Who is stalking who? |
It has been far too long it seems but finally the stars aligned where I was able to play a game at the Hobbytown Game Night in Johnson City. The Bob was available, so we agreed to play Kill Team (and yes, we're hopeful for the new edition). I arrived with the Celestial Lions and Bob brought his Skitarii.
The Skitarii had their Radium Carbines and they were led by an Alpha with a Taser Goad and a Phosphor Pistol. The special weapon guy had a Plasma Caliver. The Iron Strider was equipped with a Taser Lance. I feared the Iron Strider the most, because the previous time I encountered one of these things it proved to be quite challenging to defeat.
Quite challenging indeed. |
Skitarii deployment. |
This time I decided to try out, for the first time on the table-top, my Land Speeder. This particular load-out features two muti-meltas.
But it chewed up enough points to reduce the infantry marines down to six.
Celestial Lions deployment. |
The field of battle and both |
Skitarii advance, taking the first objective and getting really close to another. They were not close enough, or had no opportunities, to fire upon the Celestial Lions so they ran forward and secured their positions.
Turn 1 advance! |
Iron Strider strides forth. |
Powering up the Radium Carbines it was time to unleash the radioactive death. Two of the Celestial Lions were brought down by the vicious Skitarii onslaught.
Death Dealers with Radium Carbines take objective 2. |
Bolt Pistol vs Plasma Caliver. |
Land Speeder claims it's first kill. |
The Lions proved to be more fierce than before, but that only meant the Skitarii would need to roll up their sleeves and start slitting throats. Both of the Marines in the ruins were laid low by the Skitarii within, with the last Marine killed by the Alpha in close combat. The Alpha, much to his annoyance, took a wound during the encounter.
The Celestial Lion learns what an apex predator really is . |
Turn 4,
The high leadership value of the Skitarii Alpha, with his Leadership Ability extending his range for Leadership tests out to 12" instead of the usual 6", should've been a good thing. But Bob's dice wanted to roll high, resulting in the Alpha and two other Rangers pulling out and leaving the other Skitarii behind! This left him in a position of outnumbering the Lions with superior firepower to having just two models left! The Vet Sgt was able save against the Radium blasts, much to tbe Skitarii's annoyance.
The Celestial Lions had to gamble to pull out a win as technically the Skitarri could still win with objectives. The Land Speeder hopped the wall and entered the ruins, with both Multi-meltas aimed at the last Ranger within.
"Hi there!" |
Closing in... |
01001101 01111001 00100000 01101100 01101001 01100110 01100101! |
Objective and battlefield secured. |
The Celestial Lions win the day with a tabling of the Skitarii!
That was fun! And it was way closer than I may have had you believe. The Skitarii weapons are brutal, the the Rangers are difficult to take down with their Feel No Pain rolls to protect them. It could have gone either way right up until the Skitarii botched those three break tests at the top of Turn 4. The Skitarii had the tools to bring down the Landspeeder, so I made sure to keep it out of either range or LOS of those guns. Only it and Vet Sgt survived this battle. It was refreshing to have my Leader actually lead and survive a Kill Team mission -and be the sole surviving infantry model at that!
The Bob and I chatted about it afterwords and here are some of his remarks:
"And the really fun radiation rules didn't even get used.
LOL!
Next time...
I'm thinking I'll try some of the long range guys next time or the rust stalkers."
We'll see what happens next time!
2 comments:
So hopefully for Killteam. Thanks for writing this up.
Glad you enjoyed! And yes, I am very hopeful for the new Kill Team. But if it sucks, we'll probably just stick with the old one. 😉
Post a Comment