I had a scheduling conflict arise and couldn't come. With feelings of abandonment, Cheef's IG were forced to take on the Eldar (Xenos scum!!) on they're own. This led to more in-character transmissions which led to declarations of suspicion that the IG force were in fact infested with the taint of Chaos, however the Inquisition instead tried to accuse the SW force of heresy and treason by stating that the IG force did not actually appear on any formal Munitorium inventory rolls, and that the whole thing was a concoction invented to avoid combating the Eldar (Xenos scum!!!), here is that Inquisitional communique and the SW responce:

FAO: Wolfpriest Jorvik
AUTHOR: Inquisitor Kemp, Ordo Hereticus
THOUGHT FOR THE DAY: It is not your right to question, only to obey.
There is no Colonel by the name of 'Extra hands' Straken, nor a 728th Sabbat
Irregulars listed within the ranks of the Emperor's most glorious Imperial
Guard. Further inquiries as to the identies of those you have mentioned above
has garnered the attention of the Ordo Hereticus. As such I have taken command
of this investigation and am aboard my cruiser 'Interrogator' which is enroute
to rendevous with your strike cruiser for further investigation. You and your
crew will stand down and submit to MY authority upon my arrival, and will
cooperate fully with any 'cleansing' operations should they be necessary. The
thought of the Astartes being so easily misguided by, if not outright consorting
with the ruinous powers is one that shall be quashed with much haste & vigor!
The Emporer Protects.
Inquisitor Kemp
-Ordo Hereticus-
FAO: Inquisitor Kemp, Ordo Hereticus
RECEIVED: Scintilla
TELEPATHIC DUCT: Astropath-terminus: Loki
AUTHOR: Wolfpriest Jorvik
THOUGHT FOR THE DAY: Men can be replaced, data is precious.
Lord kemp, we are not surprised to once again bear witness to your witless
observations and shortsighted determinations with regards to imminent threats to
the Imperium we hold dear. Of course "There is no Colonel by the name of 'Extra
hands' Straken, nor a 728th Sabbat Irregulars listed within the ranks of the
Emperor's most glorious Imperial Guard." It's what they have come to call
themselves! Do you honestly think to believe that a group of traitors would
resubmit to the Departmento Munitorium a name change after they turn traitor?
No, why, in their current guise they can continue to seek requisitions and
supplies thus not only draining the Imperial Guard of resources, but by also
acting in a manner counter-productive to the aims and wishes of the
Administratum. Besides the obvious act of subterfuge, if such a group were
bold/stupid enough to attempt such a request, it would take decades for the
change to actually occur! We both know that the Administratum is not known for
expediency. For example, we're still waiting to hear back on our Request of
Censure against you for that decision you made six years ago to pull back the
Imperial Guard that we were sent to support against a combined Tau and Necro
assault. You stated on the Voxcast that the regional Governor's botanical
gardens were to be protected at all costs, leaving us to pursue the routing Tau
(we're still happy to have crushed the Necrons in the campaign). When advised
against this decision, you had the Guard fire upon our force. If the Tau were
not a bigger threat at the time, your bones would be lining our wolf kennels.
Back on the point, `Extra Hands' Straken, and his 728th Sabbat Irregulars,
regardless of whether or not you can produce a record of their existence, will
be pacified. We welcome you to join us –from a distance- in monitoring their
destruction, but if you intend or dare to assume that the sons of Russ will heel
to a paper-pushing simpleton, you better not show up with a pack of women this
Chewing up Treachery,
Needless to say we met in glorious battle! The Space Wolves were victorious, but only technically. Many a wolf-brother died to the undignified and dishonorable chemtanks of the irregulars, but most humbly Sven Axegrinder fell to lasguns! Revealed in this battle was the Renegade Inquisitor, 'The Khornedog' whose treachery set up this ambush against Sven and his battle brothers. So like a dog chasing a car, Sven has been seeking out these rogue elements ever since, determined to extract retribution!

