The fourth member of these old school (it pains me to admit that '96 is old, but here we are...*sigh*) has been completed. He is pretty close to the previous guy, Experiment #3, who followed the steps and scheme for Experiment #2. To sum up, he is supposed to be the third step in the transition from the Horus Heresy era scheme to the current era Death Guard look. The last guy will be the fourth step. Got it? Good! Let's check him out.
My exploits in miniature gaming/painting, RPGs, art and anything else going on I think is worth telling the world about.
Monday, March 15, 2021
The Fourth Death Guard Experiment.
Monday, March 08, 2021
Great Unclean One kit maximizing Part 1 (TSG Project)
Greetings. Some time ago Dr. TSG sent me some photos of a project he had started. You see, he just loves to convert models and has a rather strong dislike of the current trend of mono-posed models that offer little customization. So when he got his hands on the current Great Unclean One kit, with all it's head options, the Chaos gods spoke to him and inspired a rather unique conversion opportunity: an actively mutating Great Unclean One! Actually, he had this idea way before getting the kit. I found an old text exchange between us from when GW first revealed this kit. At the time he said: "I am going to convert some metal versions onto this..." He was referring to the old metal 1st Edition versions that he still has in blister packs. But seeing these extra heads on the sprue clearly presented a more favorable modeling opportunity, so out came the tools and Green stuff and off to work he went on it.
And that's all for now. Dr TSG has been busy with building his modeling/hobby studio so it may be a while before he can get back this (and other) projects.
Monday, March 01, 2021
He's a Mekaniak
It's time to paint a Mekboy for my Blood Axe detachment. Some of you may have seen this chap before as I had originally started this paintjob with the intention of using him for a Goff themed Gorkamorka gang. That project fizzled out and he has been stuck in the queue ever since. While accessing my paint queue back at the New Year I found this guy lurking in the back of the pack and it occurred to me that he fit my Blood Axes so much better than he did the Goffs. And so, here we are,
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It's like these old models should have always been on 32mm bases. |
The first thing I needed to do was get his base extended out to 32mm. After attaching the base extender onto the model I gritted it up and started the process of painting it. Then I colored the cap and uniform (unlike other orks, Blood Axes truly believe in uniforms. Well, theoretically anyway.) Tamiya Color Acrylic Paint Olive Drab. The stuff coats good and it it's nice and dark over the Chaos Black primer.
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Olive Drab. |
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A leather apron for a Mekboy's bits and kit. |
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Oily rags, a Mekboy trapping indeed. |
The accessories were fun to do also, particularly the oily rag hanging on his side. I tried to paint the yellow and black stripes on the band that does around the cap to sort of resemble some of the Blood Axe art that I remember seeing from way back in the day. I wanted to make the toolbox rough and worn as well. You might notice I got some black on the back of his hand. Instead of fixing it I figured it's best to leave it alone. In fact, as much oil and grease this guy's going to be exposed to I ought to add more, like all over the model!
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Tuft love. |
But I resisted that urge, because I was really digging how this miniature is turning out over all. So, after a few final touches it was time to add the flock. -But I almost missed a step!
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Decal added. |
And presto, it's done! And a very fast turn around time it was! I think I'm going to like painting Blood Axes. I find them to be way more easier to paint than Bad Moons or Goffs. Having said that, I ought to finish those Blood Axe Boyz I started on back in 2019 'ey?
Monday, February 22, 2021
Runtherdz (Part 2)
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Bad Moon Runtherd. |
With the Grotz done, it only made sense to get their Runtherd finished also. It was easy enough to figure out how to paint the squighound as I did an attack squig a while back that is not too dissimilar to this one. But the actual guy himself took a bit of thought. But once I figured him out, it was time to apply the basecoats.
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Basecoats on the Runtherd. |
The basecoats are as follows: for the flesh Caliban Green, for the yellow clothes I used Firey Orange, for the fur I used an old Foundation Paint called Adeptus Battlegrey, the leather pants and gloves was Rhinox Hide, the leather straps were done using Abaddon Black and the squig was based in Khorne Red.
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We call this 'cake-topper chic'. |
The midcoats were added next. This time I went with the Gretchin Green Foundation Paint that I thought worked well with the Grots skin. The yellow had a Sunburst Yellow basecoat and the staff was based using Tinbitz. The squig was based using Khorne Red and it has been washed with Nuln Oil.
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Rear shot. |
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"Sic' 'em!" |
Well I am pleased with how he came out anyway. And since I do have another of these models that I intended to paint up as a Goff, I will probably paint him closer to the GW example. Regardless I am happy to include another model to my growing Bad Moon detachment.
