|The Dr's Kommandos. A reminder that I should paint my own someday.|
|Shoota Boyz deployment|
|Shoota Boyz with Warphead ( the unpainted ork)|
|Warphead and boyz attack the Longfangs from behind.|
|Aftermath of Kommando and Boyz assault|
|Drop Pod Assault|
|Chasing the Warphead|
|Dr's awesome ghost-faced grots surge forth!|
|Yup, it was turn 3.|
In the remaining turns the Grey Hunters eliminated the Runtherdz and the grots, and claimed a nearby objective, giving me my 1st 3 points. The Warphead, down to 1 wound, hid denying me a bonus 1vp.
Space Wolves 3VP
Some questions that came up that are basically due to the edition change. In fact, these are sort of subtle changes and they really threw more for a loop.
- Charging a skimmer: Is the chance to hit no longer modified by how fast it moved in previous turns?
- Attacking a moving vehicle. This gives a vehicle a WS1. Non-moving a WS0. If by having a WS1, does this allow the vehicle to "attack back" (i.e. those hobos who kill themselves or self-amputate themselves by trying to jump onto moving trains)?
- Where the hell is the main rulebook FAQ!? C'mon GW!
- There may have been other questions that I don't recall, if so I'll edit them in here later.
All in all, a fun game, We're hoping we again do it can on Friday.