And tonight, it happened, sort of... it would appear the Inquisition really doesn't like when you attack one of theirs even if they are bit 'radical'. The Inquisition, led by this guy, Matt Fucking Ward, caught up to Sven's battlebarge Ragnar's Breath, and taking a prisoner (some Lonewolf who's name I can't recall) they proceeded to publicly torture and humiliate him in order to entice Sven into their trap. Of course it worked brilliantly.

The Inquisition list (I think this is it, Cheef correct me if I'm wrong) can be reviewed here:

The force I brought to the table was:

# of models in unit Unit Type Unit name Points Notes
1 HQ Wolf Lord Sven 175 IC,
Terminator w/SB, Power Fist, Wolftooth Necklace, Wolftail Talisman, Saga of Beastslayer
1 HQ Rune Priest master of Runes 195 IC
Psi: Jaws of WW, StormCaller, Runic Weap, Term/SB, Chooser of Slain, WTN, WTT, 
10 TROOPS Grey Hunters 255 AV for rhino
Powerfist, Meltagun, plasma gun. Rhino with additional storm bolter, extra armor, Hunter killer
9 TROOPS Grey Hunters AV for rhino
Powerfist, Meltagun,.Wolfstandard, Rhino with additional storm bolter, extra armor, Hunter killer 250
1 FA Landspeeder Tornado 70
Heavy flamer, multi-melta
1 HEAVY Vindicator 130
Demolisher Cannon, Storm Bolter, Searchlight, Smoke Lr, Extra Armor
6 HEAVY Long Fang Pack 185
SL: PF. MB. LC, MLx2, MMx2, 
ELITES Wolf Guard Pack* 55 Drop Pod
(see below for individual breakdown)
1 ELITE WG Thorgar 43
Terminator w/Sb, Powerfist
1 ELITE WG Svengi 43
Terminator w/Sb, Powerfist
1 ELITE WG Tor 63
Terminator w/assault cannon, Powerfist
1 ELITE WG Ygarl 38  GH2
Power armor, bol pistol, frag/kraf grenades, wolf claw, melta bombs
33 1502

 It was a Capture and Control /Dawn of War scenario. The Lone Wolf being one object and the other a herectical piece of archeotech that had to be controled.  It was sort of a rough start, with my notorious dice undermining me in random ways. Without going all full blown battle-report, I will sum up the highlights:
  •  Sven lands in a drop pod with 3 Wolfguard and engages the enemy! Despite the hail of bullets and deathwind missiles, the enemy loses only 2 models! Eventually, Sven cuts these foes down, but not before losing the Drop Pod's DW missile to the autocannons of the inquisition Dreadnought.
  • The Longfangs are undermined by the rules of Dawn of War, and before they can even get into a good position have lost members of their unit. To make matters worse, when they finally get into a good position, the dice gods deny them their glory! They are eventually cut down by the concentrated fired of the Inquisition tanks.
This next batch of highlight all happened in the last turn of the game.
  • My old school Landspeeder Tornado ("The Flying Chair-lift of Death") hounded a chimera for the entire game. Neither vehicle could get the upperhand until, on like turn 4, I blew up the Chimera with the Tornado's multimelta. After surviving a stormbolter attack, the heavy flamer toasted the unit, but still, seemingly fearless and ever defiant, the storm-bolter weilding guardsman stood readying for the next round...
  • The pic at the top of this post shows my Wolf Guard and a squad of Grey Hunters eliminating the last of the Daeomonhosts (Cheef hates the official models, and, when I think about it, these -alternately colored Bloodletters- are probably a better idea anyway) to take the objective and free the Lone Wolf. (Who is within 3 inches on the otherside of the wall).
  • Matt Fucking Ward shows up and dives out of his Landraider Cruesader like some dreamy fan-boy action star and utterly destroys my Runepriest (through a window! LOL!)
  • Seeing the GK embodiment of everything wrong with the Grey Knights Codex standing before me (and hearing Cheef tell me everything that he can do and for how little points!) I knew that my guys, who had just bailed out of their Rhino to take possession of the STC tech objective, would not last long against that combat monster! Not to mention that the Rhino bearing Inquisitor Corteaz was bearing down on them super fast as well! So I whipped the Vindicator around, and stood there wondering what to shoot. MFW's Cruesader, even if I penetrated it I probably would do something lame like shoot off a gun or something, or worse scatter on to my tightly packed Grey Hunters in the crater...
The Grey Hunters opened on MFW, but only score a single wound. Then the Vindicator targeted him and scored a direct hit, send Matt Fucking Ward back to oblivion.