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...? |
Oops, while reviewing my pics for this post I realized I forgot the final Sunburst Yellow highlight on the flesh, so I did that really quick. And just for kicks I used Blood For The Blood God to make a bloody hand print on his left butt cheek. I'll leave it to you guys to figure out what that story could be!
Monday, February 15, 2021
Anachronistic 40K: Jump Packs
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White Dwarf house ad for the RTBO1 boxset. |
The Rogue Trader book was both crammed full of detail and also innuendo. Even after countless hours of emersion early players could still discover something "new" the next time they opened that tome. The lead army for the game were the Imperial Space Marines and most players at the time had this boxed set. Indeed, for many it was their intro to the game and often they had this set before they even bought the rules. And the confusion set in right away with the stuff printed on the back of first plastic boxed set, RTBO1...
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The back of the RTB01 box. Still very inspiring to me! |
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The Parts Guide of Truth. (Apocryphal). |
Notice that the copy under the backpack says "Jet Pack"? Notice also that the holstered Bolt Pistol above it says "Needle Gun"? Well, no one in my circle of friends ever second guessed these diagrams, after all they were so precise, how could these be mistakes? So many a marine was built holding a holstered Bolt Pistol in firing position and claiming it was a needle gun (this eventually stopped, not just because the mistake was figured out, but because back then the rules for needlers sucked! No really, it was the only gun in the game that ever granted the target a +1 to save from it! ) But also we assumed that these were intended to be Jump Packs. Yes, to be fair the box doesn't say that (it says "Jet Pack") but neither does the Rogue Trader book (i.e. "Stabilizing Jets"). The Legiones Astartes army list in the Rogue Trader book doesn't provide an option to buy Jump Packs either but it does say that the whole squad could be equipped with Flight Packs if the GM's scenario called for it.
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Look at... the Nozzle. |
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Art by Paul Bonner. |
Flight Packs as illustrated in Rogue Trader. |
Eventually White Dwarf published an expanded army list for Space Marines, and for the first time we were introduced to the concept of Assault Marines and in that listing there would be found a 20 point option for Jump Packs. Eventually the catalogs would be updated showing all the previously released metal backpacks, but most importantly the bigger pack now being labeled as a Jump Pack.
Rogue Trader era metal back packs. |
You'll notice the Chaos Backpack there also, and the Realm Of Chaos books from those early days did little to explain why these packs were so different from they loyalist counterparts other than that Traitor Marines enjoyed embellishing their armor. A quick search online will reveal that many players in various forums over the years have discussed this topic at length with no precise conclusions (not that I have found anyway). It's also interesting to note that these early Chaos backpacks had a more organic look to them whereas the ones produced after the release of the Second Edition Codex: Chaos had a more mechanical design with countless variants released since then.
Second Edition era Assault Marines. Yes, that guy has a bolter. |
Welcome to Warhammer 40,000 3rd edition, where all that you previously knew has been wiped out and reset down to the most gamey of basic game play. In 3rd edition jump pack wearers can simply move up to 12" in the movement phase and charge 6" in the assault phase. By simply donning a jump pack your Troop Type changes, which seemed extreme at the time but made complete sense in the context of the game. An important aspect of this is is that instead of the complexities imposed on their movement action by the height of the intervening terrain, they simply ignore it. Unless they land on it. in which case there was a 1 in 6 chance that the model crashes and is removed with no armor save allowed. Ouch! Over 20 years later, we** still speak of Da Masta Cheef's Ultra Marine Chaplin that totally killed himself by trying to land on top of a bunker. It was glorious!
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The plastic. |
For the next few editions there wasn't much evolution with the specific Jump Pack rules so much as there was with the terrain rules and their interaction. Long gone is the risk of suicide by simply trying to land on a smooth surface just because it's elevation is higher.***
Although the design for standard (Firstborn) Space Marine jump pack hasn't changed since the '90s, there has been a retrospective need to have Horus Heresy era jump packs for games set in that period that kind of feel like the old Rogue Trader era designs but now have a central jet.
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So much heresy... |
In the last few decades we have had Blood Angel versions with ornate wing designs and other variations but for the most part the look of the Space Marine Jump Pack has remained fairly consistent. That was until return of The Primarch and the introduction to the galaxy (and game) of the Primaris variants of Space Marine. These guys don't just wear a special pack, they have a unique unit type called Inceptors with specialized armor and weapons with additional thrusters on their legs as well. This design will likely forever change the look of the jumping Assault Marine (for better or worse, depends on one's point of view) as it is more dynamic thanks to it's unique flight stand (which apparently is very fragile and I have seen a lot of grumbling regarding it).
