We all got together at the local gaming location to a ga.me of the Old World. "We" being myself, The Bob and Rob. (The host of long lost Murl' Workshop blog from aeons ago). Rob had just finished updating his goblin horde to 25mm bases and was eager to finally play the game. He wanted to have 2000 points of Goblins vs. 1000 points each of a combined force of whatever Bob and I decided. We went back and forth before finally deciding on Chaos.
I have been tinkering away on Tzeentch Daemons since the Holidays and finally had enough basecoated to make this happen. I figured this would be a good shake-down game to try them out.
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Tzeentch Horror Show [999 pts]
Warhammer: The Old World, Daemons of Chaos, Renegade, Open War
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++ Characters [295 pts] ++
Daemonic Herald of Tzeentch (Moon Head)[205 pts]
- Hand weapon
- Flames of Tzeentch
- Level 3 Wizard
- General
- Disc of Tzeentch
- Daemonic Robes
- Daemonology (Rolled up spells: Daemonic Vigor, The Summoning and Daemonic Familiar)
Daemonic Herald of Tzeentch (Bird Head) [90 pts]
- Hand weapon
- Flames of Tzeentch
- Wizard [Level 1 Wizard]
- On foot
- Daemonology (Daemonic Vigor)
++ Core Units [445 pts] ++
10 Pink Horrors of Tzeentch [183 pts]
- Hand weapon
- Flames of Tzeentch
- Iridescent Horror (champion)
- Standard bearer [Banner of Change]
- Musician
- Scintillating Sorcery generated spell: Miasmic Mirage
10 Blue Horrors of Tzeentch [90 pts]
- Hand weapons
- Flames of Tzeentch
10 Blue Horrors of Tzeentch [96 pts]
- Hand weapons
- Flames of Tzeentch
- Ectoplasmic Horror (champion)
2 Brimstone Horrors of Tzeentch [76 pts]
- Hand weapons
++ Special Units [259 pts] ++
3 Screamers of Tzeentch [132 pts]
- Lamprey's bite
3 Flamers of Tzeentch [127 pts]
- Hand weapons
- Warpflame
- Pyroclaster (champion)
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Created with "Old World Builder"
[https://old-world-builder.com]
Bob has also been slapping paint onto his chaos force (the No Longer Gray Revears) and he was keen to let them out for some bloodletting.
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Warriors of Chaos [991 pts]
Warhammer: The Old World, Warriors of Chaos, Open War
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++ Characters [267 pts] ++
Chaos Lord (The Silver Jarl. Although he's no longer silver) [267 pts]
- Hand weapon
- Full plate armour
- Shield
- Mark of Chaos [Mark of Chaos Undivided]
- General
- On foot
- Crown of Everlasting Conquest
- Giant Blade
++ Core Units [403 pts] ++
10 Chaos Warriors [158 pts]
- Hand weapons
- Heavy armour
- Shields
- Mark of Chaos [Mark of Chaos Undivided]
- Champion
- Standard bearer
- Musician
10 Chaos Warriors [158 pts]
- Hand weapons
- Heavy armour
- Shields
- Mark of Chaos [Mark of Chaos Undivided]
- Champion
- Standard bearer
- Musician
10 Chaos Marauders [87 pts]
- Hand weapons
- Light armour
- Shields
- Chaotic Cult [None]
- Formation [Close Order]
- Marauder Headman (champion)
- Standard bearer
- Musician
++ Special Units [321 pts] ++
5 Chosen Chaos Knights [211 pts]
- Lances
- Shields
- Heavy armour
- Barding
- Mark of Chaos [Mark of Chaos Undivided]
- Champion
- Standard bearer
- Musician
Chaos Chariot [110 pts]
- Hand weapons
- Halberds
- Mark of Chaos Undivided
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Created with "Old World Builder"
[https://old-world-builder.com]
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| Chaos Warriors Deployment |
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| Darmons of Tzeentxh deployment. |
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Orc & Goblin Tribes [1988 pts]
Warhammer: The Old World, Orc & Goblin Tribes, Open War
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++ Characters [736 pts] ++
Night Goblin Warboss [151 pts]
- Hand weapon
- Additional hand weapon
- Light armour
- General
- On foot
- Duellist's Blades
- Potion of Strength
- Fungus Wine
Night Goblin Bigboss [105 pts]
- Hand weapon
- Battle Standard Bearer [The Big Red Raggedy Flag]
- On foot
Night Goblin Oddnob [230 pts]
- Hand weapon
- Wizard [Level 4 Wizard]
- On foot
- Idol of Mork
- 2x Dispel Scroll
- Waaagh! Magic
Night Goblin Oddgit [125 pts]
- Hand weapon
- Wizard [Level 2 Wizard]
- On foot
- Power Scroll
- Dispel Scroll
- Waaagh! Magic
Night Goblin Oddgit [125 pts]
- Hand weapon
- Wizard [Level 2 Wizard]
- On foot
- Dispel Scroll
- Power Scroll
- Waaagh! Magic
++ Core Units [1252 pts] ++
28 Night Goblin Mob [224 pts]
- Hand weapons
- Thrusting spears
- Shields
- Netters
- Boss (champion)
- Standard bearer
- Musician
- 3x Fanatics [Fanatic ball & chain]
29 Night Goblin Mob [228 pts]
- Hand weapons
- Thrusting spears
- Shields
- Netters
- Boss (champion)