  • Sven Axegrinder and the final Wolfguard shoot their remaining shots at the Dreadnought that had been hasseling them the whole game, but they just can't take it out.
So, with a roll of the die, the game ended! And lucky it did too. I honestly did not know if my Grey Hunters at the crater could hold that objective. Yeah, MFW was dead, but Corteaz was about to hop out and bring some pain. Not to mention that pain-in-the-ass Landraider Cruesader was more than ready to cut them down as well. The dreadnought above was ignoring Sven and the WG, and had been picking off my GH at the Lonewolf objective for a few rounds now, and could, if so much as one more casualty had occurred, have forced a LD test that probably (as fickle as my dice roll) forced me to route off the objective or worse, actually kill them!

All in all, a fun game, although at the halfway point we were both annoyed by our dice not wanting to cooperate with us. But, I stuck to the mission objectives and managed to pull off a win.

...I'm afraid Sven might have truly caught the eve of the Inquisition now! ...

Sunday, October 23, 2011

The Doctor's Dark Angels Pt 1

I stopped by the Doctor's house again to spend an evening with his lovely family and some friends. During the visit he showed me some of this work in progress on his Dark Angels army. In the process he pulled out some models I painted for him back around 1999. An RT era Space Marine Commander, SM Librarian, and Dark Angel Captain.
I'm impressed with how well these still hold up (I believe I said "Why the heck did I not choose to play Dark Angels?!") This old SM Commander is interesting. I really seemed have no issue at all with slapping iconography and decals all over the Doctor's models, yet I seem to think I tend to be some what conservative about that with my Space Wolves...

I have always loved this classic model and always wanted to paint him. Still, to this day, I feel this is GW's best Librarian model. There is just no way he would look right in a Space Wolf army though, and I recall begging to paint this for the Doctor.
Looking at it years later, we're both still pleased with it. In particular I like how 'brown' I made the pages of his book appear, to give the impression that his book was really old and well referenced. Odd choice of color on the force sword, I wish I could recall how I did it...

I was really thrilled with seeing this model again, I really think he holds up well for me! That power sword in particular I just had to get a pic of for my own reference.

He ordered a bunch of those caped back-packs for his HQ choices back then. I really miss the days of the Bitz program...actually this model might have came with it, but the Librarian did not.

 I really impress myself with just how much of the metallic green I used on this guy! It really compliments the over all color scheme quite well.

....and here's a teaser that I will discuss at length in part 2!  I hope you enjoyed!

Sunday, October 16, 2011

Warfrog's Red Terror

My old pal Warfrog recently posted pics of a model I painted for him a few years back.His pics are vastly superior to the ones I'm posting here and I encourage you to check them out! For some odd reason I can't post the reply to his page, so I'm posting it here with a link to his page:

'Thanks! And thanks for the pics! These look better than the ones I took.

This was a difficult model to paint, at least in the way that I was visualizing it. I wanted the red to blend from dark to bright, with the tail being black and getting more intense as the color proceeded up the torso. Sounds easy enough, but it took me a long to to get it to a point where I was satisfied with it. I wanted the weird "ribby-gutty" bitz to look as meaty as possible. I used a very old discontinued Citadel color, 'titillating pink' which I dulled up to a white, and then red-washed with ink until I was satisfied that it looked nasty enough. I also did the same thing with the mouth, but I did more layers to try to get a brighter, more snake-like feel. Oddly, by the time I completed this model the Red Terror was out of the Codex. Still, we have fond mirthful memories of the RT eating a Great Unclean One! (in the 1st 3rd ed Chaos Codex, the GUO was way underpowered!).' -Neverness