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Primaris Inceptors. |
***I like to think that Cheef's Chaplin died in the scientific pursuit for the betterment of table-top terrain mechanics.
Monday, February 08, 2021
Review: Sanguis Irae
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eBook edition. |
It starts off with Calistarius, the Blood Angel Librarian Terminator from the Space Hulk game* being launched into a space hulk via a boarding torpedo. He was summoned by Terminator Sergeant Dioneas whose squad found the body of another Blood Angel Terminator. Only this one has been dead for quite some time, preserved in a sealed ammunition magazine. The Sergeant had requested Calistarius' presence so that he could probe the mind of the corpse in order to figure out how he had died and who the assailants were...
+++++++++SPOILERS AHEAD!+++++++++++
Vespesario was the dead guy's name, but that wasn't the only thing that Calistarius was able to probe from the body's mind. Vespesario was going through the Black Rage at the time of his death so every time Calistarius probes Vespesario's mind he sees a vision of the Blood Angel Primarch Sanguinius leading his charge against the battle-barge of the traitor Horus as well as seeing a vision of what was really going on with Vespesario and his team in their final moments. He was seeing two events everytime he probed Vespesario's mind: The final actions of their dead Primarch during the Horus Heresy and the final fate of Vespesario.
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eBook edition twinned with Sin Of Damnation. |
Did I like it? Yes, very much so. It's definitely the better of the two stories in this book.- Was it hard to put down? It was quite a gripping tale actually and just the right length. I do think Gav Thorpe's short stories are his better ones.
- Could I care about the characters? The thing about short stories is that it's hard to get to know the characters, but it seems that Gav pulled it off since we really only have about four characters to care about here. Calistarius has essentially a race against time to get the info he needs from the body of Vespesario before Sergant Dioneas calls the mind probe off so that they can get on with Genestealer hunting or before the Space Hulk slips back into the warp. There is also the added risk that seeing and reliving (albeit vicariously) Vespesario's Black Rage visions could trigger his own slip into the Black Rage. Calistarius has a lot going on. Sgt Dioneas is there to create tension, so it's tough to advocate for him really. Vespesario himself however, despite already being dead, one cannot help but remorse for his fate, yet his ultimate victory is so rewarding. And then there is Sanguinius, whose story has been written to death (unintentional pun?) so it's no surprise Horus kills him. And although it was kind of neat to see what someone's Black Rage vision would be, by showing this it sort of diminishes (to me any way) the mystique behind the whole curse. The story would go faster also if you just skip the Sanguinius bits as they do not service the story hardly at all.
Librarian Calistarius. - Did the writer truly grasp how the 'world' of the 41st millennium works in the sense that it doesn't betray or retcon previously established (as I know it) lore? Gav has more than earned his lore cred at this point. Oddly, this story works so much better than Sin Of Damnation in the way that it fits into the 40k universe that it's unfortunate that it takes a backseat to that story as it is so much better; it's almost as if Gav wrote this as a sort of penance for the war-porn that was Sin Of Damnation...
A Terminator Compilation. - Was I being talked down too? This was a good, tight, and focused short story and it didn't trip itself up like some Black Library stories do by getting lost in the minutiae of the setting or devolving into war-porn.
- How predictable is this story? The thing about Black Library short stories is that they have a tendency to be fairly unpredictable. Or just predictable enough but with a hard twist at the end. And this story was just weird enough to be just that, which was fairly refreshing.
- Do I recommend this book? This is a good short story, and I enjoyed this one. So yeah, if you come across this short story, give it a shot. It has an interesting twist regarding the main antagonist which I really thought was pretty cool, and I have done what I could to not spoil it here. So check it out!
*The version that came out around 2010
Monday, February 01, 2021
The Third Death Guard Experiment.
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Experiment #3. |
Inspiration struck me again, or maybe those three primed models at the back of my painting desk were calling out to me, taunting and teasing me to return to their experiment in putressence. Or it was the new Codex beguiling me to get something playable for the army? Whatever it was, I found myself hammering away at Death Guard #3.
I basically painted this one following all the steps for Death Guard Experiment #2 with a few exceptions: I made the metal on the backpack more weathered as well as the knife, and I painted the power armor trim to match that of Death Guard experiment #1. He was basically done at the Heresy-era stage, but it was time to put on some wear and tear. And a bit of rot.
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Heresy-era scheme, pre-rusted. |
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Rust and rot. |
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Pallid Flesh touch-ups. |
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Rear rust. |
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A rotten progression. |