- Standard bearer
- Musician
- 3x Fanatics [Fanatic ball & chain]
29 Night Goblin Mob [228 pts]
- Hand weapons
- Thrusting spears
- Shields
- Netters
- Boss (champion)
- Standard bearer
- Musician
- 3x Fanatics [Fanatic ball & chain]
23 Night Goblin Mob [204 pts]
- Hand weapons
- Shortbows
- Netters
- Boss (champion)
- Standard bearer
- Musician
- 3x Fanatics [Fanatic ball & chain]
13 Night Goblin Squig Herd [166 pts]
- 12x Squig Herder
10 Goblin Spider Rider Mob [202 pts]
- Hand weapons
- Shields
- Cavalry spears
- Shortbows
- Light armour
- Boss (champion)
- Standard bearer [Da Spider Banner]
- Musician
---
Created with "Old World Builder"
[https://old-world-builder.com]
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| Gobo deployment. |
So this was a bigger game than we usually play and with all the craziness happening I just failed to take good notes. As a result this report is actually more of a summary. A "highlight reel" in a sense.
Turn 1
The forces of Chaos surge forward, Moon Head was able to put Daemonic Vigor onto the Chaos Knights which would help them soon.
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| Chaos surging forwards |
One of the Night Goblin spellcasters was able to smash the Chaos Knights with a Foot of Gork spell. This was followed by three Goblin Fanatics spinning their way. After all of that, only two knights were left alive but they did not panic.
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| Left flank movements. |
Turn 2
The Screamers declared a charge and one of them was wounded on the way in. Much to my disappointment they failed to deal the damage I thought they would and were wiped out by the Spider Riders!
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| Well, it felt like a good idea... |
The Squig Hoppers and the Chaos Warriors had a major fight in the woods, with the Warriors coming out of the woods victorious.
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| Hoppers vs. Warriors. |
Turn 3
The Chaos Knights and the Chaos Chariot are charged by a massive brick of Goblins.
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| Engaged! |
It didn't go as planned for the Goblins who lost and Fell Back In Good Order only to be caught by their pursuers, thus becoming engaged once again.
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| Re-engaged! |
The Blue Horrors get charged by the Squigherders and five of them are burnt up with Stand and Shoot. The Blue Horrors win the combat which causes the whole herd to basically explode doing some damage to all the units within 9"! Although this "explosion" didn't wipe out any other units it did put some hurt on most of them.
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| BTW, who needs cards when we have tons of free Post-its? |
As expected, the now "counting as charging" Knights and Chariot wiped out the large Goblin unit that they were engaged with and now set their sights on the large unit that the Goblin leader was skulking in.
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| Turning their attention to their next victims. |
Turn 4
Out came the Fanatics. Most of whom tore into smaller unit of Chaos Warriors on foot, completely destroying the whole unit!
The Brimstone Horrors charge the Spider Riders, taking a wound on the way in from Stand & Shoot. I had hoped to just tie up the Spider Riders, but to my complete surprise they broke them and ran them down!
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| Brimstone Horrors proving their worth. |
The next two pics tell a visual narrative of what happens when a pair of Fanatics pass through a unit of Blue Horrors:
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| Before the saves... |
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| After the Saves. |
Turn 5
With a lot units still in the game and getting entangled in melee, the most notable thing that happened was that a block of Goblins charged in and finished off the Blue horrors, who had been ripped apart earlier by the Fanatics. As you can see from the pic below, the Blue Horrors made their saves, it was the Combat Resolution and the resulting Daemonic Instability that kicked them back into the Realm of Chaos.
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| "Make four 5+ Ward Saves!" :Ha! made them!" "Ok, let's add up the CR..." |
it was getting late and we decided to call it here. It was a grueling fight, but once the numbers were crunched, this is out it turned out:
Chaos: 767
Night goblins: 403
Not a bad show for Rob's first game of TOW and with another round or two he could have easily closed the gape. To quote Rob when it was all over: "I can play more games of this!"
And we will!
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