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"Oy, take me to ya leada!" |
Welcome to another tale of woe and carnage from the 40k warzone. This time we played another 4-way Kill Team game set upon the same table as
our previous Kill Team game but with the scenery rearranged. However I opted this time to bring my
Dark Eldar Kabalite Warriors for some poison elf fun.
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Dark Eldar class photo. |
I had less models than I typically deploy as I opted to try my newly assembled kit-bashed
Beastmaster and her beast, a classic Ambull, both of which I painted/assembled earlier that day. (An impressive achievement for me actually).
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Da Ork gatha. |
In the corner to my rightside the Orks of
Da Masta Cheef deployed. They were led by a cunning brute that he sometimes uses as a Painboy, but today was just a nob, called
Da-13th-Dokta.
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Marines. |
To my left were Space Marines played by Chyanne and Jim. They used the Dark Angels list this time, but Jim used Blood Angel models to stand-in for Assault Marines and to help them keep their minis appart.
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Craftworld Eldar |
And in this corner, diagonally opposed from me was
Bob's Craftworld Eldar. Swooping Hawks and Dire Avengers prepared to bring pain.
In this game we are fighting for three objectives in the middle of the field, and it is dark the whole game. The darkness rule is a great benefit for me right off the bat as Dark Eldar have Nightvision and ignore the effects of it. After all the set up dice and been rolled, and initiatives stolen, etc. it would be Bob going first, then Space Marines, Orks and finally Dark Eldar.
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The Eldar advance. |
Bob's forced pranced forward, striking at the Orks and the Space Marines. Both the Orks and Marines struck back. Jim launched his Assault Marines right at the Eldar while Cheyanne took a more defensive posture. I think they were concerned that I was going to send the Ambull their way. They were right as I did indeed move them to the Macrocannon that seperated our teams.
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Beastmaster and Ambull take the Macrocannon. |
The Orks and Dark Eldar ran through the trenches towards each other while trading shots. I was astounded by Cheef's uncanny ability to make his 'ard Boyz armor saves, and would continue to be awed by them throughout the game.
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Advancing thru the trenches. |
Turn 2 and the battle between the Eldar and the marines raged on. With some shot from my distant Splinter Cannon peppering their members of their kill teams. But these teams were really tearing into each other.
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Note the Dire Avenger in the crater. |
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When dice say "die!". |
A turn highlight was Jim's flamer immolating a Dire Avenger in the crater. This allowed us the excuse to use one of Jim's new fireball markers to add some... um... flare to the moment!
On my turn I had the Beastmaster and Ambull redirect towards the middle objective as the Orks proved surprisingly resilient in the previous turn and the Eldar and Marines were killing each other just fine without my help. Meanwhile the the Dark Eldar Warriors moved in to target the orks.
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Closing in on their prey... |
The shooting phase cleared some of the orks from the trenchline while the Beastmaster slaughtered the ork that was on the objective with his whippy-agonizer while the Ambull crawed through his target. It was a good round for the Dark Eldar, but the Orks were not out of the fight yet.
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...the Orks are cleared from the trenchline. |
Turn 3.
The Craftworlders strike back hard, all but eliminating Jim's marines.
Jim's last guy was a duel-pistol wielding chap that was being stymied by the Swooping Hawk with a wrist shield who kept making every save the Marines forced him to take. It was amusing how much firepower that guy deflected!
An Ork came in from Reserves and got right up on my line. His failed attack justified my ignoring of him on my turn. The Beastmaster was shot off her skyboard and was out of her inaugural game. Meanwhile the axe weilding Nob charged at one of the Dark Eldar goons, chopping him to death.
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"Oy, 'o wants to taste me axe?" |
The Dark Eldar strike back, ripping into the Orks with their splinter weapons. The Nob fell, as did a few more Orks leaving only one 'ard Boy to hold the objectives in this section of trenchline.
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Poisoning the Orks. |
Turn 4, and the Astartes and Xenos continue their clash. The Craftworlders, now broken by the Orks that have attacked them from the trenchline, only have a few models left. The leader, the Dire Avenger Exarch, is pretty tough to kill. He takes the objective, taunting the Marines to come and get him.
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Craftworlders take the objective. |
And they do, killing the Exarch and effectively tabling the Craftworld Eldar once the final Xenos falls.
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Astartes clease the Objective from xenos filth. |
The Orks, having broken the Craftworlders, and are now themselves broken, but those that stick around are here to rumble. They break from the trenchline with a mighty "Waaaargh!" and start dashing, and shooting, towards the marines.
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"Time ta go ov'ah da top boyz!" |
The Dark Eldar think they got it made, but the last Ork left in the trenchline snuffs out the their Team Leader before he himself is turned into a poison porcupine! (Or maybe the Ambull ate him too? I forget...). The Kabalite Warriors move in to take the Objective.
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Dark Eldar claim an Objective. |
Turn 5
The Space Marines move in to secure the objective, bracing themselves for the rush of oncoming Orks being led by Schultz!
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Space Marines hold an Objective! |
The Orks, the few of them left, push on towards the Space Marine line, setting themselves up to be able to challege the Objective next turn.
The Dark Eldar, pretty much holding their side of the table, secure both Objectives while sending the Ambull towards the final Objective being held by a gutsy Space Marine.
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Objectives secured! |
And at the bottom of Turn 5 the die was rolled and the game ended. This is how the Victory Points tallied up:
Space Marines: First Blood, Kill Leader (Craftworld Eldar), Objective (x1)
= 3 VPs.
Craftworld Eldar: Break Enemy (Space Marines) = 1 VP.
Orks: Break Enemy (Craftworld Eldar), Kill Leader (Dark Eldar & Space Marines)
= 3 VPs
Dark Eldar: Break Enemy (Orks), Kill Leader (Orks), Objective (x2)
= 4 VPs.
So through guile, cunning, and fairly average dice rolls, Dark Eldar pull off a win!
It was a crazy fun game, and it would have fun to have another rounds as the Ambull could have reached it and probably would have dined on some enriched Astartes meat, but it was just not to be. But, the Orks also might have made it there too. And assuming that no one bottles out, it would have been a battle royale for that final Objective!
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Imperial meat: denied. |
2 comments:
Well played amd congratulations on the win. Keeping your eye lm objective helped.
Yes it does. Not always, but this time the dice were not out to screw me so my strategy paid off.
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